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+//////////////////////////////////////////////////////////////////////////////
+//
+// Copyright (C) Microsoft Corporation. All Rights Reserved.
+//
+// File: d3dx8mesh.h
+// Content: D3DX mesh types and functions
+//
+//////////////////////////////////////////////////////////////////////////////
+
+#include "d3dx8.h"
+
+#ifndef __D3DX8MESH_H__
+#define __D3DX8MESH_H__
+
+#include "dxfile.h" // defines LPDIRECTXFILEDATA
+
+// {2A835771-BF4D-43f4-8E14-82A809F17D8A}
+DEFINE_GUID(IID_ID3DXBaseMesh,
+0x2a835771, 0xbf4d, 0x43f4, 0x8e, 0x14, 0x82, 0xa8, 0x9, 0xf1, 0x7d, 0x8a);
+
+// {CCAE5C3B-4DD1-4d0f-997E-4684CA64557F}
+DEFINE_GUID(IID_ID3DXMesh,
+0xccae5c3b, 0x4dd1, 0x4d0f, 0x99, 0x7e, 0x46, 0x84, 0xca, 0x64, 0x55, 0x7f);
+
+// {19FBE386-C282-4659-97BD-CB869B084A6C}
+DEFINE_GUID(IID_ID3DXPMesh,
+0x19fbe386, 0xc282, 0x4659, 0x97, 0xbd, 0xcb, 0x86, 0x9b, 0x8, 0x4a, 0x6c);
+
+// {4E3CA05C-D4FF-4d11-8A02-16459E08F6F4}
+DEFINE_GUID(IID_ID3DXSPMesh,
+0x4e3ca05c, 0xd4ff, 0x4d11, 0x8a, 0x2, 0x16, 0x45, 0x9e, 0x8, 0xf6, 0xf4);
+
+// {8DB06ECC-EBFC-408a-9404-3074B4773515}
+DEFINE_GUID(IID_ID3DXSkinMesh,
+0x8db06ecc, 0xebfc, 0x408a, 0x94, 0x4, 0x30, 0x74, 0xb4, 0x77, 0x35, 0x15);
+
+// Mesh options - lower 3 bytes only, upper byte used by _D3DXMESHOPT option flags
+enum _D3DXMESH {
+ D3DXMESH_32BIT = 0x001, // If set, then use 32 bit indices, if not set use 16 bit indices.
+ D3DXMESH_DONOTCLIP = 0x002, // Use D3DUSAGE_DONOTCLIP for VB & IB.
+ D3DXMESH_POINTS = 0x004, // Use D3DUSAGE_POINTS for VB & IB.
+ D3DXMESH_RTPATCHES = 0x008, // Use D3DUSAGE_RTPATCHES for VB & IB.
+ D3DXMESH_NPATCHES = 0x4000,// Use D3DUSAGE_NPATCHES for VB & IB.
+ D3DXMESH_VB_SYSTEMMEM = 0x010, // Use D3DPOOL_SYSTEMMEM for VB. Overrides D3DXMESH_MANAGEDVERTEXBUFFER
+ D3DXMESH_VB_MANAGED = 0x020, // Use D3DPOOL_MANAGED for VB.
+ D3DXMESH_VB_WRITEONLY = 0x040, // Use D3DUSAGE_WRITEONLY for VB.
+ D3DXMESH_VB_DYNAMIC = 0x080, // Use D3DUSAGE_DYNAMIC for VB.
+ D3DXMESH_VB_SOFTWAREPROCESSING = 0x8000, // Use D3DUSAGE_SOFTWAREPROCESSING for VB.
+ D3DXMESH_IB_SYSTEMMEM = 0x100, // Use D3DPOOL_SYSTEMMEM for IB. Overrides D3DXMESH_MANAGEDINDEXBUFFER
+ D3DXMESH_IB_MANAGED = 0x200, // Use D3DPOOL_MANAGED for IB.
+ D3DXMESH_IB_WRITEONLY = 0x400, // Use D3DUSAGE_WRITEONLY for IB.
