diff options
-rw-r--r-- | src/core/Camera.h | 2 | ||||
-rw-r--r-- | src/core/main.cpp | 2 | ||||
-rw-r--r-- | src/core/re3.cpp | 17 | ||||
-rw-r--r-- | src/entities/Entity.cpp | 6 | ||||
-rw-r--r-- | src/render/Shadows.h | 11 | ||||
-rw-r--r-- | src/render/WaterLevel.cpp | 12 | ||||
-rw-r--r-- | src/vehicles/Boat.cpp | 11 |
7 files changed, 20 insertions, 41 deletions
diff --git a/src/core/Camera.h b/src/core/Camera.h index 10554601..84af9d55 100644 --- a/src/core/Camera.h +++ b/src/core/Camera.h @@ -441,7 +441,7 @@ int m_iModeObbeCamIsInForCar; static bool &m_bUseMouse3rdPerson; - CMatrix &GetCameraMatrix(void) { return m_cameraMatrix; } + inline const CMatrix GetCameraMatrix(void) { return m_cameraMatrix; } CVector &GetGameCamPosition(void) { return m_vecGameCamPos; } bool IsPointVisible(const CVector ¢er, const CMatrix *mat); bool IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat); diff --git a/src/core/main.cpp b/src/core/main.cpp index 7fcc7ec9..e301b470 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -501,7 +501,7 @@ void DisplayGameDebugText() { static bool bDisplayPosn = false; - static bool bDisplayRate = false; + static bool bDisplayRate = false; { SETTWEAKPATH("GameDebugText"); diff --git a/src/core/re3.cpp b/src/core/re3.cpp index bea5763c..e3aece97 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -190,21 +190,6 @@ void CTweakVars::AddDBG(const char *path) bAddTweakVarsNow = true; } -//inline DebugMenuEntry * DebugMenuAddVar (const char *path , name, ptr, trig, step, lowerBound, upperBound, const char **strings) -/* -inline DebugMenuEntry * -DebugMenuAddVar - -(const char *path, -const char *name, -int8_t *ptr, -TriggerFunc triggerFunc, -int8_t step, -int8_t lowerBound, -int8_t upperBound, -const char **strings) -*/ - void CTweakSwitch::AddDBG(const char *path) { DebugMenuEntry *e = DebugMenuAddVar(m_pPath == NULL ? path : m_pPath, m_pVarName, (int32_t *)m_pIntVar, m_pFunc, 1, m_nMin, m_nMax, m_aStr); @@ -232,7 +217,7 @@ TWEAKSWITCH(CWeather::NewWeatherType, 0, 3, wt, NULL); void DebugMenuPopulate(void) -{ +{ if(DebugMenuLoad()){ static const char *weathers[] = { "Sunny", "Cloudy", "Rainy", "Foggy" diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp index 10677bdf..0749e8e7 100644 --- a/src/entities/Entity.cpp +++ b/src/entities/Entity.cpp @@ -405,7 +405,7 @@ CEntity::PreRender(void) }else if(GetModelIndex() == MI_MISSILE){ CVector pos = GetPosition(); float flicker = (CGeneral::GetRandomNumber() & 0xF)/(float)0x10; - CShadows::StoreShadowToBeRendered(SHADOWTYPE_2, + CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 8.0f, 0.0f, 0.0f, -8.0f, 255, 200.0f*flicker, 160.0f*flicker, 120.0f*flicker, @@ -758,7 +758,7 @@ CEntity::ProcessLightsForEntity(void) // Light shadow if(effect->light.shadowRange != 0.0f){ if(lightOn){ - CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_2, + CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE, effect->light.shadow, &pos, effect->light.shadowRange, 0.0f, 0.0f, -effect->light.shadowRange, @@ -768,7 +768,7 @@ CEntity::ProcessLightsForEntity(void) effect->col.b*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f, 15.0f, 1.0f, 40.0f, false, 0.0f); }else if(lightFlickering){ - CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_2, + CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE, effect->light.shadow, &pos, effect->light.shadowRange, 0.0f, 0.0f, -effect->light.shadowRange, diff --git a/src/render/Shadows.h b/src/render/Shadows.h index ca6718b0..585518ee 100644 --- a/src/render/Shadows.h +++ b/src/render/Shadows.h @@ -9,17 +9,12 @@ struct RwTexture; class CEntity; -enum -{ - SHADOWTYPE_2 = 2 -}; - enum eShadowType { SHADOWTYPE_NONE = 