diff options
author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-03-15 18:47:21 +0300 |
---|---|---|
committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-03-15 18:47:21 +0300 |
commit | 152d8c2f40e2f2df68ecc7f91304bd1edc8949ec (patch) | |
tree | dd66353353727318535835d92c83bfc7f29e4dc3 /src | |
parent | 1d8b3a216c76427157d64d0db4dfcda4edf57a37 (diff) |
replay bug fixes, script bug fix
Diffstat (limited to 'src')
-rw-r--r-- | src/control/Replay.cpp | 235 | ||||
-rw-r--r-- | src/control/Replay.h | 52 | ||||
-rw-r--r-- | src/control/Script.cpp | 2 | ||||
-rw-r--r-- | src/core/config.h | 4 |
4 files changed, 213 insertions, 80 deletions
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index 495c3840..4734cd51 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -56,8 +56,8 @@ CReference *&CReplay::pEmptyReferences = *(CReference**)0x8F256C; CStoredDetailedAnimationState *&CReplay::pPedAnims = *(CStoredDetailedAnimationState**)0x8F6260; uint8 *&CReplay::pPickups = *(uint8**)0x8F1A48; uint8 *&CReplay::pReferences = *(uint8**)0x880FAC; -uint8(&CReplay::BufferStatus)[8] = *(uint8(*)[8])*(uintptr*)0x8804D8; -uint8(&CReplay::Buffers)[8][100000] = *(uint8(*)[8][100000])*(uintptr*)0x779958; +uint8(&CReplay::BufferStatus)[NUM_REPLAYBUFFERS] = *(uint8(*)[NUM_REPLAYBUFFERS])*(uintptr*)0x8804D8; +uint8(&CReplay::Buffers)[NUM_REPLAYBUFFERS][REPLAYBUFFERSIZE] = *(uint8(*)[NUM_REPLAYBUFFERS][REPLAYBUFFERSIZE])*(uintptr*)0x779958; bool &CReplay::bPlayingBackFromFile = *(bool*)0x95CD58; bool &CReplay::bReplayEnabled = *(bool*)0x617CAC; uint32 &CReplay::SlowMotion = *(uint32*)0x9414D4; @@ -201,7 +201,7 @@ void CReplay::Init(void) Record.m_nOffset = 0; Record.m_pBase = nil; Record.m_bSlot = 0; - for (int i = 0; i < 8; i++) + for (int i = 0; i < NUM_REPLAYBUFFERS; i++) BufferStatus[i] = REPLAYBUFFER_UNUSED; Record.m_bSlot = 0; Record.m_pBase = Buffers[0]; @@ -250,6 +250,10 @@ void CReplay::Update(void) SaveReplayToHD(); if (CPad::GetPad(0)->GetFJustDown(2)) PlayReplayFromHD(); +#ifdef USE_BETA_REPLAY_MODE + if (CPad::GetPad(0)->GetFJustDown(3)) + TriggerPlaybackLastCoupleOfSeconds(5000, REPLAYCAMMODE_TOPDOWN, 0.0f, 0.0f, 0.0f, 4); +#endif } } @@ -258,6 +262,41 @@ WRAPPER void CReplay::RecordThisFrame(void) { EAXJMP(0x5932B0); } #else void CReplay::RecordThisFrame(void) { +#ifdef FIX_REPLAY_BUGS + uint32 memory_required = sizeof(tGeneralPacket) + sizeof(tClockPacket) + sizeof(tWeatherPacket) + sizeof(tTimerPacket); + CVehiclePool* vehiclesT = CPools::GetVehiclePool(); + for (int i = 0; i < vehiclesT->GetSize(); i++) { + CVehicle* v = vehiclesT->GetSlot(i); + if (v && v->m_rwObject && v->GetModelIndex() != MI_AIRTRAIN && v->GetModelIndex() != MI_TRAIN) + memory_required += sizeof(tVehicleUpdatePacket); + } + CPedPool* pedsT = CPools::GetPedPool(); + for (int i = 0; i < pedsT->GetSize(); i++) { + CPed* p = pedsT->GetSlot(i); + if (!p || !p->m_rwObject) + continue; + if (!p->bHasAlreadyBeenRecorded) { + memory_required += sizeof(tPedHeaderPacket); + } + memory_required += sizeof(tPedUpdatePacket); + } + for (uint8 i = 0; i < 16; i++) { + if (!CBulletTraces::aTraces[i].m_bInUse) + continue; + memory_required += sizeof(tBulletTracePacket); + } + memory_required += sizeof(tEndOfFramePacket); + if (Record.m_nOffset + memory_required > REPLAYBUFFERSIZE) { + Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END; + BufferStatus[Record.m_bSlot] = REPLAYBUFFER_PLAYBACK; + Record.m_bSlot = (Record.m_bSlot + 1) % NUM_REPLAYBUFFERS; + BufferStatus[Record.m_bSlot] = REPLAYBUFFER_RECORD; + Record.m_pBase = Buffers[Record.m_bSlot]; + Record.m_nOffset = 0; + *Record.m_pBase = REPLAYPACKET_END; + MarkEverythingAsNew(); + } +#endif tGeneralPacket* general = (tGeneralPacket*)&Record.m_pBase[Record.m_nOffset]; general->type = REPLAYPACKET_GENERAL; general->camera_pos.CopyOnlyMatrix(&TheCamera.GetMatrix()); @@ -316,21 +355,22 @@ void CReplay::RecordThisFrame(void) tEndOfFramePacket* eof = (tEndOfFramePacket*)&Record.m_pBase[Record.m_nOffset]; eof->type = REPLAYPACKET_ENDOFFRAME; Record.m_nOffset += sizeof(*eof); - if (Record.m_nOffset <= 97000){ + Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END; +#ifndef FIX_REPLAY_BUGS + if (Record.m_nOffset <= REPLAYBUFFERSIZE - 3000){ /* Unsafe assumption which can cause buffer overflow * if size of next frame exceeds 3000 bytes. * Most notably it causes various timecyc errors. */ - Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END; return; } - Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END; BufferStatus[Record.m_bSlot] = REPLAYBUFFER_PLAYBACK; - Record.m_bSlot = (Record.m_bSlot + 1) % 8; + Record.m_bSlot = (Record.m_bSlot + 1) % NUM_REPLAYBUFFERS; BufferStatus[Record.m_bSlot] = REPLAYBUFFER_RECORD; Record.m_pBase = Buffers[Record.m_bSlot]; Record.m_nOffset = 0; *Record.m_pBase = REPLAYPACKET_END; MarkEverythingAsNew(); +#endif } #endif @@ -366,8 +406,8 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state) CAnimBlendAssociation* main = RpAnimBlendClumpGetMainAssociation((RpClump*)ped->m_rwObject, &second, &blend_amount); if (main){ state->animId = main->animId; - state->time = 255.0f / 4.0f * max(0.0f, min(4.0f, main->currentTime)); - state->speed = 255.0f / 3.0f * max(0.0f, min(3.0f, main->speed)); + state->time = 255.0f / 4.0f * clamp(main->currentTime, 0.0f, 4.0f); + state->speed = 255.0f / 3.0f * clamp(main->speed, 0.0f, 3.0f); }else{ state->animId = 3; state->time = 0; @@ -375,9 +415,9 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state) } if (second) { state->secAnimId = second->animId; - state->secTime = 255.0f / 4.0f * max(0.0f, min(4.0f, second->currentTime)); - state->secSpeed = 255.0f / 3.0f * max(0.0f, min(3.0f, second->speed)); - state->blendAmount = 255.0f / 2.0f * max(0.0f, min(2.0f, blend_amount)); + state->secTime = 255.0f / 4.0f * clamp(second->currentTime, 0.0f, 4.0f); + state->secSpeed = 255.0f / 3.0f * clamp(second->speed, 0.0f, 3.0f); + state->blendAmount = 255.0f / 2.0f * clamp(blend_amount, 0.0f, 2.0f); }else{ state->secAnimId = 0; state->secTime = 0; @@ -387,9 +427,9 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state) CAnimBlendAssociation* partial = RpAnimBlendClumpGetMainPartialAssociation((RpClump*)ped->m_rwObject); if (partial) { state->partAnimId = partial->animId; - state->partAnimTime = 255.0f / 4.0f * max(0.0f, min(4.0f, partial->currentTime)); - state->partAnimSpeed = 255.0f / 3.0f * max(0.0f, min(3.0f, partial->speed)); - state->partBlendAmount = 255.0f / 2.0f * max(0.0f, min(2.0f, partial->blendAmount)); + state->partAnimTime = 255.0f / 4.0f * clamp(partial->currentTime, 0.0f, 4.0f); + state->partAnimSpeed = 255.0f / 3.0f * clamp(partial->speed, 0.0f, 3.0f); + state->partBlendAmount = 255.0f / 2.0f * clamp(partial->blendAmount, 0.0f, 2.0f); }else{ state->partAnimId = 0; state->partAnimTime = 0; @@ -404,13 +444,16 @@ WRAPPER void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimat #else void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { - for (int i = 0; i < 3; i++){ + for (int i = 0; i < NUM_MAIN_ANIMS_IN_REPLAY; i++){ CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainAssociation_N((RpClump*)ped->m_rwObject, i); if (assoc){ state->aAnimId[i] = assoc->animId; - state->aCurTime[i] = 255.0f / 4.0f * max(0.0f, min(4.0f, assoc->currentTime)); - state->aSpeed[i] = 255.0f / 3.0f * max(0.0f, min(3.0f, assoc->speed)); - state->aBlendAmount[i] = 255.0f / 2.0f * max(0.0f, min(2.0f, assoc->blendAmount)); + state->aCurTime[i] = 255.0f / 4.0f * clamp(assoc->currentTime, 0.0f, 4.0f); + state->aSpeed[i] = 255.0f / 3.0f * clamp(assoc->speed, 0.0f, 3.0f); + state->aBlendAmount[i] = 255.0f / 2.0f * clamp(assoc->blendAmount, 0.0f, 2.0f); +#ifdef FIX_REPLAY_BUGS + state->aBlendDelta[i] = 127.0f / 32.0f * clamp(assoc->blendDelta, -16.0f, 16.0f); +#endif state->aFlags[i] = assoc->flags; if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) { state->aFunctionCallbackID[i] = FindCBFunctionID(assoc->callback); @@ -427,13 +470,16 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState state->aFlags[i] = 0; } } - for (int i = 0; i < 6; i++) { + for (int i = 0; i < NUM_PARTIAL_ANIMS_IN_REPLAY; i++) { CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainPartialAssociation_N((RpClump*)ped->m_rwObject, i); if (assoc) { state->aAnimId2[i] = assoc->animId; - state->aCurTime2[i] = 255.0f / 4.0f * max(0.0f, min(4.0f, assoc->currentTime)); - state->aSpeed2[i] = 255.0f / 3.0f * max(0.0f, min(3.0f, assoc->speed)); - state->aBlendAmount2[i] = 255.0f / 2.0f * max(0.0f, min(2.0f, assoc->blendAmount)); + state->aCurTime2[i] = 255.0f / 4.0f * clamp(assoc->currentTime, 0.0f, 4.0f); + state->aSpeed2[i] = 255.0f / 3.0f * clamp(assoc->speed, 0.0f, 3.0f); + state->aBlendAmount2[i] = 255.0f / 2.0f * clamp(assoc->blendAmount, 0.0f, 2.0f); +#ifdef FIX_REPLAY_BUGS + state->aBlendDelta2[i] = 127.0f / 16.0f * clamp(assoc->blendDelta, -16.0f, 16.0f); +#endif state->aFlags2[i] = assoc->flags; if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) { state->aFunctionCallbackID2[i] = FindCBFunctionID(assoc->callback); @@ -460,7 +506,7 @@ void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayB { tPedUpdatePacket *pp = (tPedUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset]; if (!ped){ - debug("Replay:Ped wasn't there\n"); + printf("Replay:Ped wasn't there\n"); buffer->m_nOffset += sizeof(tPedUpdatePacket); return; } @@ -541,17 +587,33 @@ WRAPPER void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAni #else void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { - for (int i = 0; i < 3; i++){ +#ifdef FIX_REPLAY_BUGS + CAnimBlendAssociation* assoc; + for (int i = 0; ((assoc = RpAnimBlendClumpGetMainAssociation_N(ped->GetClump(), i))); i++) + assoc->SetBlend(0.0f, -1.0f); + for (int i = 0; ((assoc = RpAnimBlendClumpGetMainPartialAssociation_N(ped->GetClump(), i))); i++) + assoc->SetBlend(0.0f, -1.0f); +#endif + for (int i = 0; i < NUM_MAIN_ANIMS_IN_REPLAY; i++) { if (state->aAnimId[i] == NUM_ANIMS) continue; +#ifdef FIX_REPLAY_BUGS + CAnimBlendAssociation* anim = CAnimManager::AddAnimation(ped->GetClump(), + state->aAnimId[i] > 3 ? ASSOCGRP_STD : ped->m_animGroup, + (AnimationId)state->aAnimId[i]); +#else CAnimBlendAssociation* anim = CAnimManager::BlendAnimation( (RpClump*)ped->m_rwObject, state->aAnimId[i] > 3 ? ASSOCGRP_STD : ped->m_animGroup, (AnimationId)state->aAnimId[i], 100.0f); +#endif anim->SetCurrentTime(state->aCurTime[i] * 4.0f / 255.0f); anim->speed = state->aSpeed[i] * 3.0f / 255.0f; - /* Lack of commented out calculation causes megajump */ - anim->SetBlend(state->aBlendAmount[i] /* * 2.0f / 255.0f */, 1.0f); +#ifdef FIX_REPLAY_BUGS + anim->SetBlend(state->aBlendAmount[i] * 2.0f / 255.0f, state->aBlendDelta[i] * 16.0f / 127.0f); +#else + anim->SetBlend(state->aBlendAmount[i], 1.0f); +#endif anim->flags = state->aFlags[i]; uint8 callback = state->aFunctionCallbackID[i]; if (!callback) @@ -561,17 +623,26 @@ void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationSt else anim->SetDeleteCallback(FindCBFunction(callback & 0x7F), ped); } - for (int i = 0; i < 6; i++) { + for (int i = 0; i < NUM_PARTIAL_ANIMS_IN_REPLAY; i++) { if (state->aAnimId2[i] == NUM_ANIMS) continue; +#ifdef FIX_REPLAY_BUGS + CAnimBlendAssociation* anim = CAnimManager::AddAnimation(ped->GetClump(), + state->aAnimId2[i] > 3 ? ASSOCGRP_STD : ped->m_animGroup, + (AnimationId)state->aAnimId2[i]); +#else CAnimBlendAssociation* anim = CAnimManager::BlendAnimation( (RpClump*)ped->m_rwObject, state->aAnimId2[i] > 3 ? ASSOCGRP_STD : ped->m_animGroup, (AnimationId)state->aAnimId2[i], 100.0f); +#endif anim->SetCurrentTime(state->aCurTime2[i] * 4.0f / 255.0f); anim->speed = state->aSpeed2[i] * 3.0f / 255.0f; - /* Lack of commented out calculation causes megajump */ - anim->SetBlend(state->aBlendAmount2[i] /* * 2.0f / 255.0f */, 1.0f); +#ifdef FIX_REPLAY_BUGS + anim->SetBlend(state->aBlendAmount2[i] * 2.0f / 255.0f, state->aBlendDelta2[i] * 16.0f / 127.0f); +#else + anim->SetBlend(state->aBlendAmount2[i], 1.0f); +#endif anim->flags = state->aFlags2[i]; uint8 callback = state->aFunctionCallbackID2[i]; if (!callback) @@ -589,23 +660,23 @@ WRAPPER void CReplay::PlaybackThisFrame(void) { EAXJMP(0x5946B0); } #else void CReplay::PlaybackThisFrame(void) { - static int SlowMotionCounter = 0; + static int FrameSloMo = 0; CAddressInReplayBuffer buf = Playback; if (PlayBackThisFrameInterpolation(&buf, 1.0f, nil)){ DMAudio.SetEffectsFadeVol(127); DMAudio.SetMusicFadeVol(127); return; } - if (SlowMotionCounter){ + if (FrameSloMo){ CAddressInReplayBuffer buf_sm = buf; - if (PlayBackThisFrameInterpolation(&buf_sm, SlowMotionCounter * 1.0f / SlowMotion, nil)){ + if (PlayBackThisFrameInterpolation(&buf_sm, FrameSloMo * 1.0f / SlowMotion, nil)){ DMAudio.SetEffectsFadeVol(127); DMAudio.SetMusicFadeVol(127); return; } } - SlowMotionCounter = (SlowMotionCounter + 1) % SlowMotion; - if (SlowMotionCounter == 0) + FrameSloMo = (FrameSloMo + 1) % SlowMotion; + if (FrameSloMo == 0) Playback = buf; ProcessLookAroundCam(); DMAudio.SetEffectsFadeVol(0); @@ -613,6 +684,29 @@ void CReplay::PlaybackThisFrame(void) } #endif +// next two functions are only found in mobile version +// most likely they were optimized out for being unused + +void CReplay::TriggerPlaybackLastCoupleOfSeconds(uint32 start, uint8 cam_mode, float cam_x, float cam_y, float cam_z, uint32 slomo) +{ + if (Mode != MODE_RECORD) + return; + TriggerPlayback(cam_mode, cam_x, cam_y, cam_z, true); + SlowMotion = slomo; + bAllowLookAroundCam = false; + if (!FastForwardToTime(CTimer::GetTimeInMilliseconds() - start)) + Mode = MODE_RECORD; +} + +bool CReplay::FastForwardToTime(uint32 start) +{ + uint32 timer = 0; + while (start > timer) + if (PlayBackThisFrameInterpolation(&Playback, 1.0f, &timer)) + return false; + return true; +} + #if 0 WRAPPER void CReplay::StoreCarUpdate(CVehicle *vehicle, int id) { EAXJMP(0x5947F0); } #else @@ -660,7 +754,7 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI { tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset]; if (!vehicle){ - debug("Replay:Car wasn't there"); + printf("Replay:Car wasn't there"); return; } CMatrix vehicle_matrix; @@ -686,34 +780,34 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI car->m_aSuspensionSpringRatio[i] = vp->wheel_susp_dist[i] / 50.0f; car->m_aWheelRotation[i] = vp->wheel_rotation[i] * PI / 128.0f; } - car->Doors[2].m_fAngle = car->Doors[2].m_fPrevAngle = vp->door_angles[0] * PI / 127.0f; - car->Doors[3].m_fAngle = car->Doors[3].m_fPrevAngle = vp->door_angles[1] * PI / 127.0f; + car->Doors[DOOR_FRONT_LEFT].m_fAngle = car->Doors[DOOR_FRONT_LEFT].m_fPrevAngle = vp->door_angles[0] * PI / 127.0f; + car->Doors[DOOR_FRONT_RIGHT].m_fAngle = car->Doors[DOOR_FRONT_RIGHT].m_fPrevAngle = vp->door_angles[1] * PI / 127.0f; if (vp->door_angles[0]) - car->Damage.SetDoorStatus(2, 2); + car->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING); if (vp->door_angles[1]) - car->Damage.SetDoorStatus(3, 2); + car->Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_SWINGING); if (vp->door_status & 1 && car->Damage.GetDoorStatus(DOOR_BONNET) != 3){ - car->Damage.SetDoorStatus(DOOR_BONNET, 3); + car->Damage.SetDoorStatus(DOOR_BONNET, DOOR_STATUS_MISSING); car->SetDoorDamage(CAR_BONNET, DOOR_BONNET, true); } if (vp->door_status & 2 && car->Damage.GetDoorStatus(DOOR_BOOT) != 3) { - car->Damage.SetDoorStatus(DOOR_BOOT, 3); + car->Damage.SetDoorStatus(DOOR_BOOT, DOOR_STATUS_MISSING); car->SetDoorDamage(CAR_BOOT, DOOR_BOOT, true); } if (vp->door_status & 4 && car->Damage.GetDoorStatus(DOOR_FRONT_LEFT) != 3) { - car->Damage.SetDoorStatus(DOOR_FRONT_LEFT, 3); + car->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_MISSING); car->SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT, true); } if (vp->door_status & 8 && car->Damage.GetDoorStatus(DOOR_FRONT_RIGHT) != 3) { - car->Damage.SetDoorStatus(DOOR_FRONT_RIGHT, 3); + car->Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_MISSING); car->SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT, true); } if (vp->door_status & 0x10 && car->Damage.GetDoorStatus(DOOR_REAR_LEFT) != 3) { - car->Damage.SetDoorStatus(DOOR_REAR_LEFT, 3); + car->Damage.SetDoorStatus(DOOR_REAR_LEFT, DOOR_STATUS_MISSING); car->SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT, true); } if (vp->door_status & 0x20 && car->Damage.GetDoorStatus(DOOR_REAR_RIGHT) != 