diff options
author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-12-06 19:30:51 +0300 |
---|---|---|
committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-12-06 19:30:51 +0300 |
commit | fe918d41c249205754a48010a9d69cfd25b406ff (patch) | |
tree | 210d0637ff37875183483aae2dcedbf146b7bf55 /src/weapons | |
parent | a82188ac07ca17fe20457e3d80b5a047c33432ff (diff) |
garages revision + some fixes
Diffstat (limited to 'src/weapons')
-rw-r--r-- | src/weapons/Weapon.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index d1f9490d..efaa43e4 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -1457,7 +1457,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, #ifndef FIX_BUGS CVector dist = point->point - (*source); - CVector smokePos = point->point - Max(0.1f * dist.Magnitude(), 0.2f) / dist.Magnitude(); + CVector smokePos = point->point - Max(0.1f * dist.Magnitude(), 0.2f) * dist / dist.Magnitude(); #else CVector smokePos = point->point; #endif // !FIX_BUGS @@ -1472,7 +1472,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, } case ENTITY_TYPE_VEHICLE: { - if (point->pieceB >= SURFACE_LAMP_POST && point->pieceB <= SURFACE_METAL_CHAIN_FENCE) { + if (point->pieceB >= CAR_PIECE_WHEEL_LF && point->pieceB <= CAR_PIECE_WHEEL_RR) { ((CVehicle*)victim)->BurstTyre(point->pieceB, true); for (int32 i = 0; i < 4; i++) @@ -1486,9 +1486,9 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, CParticle::AddParticle(PARTICLE_SPARK, point->point, point->normal * 0.05f); #ifndef FIX_BUGS - CVector dist = point.point - (*fireSource); + CVector dist = point->point - (*source); CVector offset = dist - Max(0.2f * dist.Magnitude(), 0.5f) * CVector(ahead.x, ahead.y, 0.0f); - CVector smokePos = *fireSource + offset; + CVector smokePos = *source + offset; #else CVector smokePos = point->point; #endif @@ -1866,7 +1866,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) { case ENTITY_TYPE_VEHICLE: { - if (point.pieceB >= SURFACE_LAMP_POST && point.pieceB <= SURFACE_METAL_CHAIN_FENCE) { + if (point.pieceB >= CAR_PIECE_WHEEL_LF && point.pieceB <= CAR_PIECE_WHEEL_RR) { ((CVehicle*)victim)->BurstTyre(point.pieceB, true); for (int32 i = 0; i < 4; i++) |