0, - SHADOWTYPE_DARK, - SHADOWTYPE_ADDITIVE, - SHADOWTYPE_INVCOLOR + SHADOWTYPE_DARK, + SHADOWTYPE_ADDITIVE, + SHADOWTYPE_INVCOLOR }; enum eShadowTextureType diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp index f77680b6..07c88d3e 100644 --- a/src/render/WaterLevel.cpp +++ b/src/render/WaterLevel.cpp @@ -323,7 +323,7 @@ _GetCamBounds(bool *bUseCamStartY, bool *bUseCamEndY, bool *bUseCamStartX, bool } } -float +inline float SectorRadius(float fSize) { return Sqrt(Pow(fSize, 2) + Pow(fSize, 2)); @@ -424,7 +424,7 @@ CWaterLevel::RenderWater() if ( fHugeSectorMaxRenderDistSqr > fHugeSectorDistToCamSqr ) { if ( TheCamera.IsSphereVisible(CVector(vecHugeSectorCentre.x, vecHugeSectorCentre.y, 0.0f), SectorRadius(HUGE_SECTOR_SIZE), - &CMatrix(TheCamera.GetCameraMatrix())) ) + &TheCamera.GetCameraMatrix()) ) { if ( fHugeSectorDistToCamSqr >= SQR(500.0f) /*fHugeSectorNearDist*/ ) { @@ -466,7 +466,7 @@ CWaterLevel::RenderWater() if ( fLargeSectorDistToCamSqr < fHugeSectorMaxRenderDistSqr ) { if ( TheCamera.IsSphereVisible(CVector(vecLargeSectorCentre.x, vecLargeSectorCentre.y, 0.0f), SectorRadius(LARGE_SECTOR_SIZE), //90.879997f, - &CMatrix(TheCamera.GetCameraMatrix())) ) + &TheCamera.GetCameraMatrix()) ) { // Render four small(32x32) sectors, or one large(64x64). @@ -629,7 +629,7 @@ CWaterLevel::RenderWater() if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr ) { if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE), - &CMatrix(TheCamera.GetCameraMatrix())) ) + &TheCamera.GetCameraMatrix()) ) { RenderOneFlatExtraHugeWaterPoly( vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2, @@ -663,7 +663,7 @@ CWaterLevel::RenderWater() if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr ) { if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE), - &CMatrix(TheCamera.GetCameraMatrix())) ) + &TheCamera.GetCameraMatrix()) ) { RenderOneFlatExtraHugeWaterPoly( vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2, @@ -687,7 +687,7 @@ CWaterLevel::RenderWater() if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr ) { if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE), - &CMatrix(TheCamera.GetCameraMatrix())) ) + &TheCamera.GetCameraMatrix()) ) { RenderOneFlatExtraHugeWaterPoly( vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2, diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index 53a912b3..c18bad25 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -37,8 +37,8 @@ bool CBoat::IsSectorAffectedByWake(CVector2D sector, float fSize, CBoat **apBoat { float fDist = (WAKE_LIFETIME - pBoat->m_afWakePointLifeTime[j]) * fShapeTime + float(j) * fShapeLength + fSize; - if ( fabs(pBoat->m_avec2dWakePoints[j].x - sector.x) < fDist - && fabs(pBoat->m_avec2dWakePoints[i].y - sector.y) < fDist ) + if ( Abs(pBoat->m_avec2dWakePoints[j].x - sector.x) < fDist + && Abs(pBoat->m_avec2dWakePoints[i].y - sector.y) < fDist ) { apBoats[numVerts] = pBoat; numVerts = 1; // += ? @@ -56,13 +56,12 @@ float CBoat::IsVertexAffectedByWake(CVector vecVertex, CBoat *pBoat) { float fMaxDist = (WAKE_LIFETIME - pBoat->m_afWakePointLifeTime[i]) * fShapeTime + float(i) * fShapeLength; - float fX = pBoat->m_avec2dWakePoints[i].x - vecVertex.x; - float fY = pBoat->m_avec2dWakePoints[i].y - vecVertex.y; + CVector2D vecDist = pBoat->m_avec2dWakePoints[i] - CVector2D(vecVertex); - float fDist = fY * fY + fX * fX; + float fDist = vecDist.MagnitudeSqr(); if ( fDist < SQR(fMaxDist) ) - return 1.0f - min(fRangeMult * sqrt(fDist / SQR(fMaxDist)) + (WAKE_LIFETIME - pBoat->m_afWakePointLifeTime[i]) * fTimeMult, 1.0f); + return 1.0f - min(fRangeMult * Sqrt(fDist / SQR(fMaxDist)) + (WAKE_LIFETIME - pBoat->m_afWakePointLifeTime[i]) * fTimeMult, 1.0f); } return 0.0f; |