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authorwithmorten <morten.with@gmail.com>2021-06-28 13:57:05 +0200
committerwithmorten <morten.with@gmail.com>2021-06-28 13:57:05 +0200
commitd17d437de319ca4c388dc724cffea91702d3a699 (patch)
tree806104fa5fe0e994cd7f55f1b7b48dc64a998c44 /src/weapons
parentf8297df9c5a7d65d5658d1a8d85d391fbb15b95a (diff)
rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)
Diffstat (limited to 'src/weapons')
-rw-r--r--src/weapons/Weapon.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index 9c698269..46ca4cc8 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -252,7 +252,7 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource)
else if ( shooter->IsPed() && ((CPed*)shooter)->m_pSeekTarget != nil )
{
float distToTarget = (shooter->GetPosition() - ((CPed*)shooter)->m_pSeekTarget->GetPosition()).Magnitude();
- float power = clamp((distToTarget-10.0f)*0.02f, 0.2f, 1.0f);
+ float power = Clamp((distToTarget-10.0f)*0.02f, 0.2f, 1.0f);
fired = FireProjectile(shooter, source, power);
}