3) { - car->Damage.SetDoorStatus(DOOR_REAR_RIGHT, 3); + car->Damage.SetDoorStatus(DOOR_REAR_RIGHT, DOOR_STATUS_MISSING); car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true); } vehicle->bEngineOn = true; @@ -738,7 +832,9 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo * Obviously fact of picking them up is a bug on its own, * but it doesn't cancel this one. */ +#ifndef FIX_REPLAY_BUGS FindPlayerPed()->m_pWanted = &PlayerWanted; +#endif CBulletTraces::Init(); float split = 1.0f - interpolation; @@ -758,7 +854,7 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo FinishPlayback(); return true; } - buffer->m_bSlot = (slot + 1) % 8; + buffer->m_bSlot = (slot + 1) % NUM_REPLAYBUFFERS; buffer->m_nOffset = 0; buffer->m_pBase = Buffers[buffer->m_bSlot]; ped_min_index = 0; @@ -880,6 +976,7 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo case REPLAYPACKET_ENDOFFRAME: { /* Not supposed to be here. */ + assert(false); buffer->m_nOffset++; break; } @@ -961,7 +1058,7 @@ void CReplay::EmptyReplayBuffer(void) if (Mode == MODE_PLAYBACK) return; Record.m_nOffset = 0; - for (int i = 0; i < 8; i++){ + for (int i = 0; i < NUM_REPLAYBUFFERS; i++){ BufferStatus[i] = REPLAYBUFFER_UNUSED; } Record.m_bSlot = 0; @@ -1040,11 +1137,11 @@ void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float ca DMAudio.SetEffectsFadeVol(0); DMAudio.SetMusicFadeVol(0); int current; - for (current = 0; current < 8; current++) + for (current = 0; current < NUM_REPLAYBUFFERS; current++) if (BufferStatus[current] == REPLAYBUFFER_RECORD) break; int first; - for (first = (current + 1) % 8; ; first = (first + 1) % 8) + for (first = (current + 1) % NUM_REPLAYBUFFERS; ; first = (first + 1) % NUM_REPLAYBUFFERS) if (BufferStatus[first] == REPLAYBUFFER_RECORD || BufferStatus[first] == REPLAYBUFFER_PLAYBACK) break; Playback.m_bSlot = first; @@ -1153,7 +1250,11 @@ void CReplay::RestoreStuffFromMem(void) memcpy(CRadar::ms_RadarTrace, pRadarBlips, sizeof(CBlip) * NUMRADARBLIPS); delete[] pRadarBlips; pRadarBlips = nil; - FindPlayerPed()->m_pWanted = new CWanted(PlayerWanted); /* Nice memory leak */ +#ifdef FIX_REPLAY_BUGS + // NB: can only be used with fixed bug at the start of PlayBackThisFrameInterpolation + delete FindPlayerPed()->m_pWanted; +#endif + FindPlayerPed()->m_pWanted = new CWanted(PlayerWanted); CWorld::Players[0] = PlayerInfo; int i = CPools::GetPedPool()->GetSize(); while (--i >= 0) { @@ -1366,25 +1467,25 @@ void CReplay::SaveReplayToHD(void) { CFileMgr::SetDirMyDocuments(); int fw = CFileMgr::OpenFileForWriting("replay.rep"); -#ifdef FIX_BUGS +#ifdef FIX_REPLAY_BUGS if (fw == 0) { #else if (fw < 0){ // BUG? #endif - debug("Couldn't open replay.rep for writing"); + printf("Couldn't open replay.rep for writing"); CFileMgr::SetDir(""); return; } CFileMgr::Write(fw, "gta3_7f", sizeof("gta3_7f")); int current; - for (current = 0; current < 8; current++) + for (current = 0; current < NUM_REPLAYBUFFERS; current++) if (BufferStatus[current] == REPLAYBUFFER_RECORD) break; int first; - for (first = (current + 1) % 8; ; first = (first + 1) % 8) + for (first = (current + 1) % NUM_REPLAYBUFFERS; ; first = (first + 1) % NUM_REPLAYBUFFERS) if (BufferStatus[first] == REPLAYBUFFER_RECORD || BufferStatus[first] == REPLAYBUFFER_PLAYBACK) break; - for(int