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author | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-02-19 22:56:39 +0300 |
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committer | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-02-19 22:56:39 +0300 |
commit | 040c6f90277481871ba98d7c1b1433bcf6401c8b (patch) | |
tree | 02a959565e1f421ed318260110319a882c67ca99 /src | |
parent | 14dcd8f04c41bb4d70590d966ef5ce45bb3e9131 (diff) |
Fix split second Radio Off text
Diffstat (limited to 'src')
-rw-r--r-- | src/audio/MusicManager.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp index 9c6f61f6..f2e3cfd0 100644 --- a/src/audio/MusicManager.cpp +++ b/src/audio/MusicManager.cpp @@ -1308,6 +1308,10 @@ cMusicManager::DisplayRadioStationName() case STREAMED_SOUND_RADIO_TAXI: return; default: { + // Otherwise pausing-resuming game will show RADIO OFF, since radio isn't set yet + if (m_nPlayingTrack == NO_TRACK && m_nFrontendTrack == NO_TRACK) + return; + extern wchar WideErrorString[]; string = TheText.Get("FEA_NON"); |