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authorerorcun <erorcunerorcun@hotmail.com.tr>2020-12-28 03:25:26 +0300
committererorcun <erorcunerorcun@hotmail.com.tr>2020-12-28 04:02:24 +0300
commitdc96a49dfdeaf0b83cdaf7b5c5e6565e986a8d41 (patch)
tree5a28ce79da2b6682f3ad88fed50a8bf58ee5920f /src/weapons
parent498d3a49ac2d7701af0456b050702807b544188b (diff)
Ped: WeaponInfo: little fixes and renamings
Diffstat (limited to 'src/weapons')
-rw-r--r--src/weapons/WeaponInfo.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/weapons/WeaponInfo.cpp b/src/weapons/WeaponInfo.cpp
index 546aa6ba..b40329c8 100644
--- a/src/weapons/WeaponInfo.cpp
+++ b/src/weapons/WeaponInfo.cpp
@@ -76,10 +76,9 @@ CWeaponInfo::LoadWeaponData(void)
line[linelen] = '\0';
// skip white space
- for (lp = 0; line[lp] <= ' '; lp++);
+ for (lp = 0; line[lp] <= ' ' && line[lp] != '\0'; lp++);
- if (lp >= linelen || // FIX: game uses == here, but this is safer if we have empty lines
- line[lp] == '#')
+ if (line[lp] == '\0' || line[lp] == '#')
continue;
spread = 0.0f;