i = first;; i = (i + 1) % 8 ){ + for(int i = first;; i = (i + 1) % NUM_REPLAYBUFFERS){ CFileMgr::Write(fw, (char*)Buffers[first], sizeof(Buffers[first])); if (BufferStatus[i] == REPLAYBUFFER_RECORD) break; @@ -1402,14 +1503,16 @@ void PlayReplayFromHD(void) CFileMgr::SetDirMyDocuments(); int fr = CFileMgr::OpenFile("replay.rep", "rb"); if (fr == 0) { - debug("Couldn't open replay.rep for reading"); - /* Forgot to SetDir? */ + printf("Couldn't open replay.rep for reading"); +#ifdef FIX_REPLAY_BUGS + CFileMgr::SetDir(""); +#endif return; } CFileMgr::Read(fr, gString, 8); if (strncmp(gString, "gta3_7f", sizeof("gta3_7f"))){ CFileMgr::CloseFile(fr); - debug("Wrong file type for replay"); + printf("Wrong file type for replay"); CFileMgr::SetDir(""); return; } @@ -1417,7 +1520,7 @@ void PlayReplayFromHD(void) for (slot = 0; CFileMgr::Read(fr, (char*)CReplay::Buffers[slot], sizeof(CReplay::Buffers[slot])); slot++) CReplay::BufferStatus[slot] = CReplay::REPLAYBUFFER_PLAYBACK; CReplay::BufferStatus[slot - 1] = CReplay::REPLAYBUFFER_RECORD; - while (slot < 8) + while (slot < CReplay::NUM_REPLAYBUFFERS) CReplay::BufferStatus[slot++] = CReplay::REPLAYBUFFER_UNUSED; CFileMgr::CloseFile(fr); CFileMgr::SetDir(""); @@ -1433,7 +1536,7 @@ WRAPPER void CReplay::StreamAllNecessaryCarsAndPeds(void) { EAXJMP(0x597560); } #else void CReplay::StreamAllNecessaryCarsAndPeds(void) { - for (int slot = 0; slot < 8; slot++) { + for (int slot = 0; slot < NUM_REPLAYBUFFERS; slot++) { if (BufferStatus[slot] == REPLAYBUFFER_UNUSED) continue; for (int offset = 0; Buffers[slot][offset] != REPLAYPACKET_END; offset += FindSizeOfPacket(Buffers[slot][offset])) { @@ -1459,7 +1562,7 @@ WRAPPER void CReplay::FindFirstFocusCoordinate(CVector *coord) { EAXJMP(0x5975E0 void CReplay::FindFirstFocusCoordinate(CVector *coord) { *coord = CVector(0.0f, 0.0f, 0.0f); - for (int slot = 0; slot < 8; slot++) { + for (int slot = 0; slot < NUM_REPLAYBUFFERS; slot++) { if (BufferStatus[slot] == REPLAYBUFFER_UNUSED) continue; for (int offset = 0; Buffers[slot][offset] != REPLAYPACKET_END; offset += FindSizeOfPacket(Buffers[slot][offset])) { @@ -1561,7 +1664,7 @@ size_t CReplay::FindSizeOfPacket(uint8 type) case REPLAYPACKET_ENDOFFRAME: return 4; case REPLAYPACKET_TIMER: return sizeof(tTimerPacket); case REPLAYPACKET_BULLET_TRACES:return sizeof(tBulletTracePacket); - default: break; + default: assert(false); break; } return 0; } @@ -1572,11 +1675,11 @@ WRAPPER void CReplay::Display(void) { EAXJMP(0x595EE0); } #else void CReplay::Display() { - static int counter = 0; + static int TimeCount = 0; if (Mode == MODE_RECORD) return; - counter = (counter + 1) % 65536; - if ((counter & 0x20) == 0) + TimeCount = (TimeCount + 1) % UINT16_MAX; + if ((TimeCount & 0x20) == 0) return; CFont::SetPropOn(); CFont::SetBackgroundOff(); diff --git a/src/control/Replay.h b/src/control/Replay.h index 6b11da75..cc652a11 100644 --- a/src/control/Replay.h +++ b/src/control/Replay.h @@ -10,6 +10,12 @@ #include "World.h" #include "common.h" +#ifdef FIX_BUGS +#ifndef DONT_FIX_REPLAY_BUGS +#define FIX_REPLAY_BUGS +#endif +#endif + struct CAddressInReplayBuffer { uint32 m_nOffset; @@ -32,20 +38,31 @@ struct CStoredAnimationState uint8 partBlendAmount; }; +enum { + NUM_MAIN_ANIMS_IN_REPLAY = 3, + NUM_PARTIAL_ANIMS_IN_REPLAY = 6 +}; + struct CStoredDetailedAnimationState { - uint8 aAnimId[3]; - uint8 aCurTime[3]; - uint8 aSpeed[3]; - uint8 aBlendAmount[3]; - uint8 aFunctionCallbackID[3]; - uint16 aFlags[3]; - uint8 aAnimId2[6]; - uint8 aCurTime2[6]; - uint8 aSpeed2[6]; - uint8 aBlendAmount2[6]; - uint8 aFunctionCallbackID2[6]; - uint16 aFlags2[6]; + uint8 aAnimId[NUM_MAIN_ANIMS_IN_REPLAY]; + uint8 aCurTime[NUM_MAIN_ANIMS_IN_REPLAY]; + uint8 aSpeed[NUM_MAIN_ANIMS_IN_REPLAY]; + uint8 aBlendAmount[NUM_MAIN_ANIMS_IN_REPLAY]; +#ifdef FIX_REPLAY_BUGS + int8 aBlendDelta[NUM_MAIN_ANIMS_IN_REPLAY]; +#endif + uint8 aFunctionCallbackID[NUM_MAIN_ANIMS_IN_REPLAY]; + uint16 aFlags[NUM_MAIN_ANIMS_IN_REPLAY]; + uint8 aAnimId2[NUM_PARTIAL_ANIMS_IN_REPLAY]; + uint8 aCurTime2[NUM_PARTIAL_ANIMS_IN_REPLAY]; + uint8 aSpeed2[NUM_PARTIAL_ANIMS_IN_REPLAY]; + uint8 aBlendAmount2[NUM_PARTIAL_ANIMS_IN_REPLAY]; +#ifdef FIX_REPLAY_BUGS + int8 aBlendDelta2[NUM_PARTIAL_ANIMS_IN_REPLAY]; +#endif + uint8 aFunctionCallbackID2[NUM_PARTIAL_ANIMS_IN_REPLAY]; + uint16 aFlags2[NUM_PARTIAL_ANIMS_IN_REPLAY]; }; void PlayReplayFromHD(void); @@ -82,6 +99,11 @@ class CReplay REPLAYBUFFER_RECORD = 2 }; + enum { + NUM_REPLAYBUFFERS = 8, + REPLAYBUFFERSIZE = 100000 + }; + struct tGeneralPacket { @@ -209,8 +231,8 @@ private: static CStoredDetailedAnimationState *&pPedAnims; static uint8 *&pPickups; static uint8 *&pReferences; - static uint8 (&BufferStatus)[8]; - static uint8 (&Buffers)[8][100000]; + static uint8 (&BufferStatus)[NUM_REPLAYBUFFERS]; + static uint8 (&Buffers)[NUM_REPLAYBUFFERS][REPLAYBUFFERSIZE]; static bool &bPlayingBackFromFile; static bool &bReplayEnabled; static uint32 &SlowMotion; @@ -274,6 +296,8 @@ private: static void RetrievePedAnimation(CPed *ped, CStoredAnimationState *state); static void RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state); static void PlaybackThisFrame(void); + static void TriggerPlaybackLastCoupleOfSeconds(uint32, uint8, float, float, float, uint32); + static bool FastForwardToTime(uint32); static void StoreCarUpdate(CVehicle *vehicle, int id); static void ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer); static bool PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer); diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 4a6b5376..75c594cf 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -8106,6 +8106,8 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) if (model != -1) break; model = CStreaming::ms_vehiclesLoaded[index]; + if (model == -1) + continue; // desperatly want to believe this was inlined :| CBaseModelInfo* pInfo = CModelInfo::GetModelInfo(model); assert(pInfo->m_type == MITYPE_VEHICLE); diff --git a/src/core/config.h b/src/core/config.h index faad34b9..03b8a019 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -168,6 +168,10 @@ enum Config { #define USE_MEASUREMENTS_IN_METERS // makes game use meters instead of feet in script #define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely +// Replay +//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool! +//#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!) + // Vehicles #define EXPLODING_AIRTRAIN // can blow up jumbo jet with rocket launcher //#define REMOVE_TREADABLE_PATHFIND |