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authorNikolay Korolev <nickvnuk@gmail.com>2020-12-06 19:30:51 +0300
committerNikolay Korolev <nickvnuk@gmail.com>2020-12-06 19:30:51 +0300
commitfe918d41c249205754a48010a9d69cfd25b406ff (patch)
tree210d0637ff37875183483aae2dcedbf146b7bf55 /src/weapons
parenta82188ac07ca17fe20457e3d80b5a047c33432ff (diff)
garages revision + some fixes
Diffstat (limited to 'src/weapons')
-rw-r--r--src/weapons/Weapon.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index d1f9490d..efaa43e4 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -1457,7 +1457,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
#ifndef FIX_BUGS
CVector dist = point->point - (*source);
- CVector smokePos = point->point - Max(0.1f * dist.Magnitude(), 0.2f) / dist.Magnitude();
+ CVector smokePos = point->point - Max(0.1f * dist.Magnitude(), 0.2f) * dist / dist.Magnitude();
#else
CVector smokePos = point->point;
#endif // !FIX_BUGS
@@ -1472,7 +1472,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
}
case ENTITY_TYPE_VEHICLE:
{
- if (point->pieceB >= SURFACE_LAMP_POST && point->pieceB <= SURFACE_METAL_CHAIN_FENCE) {
+ if (point->pieceB >= CAR_PIECE_WHEEL_LF && point->pieceB <= CAR_PIECE_WHEEL_RR) {
((CVehicle*)victim)->BurstTyre(point->pieceB, true);
for (int32 i = 0; i < 4; i++)
@@ -1486,9 +1486,9 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
CParticle::AddParticle(PARTICLE_SPARK, point->point, point->normal * 0.05f);
#ifndef FIX_BUGS
- CVector dist = point.point - (*fireSource);
+ CVector dist = point->point - (*source);
CVector offset = dist - Max(0.2f * dist.Magnitude(), 0.5f) * CVector(ahead.x, ahead.y, 0.0f);
- CVector smokePos = *fireSource + offset;
+ CVector smokePos = *source + offset;
#else
CVector smokePos = point->point;
#endif
@@ -1866,7 +1866,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
{
case ENTITY_TYPE_VEHICLE:
{
- if (point.pieceB >= SURFACE_LAMP_POST && point.pieceB <= SURFACE_METAL_CHAIN_FENCE) {
+ if (point.pieceB >= CAR_PIECE_WHEEL_LF && point.pieceB <= CAR_PIECE_WHEEL_RR) {
((CVehicle*)victim)->BurstTyre(point.pieceB, true);
for (int32 i = 0; i < 4; i++)