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authorSergeanur <s.anureev@yandex.ua>2021-07-09 00:05:26 +0300
committerSergeanur <s.anureev@yandex.ua>2021-07-09 00:05:26 +0300
commitd781db6c0f669eaccecee246260290aa20f70020 (patch)
treefc963b1e8f3c127a49095a127850bfc1cd09111e /src
parent7a1ff3b2ad0ba3b52849d34e8a904b300f3a18c7 (diff)
parent72f67809059c732588ac29eedf8a10f9156b27b4 (diff)
Merge branch 'miami' into lcs
# Conflicts: # README.md # premake5.lua
Diffstat (limited to 'src')
-rw-r--r--src/audio/sampman_miles.cpp1
-rw-r--r--src/audio/sampman_null.cpp12
-rw-r--r--src/control/Script.cpp14
-rw-r--r--src/core/CdStreamPosix.cpp1
-rw-r--r--src/core/Frontend.cpp10
-rw-r--r--src/core/main.cpp2
-rw-r--r--src/skel/crossplatform.h1
7 files changed, 16 insertions, 25 deletions
diff --git a/src/audio/sampman_miles.cpp b/src/audio/sampman_miles.cpp
index 88eceecf..73d4406d 100644
--- a/src/audio/sampman_miles.cpp
+++ b/src/audio/sampman_miles.cpp
@@ -1,3 +1,4 @@
+#define WITHWINDOWS
#include "common.h"
#ifdef AUDIO_MSS
diff --git a/src/audio/sampman_null.cpp b/src/audio/sampman_null.cpp
index a5ed2889..af4c54ad 100644
--- a/src/audio/sampman_null.cpp
+++ b/src/audio/sampman_null.cpp
@@ -114,7 +114,7 @@ cSampleManager::SetMusicMasterVolume(uint8 nVolume)
}
void
-cSampleManager::SetMusicMasterVolume(uint8 nVolume)
+cSampleManager::SetMP3BoostVolume(uint8 nVolume)
{
}
@@ -231,35 +231,35 @@ cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank)
void
cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume)
{
- ASSERT( nChannel != CHANNEL2D );
+ ASSERT( nChannel < MAXCHANNELS );
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
}
void
cSampleManager::SetChannel3DPosition(uint32 nChannel, float fX, float fY, float fZ)
{
- ASSERT( nChannel != CHANNEL2D );
+ ASSERT( nChannel < MAXCHANNELS );
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
}
void
cSampleManager::SetChannel3DDistances(uint32 nChannel, float fMax, float fMin)
{
- ASSERT( nChannel != CHANNEL2D );
+ ASSERT( nChannel < MAXCHANNELS );
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
}
void
cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
{
- ASSERT( nChannel == CHANNEL2D );
+ ASSERT( nChannel >= MAXCHANNELS );
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
}
void
cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan)
{
- ASSERT(nChannel == CHANNEL2D);
+ ASSERT( nChannel >= MAXCHANNELS );
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
}
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 536055fa..224f9089 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -2573,20 +2573,16 @@ void CTheScripts::Shutdown()
int scriptToLoad = 0;
const char *scriptfile = "main.scm";
-#ifdef _WIN32
-#include <Windows.h>
-#endif
int open_script()
{
- // glfwGetKey doesn't work because of CGame::Initialise is blocking
-#ifdef _WIN32
- if (GetAsyncKeyState('G') & 0x8000)
+ // glfwGetKey doesn't work because of CGame::Initialise is blocking
+ CPad::UpdatePads();
+ if (CPad::GetPad(0)->GetChar('G'))
scriptToLoad = 0;
- if (GetAsyncKeyState('R') & 0x8000)
+ if (CPad::GetPad(0)->GetChar('R'))
scriptToLoad = 1;
- if (GetAsyncKeyState('D') & 0x8000)
+ if (CPad::GetPad(0)->GetChar('D'))
scriptToLoad = 2;
-#endif
switch (scriptToLoad) {
case 0: scriptfile = "main.scm"; break;
case 1: scriptfile = "freeroam_lcs.scm"; break;
diff --git a/src/core/CdStreamPosix.cpp b/src/core/CdStreamPosix.cpp
index 30fe06a0..bc9129eb 100644
--- a/src/core/CdStreamPosix.cpp
+++ b/src/core/CdStreamPosix.cpp
@@ -13,6 +13,7 @@
#include <fcntl.h>
#include <sys/resource.h>
#include <stdarg.h>
+#include <limits.h>
#ifdef __linux__
#include <sys/syscall.h>
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index bbc79d4e..975cc7da 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -4575,19 +4575,11 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
#ifdef USE_DEBUG_SCRIPT_LOADER
if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_NEW_GAME || m_nCurrScreen == MENUPAGE_NEW_GAME_RELOAD) {
-#ifdef RW_GL3
- if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_R) == GLFW_PRESS) {
+ if (CPad::GetPad(0)->GetChar('R')) {
scriptToLoad = 1;
DoSettingsBeforeStartingAGame();
return;
}
-#elif defined _WIN32
- if (GetAsyncKeyState('R') & 0x8000) {
- scriptToLoad = 1;
- DoSettingsBeforeStartingAGame();
- return;
- }
-#endif
}
#endif
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 8e53901f..4a61267d 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -387,7 +387,7 @@ DoRWStuffEndOfFrame(void)
}
#else
if (CPad::GetPad(1)->GetLeftShockJustDown() || CPad::GetPad(0)->GetFJustDown(11)) {
- sprintf(s, "screen_0%11lld.png", time(nil));
+ sprintf(s, "screen_%011lld.png", time(nil));
RwGrabScreen(Scene.camera, s);
}
#endif
diff --git a/src/skel/crossplatform.h b/src/skel/crossplatform.h
index 24c3fb4d..a073f854 100644
--- a/src/skel/crossplatform.h
+++ b/src/skel/crossplatform.h
@@ -1,4 +1,5 @@
#include <time.h>
+#include <limits.h>
// This is the common include for platform/renderer specific skeletons(glfw.cpp, win.cpp etc.) and using cross platform things (like Windows directories wrapper, platform specific global arrays etc.)
// Functions that's different on glfw and win but have same signature, should be located on platform.h.