+ D3DXMESH_IB_DYNAMIC = 0x800, // Use D3DUSAGE_DYNAMIC for IB.
+ D3DXMESH_IB_SOFTWAREPROCESSING= 0x10000, // Use D3DUSAGE_SOFTWAREPROCESSING for IB.
+
+ D3DXMESH_VB_SHARE = 0x1000, // Valid for Clone* calls only, forces cloned mesh/pmesh to share vertex buffer
+
+ D3DXMESH_USEHWONLY = 0x2000, // Valid for ID3DXSkinMesh::ConvertToBlendedMesh
+
+ // Helper options
+ D3DXMESH_SYSTEMMEM = 0x110, // D3DXMESH_VB_SYSTEMMEM | D3DXMESH_IB_SYSTEMMEM
+ D3DXMESH_MANAGED = 0x220, // D3DXMESH_VB_MANAGED | D3DXMESH_IB_MANAGED
+ D3DXMESH_WRITEONLY = 0x440, // D3DXMESH_VB_WRITEONLY | D3DXMESH_IB_WRITEONLY
+ D3DXMESH_DYNAMIC = 0x880, // D3DXMESH_VB_DYNAMIC | D3DXMESH_IB_DYNAMIC
+ D3DXMESH_SOFTWAREPROCESSING = 0x18000, // D3DXMESH_VB_SOFTWAREPROCESSING | D3DXMESH_IB_SOFTWAREPROCESSING
+
+};
+
+// option field values for specifying min value in D3DXGeneratePMesh and D3DXSimplifyMesh
+enum _D3DXMESHSIMP
+{
+ D3DXMESHSIMP_VERTEX = 0x1,
+ D3DXMESHSIMP_FACE = 0x2,
+
+};
+
+enum _MAX_FVF_DECL_SIZE
+{
+ MAX_FVF_DECL_SIZE = 20
+};
+
+typedef struct ID3DXBaseMesh *LPD3DXBASEMESH;
+typedef struct ID3DXMesh *LPD3DXMESH;
+typedef struct ID3DXPMesh *LPD3DXPMESH;
+typedef struct ID3DXSPMesh *LPD3DXSPMESH;
+typedef struct ID3DXSkinMesh *LPD3DXSKINMESH;
+
+typedef struct _D3DXATTRIBUTERANGE
+{
+ DWORD AttribId;
+ DWORD FaceStart;
+ DWORD FaceCount;
+ DWORD VertexStart;
+ DWORD VertexCount;
+} D3DXATTRIBUTERANGE;
+
+typedef D3DXATTRIBUTERANGE* LPD3DXATTRIBUTERANGE;
+
+#ifdef __cplusplus
+extern "C" {
+#endif //__cplusplus
+struct D3DXMATERIAL
+{
+ D3DMATERIAL8 MatD3D;
+ LPSTR pTextureFilename;
+};
+typedef struct D3DXMATERIAL *LPD3DXMATERIAL;
+#ifdef __cplusplus
+}
+#endif //__cplusplus
+
+typedef struct _D3DXATTRIBUTEWEIGHTS
+{
+ FLOAT Position;
+ FLOAT Boundary;
+ FLOAT Normal;
+ FLOAT Diffuse;
+ FLOAT Specular;
+ FLOAT Tex[8];
+} D3DXATTRIBUTEWEIGHTS;
+
+typedef D3DXATTRIBUTEWEIGHTS* LPD3DXATTRIBUTEWEIGHTS;
+
+enum _D3DXWELDEPSILONSFLAGS
+{
+ D3DXWELDEPSILONS_WELDALL = 0x1, // weld all vertices marked by adjacency as being overlapping
+
+ D3DXWELDEPSILONS_WELDPARTIALMATCHES = 0x2, // if a given vertex component is within epsilon, modify partial matched
+ // vertices so that both components identical AND if all components "equal"
+ // remove one of the vertices
+ D3DXWELDEPSILONS_DONOTREMOVEVERTICES = 0x4, // instructs weld to only allow modifications to vertices and not removal
+ // ONLY valid if D3DXWELDEPSILONS_WELDPARTIALMATCHES is set
+ // useful to modify vertices to be equal, but not allow vertices to be removed
+};
+
+typedef struct _D3DXWELDEPSILONS
+{
+ FLOAT SkinWeights;
+ FLOAT Normal;
+ FLOAT Tex[8];
+ DWORD Flags;
+} D3DXWELDEPSILONS;
+
+typedef D3DXWELDEPSILONS* LPD3DXWELDEPSILONS;
+
+
+#undef INTERFACE
+#define INTERFACE ID3DXBaseMesh
+
+DECLARE_INTERFACE_(ID3DXBaseMesh, IUnknown)
+{
+ // IUnknown
+ STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+
+ // ID3DXBaseMesh
+ STDMETHOD(DrawSubset)(THIS_ DWORD AttribId) PURE;
+ STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
+ STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
+ STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
+ STDMETHOD(GetDeclaration)(THIS_ DWORD Declaration[MAX_FVF_DECL_SIZE]) PURE;
+ STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
+ STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
+ STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options,
+ DWORD FVF, LPDIRECT3DDEVICE8 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
+ STDMETHOD(CloneMesh)(THIS_ DWORD Options,
+ CONST DWORD *pDeclaration, LPDIRECT3DDEVICE8 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
+ STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER8* ppVB) PURE;
+ STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER8* ppIB) PURE;
+ STDMETHOD(LockVertexBuffer)(THIS_ DWORD Flags, BYTE** ppData) PURE;
+ STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
+ STDMETHOD(LockIndexBuffer)(THIS_ DWORD Flags, BYTE** ppData) PURE;
+ STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
+ STDMETHOD(GetAttributeTable)(
+ THIS_ D3DXATTRIBUTERANGE *pAttribTable, DWORD* pAttribTableSize) PURE;
+
+ STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* pPRep, DWORD* pAdjacency) PURE;
+ STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* pAdjacency, DWORD* pPRep) PURE;
+ STDMETHOD(GenerateAdjacency)(THIS_ FLOAT Epsilon, DWORD* pAdjacency) PURE;
+};
+
+
+#undef INTERFACE
+#define INTERFACE ID3DXMesh
+
+DECLARE_INTERFACE_(ID3DXMesh, ID3DXBaseMesh)
+{
+ // IUnknown
+ STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+
+ // ID3DXBaseMesh
+ STDMETHOD(DrawSubset)(THIS_ DWORD AttribId) PURE;
+ STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
+ STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
+ STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
+ STDMETHOD(GetDeclaration)(THIS_ DWORD Declaration[MAX_FVF_DECL_SIZE]) PURE;
+ STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
+ STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
+ STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options,
+ DWORD FVF, LPDIRECT3DDEVICE8 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
+ STDMETHOD(CloneMesh)(THIS_ DWORD Options,
+ CONST DWORD *pDeclaration, LPDIRECT3DDEVICE8 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
+ STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER8* ppVB) PURE;
+ STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER8* ppIB) PURE;
+ STDMETHOD(LockVertexBuffer)(THIS_ DWORD Flags, BYTE** ppData) PURE;
+ STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
+ STDMETHOD(LockIndexBuffer)(THIS_ DWORD Flags, BYTE** ppData) PURE;
+ STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
+ STDMETHOD(GetAttributeTable)(
+ THIS_ D3DXATTRIBUTERANGE *pAttribTable, DWORD* pAttribTableSize) PURE;
+
+ STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* pPRep, DWORD* pAdjacency) PURE;
+ STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* pAdjacency, DWORD* pPRep) PURE;
+ STDMETHOD(GenerateAdjacency)(THIS_ FLOAT Epsilon, DWORD* pAdjacency) PURE;
+
+ // ID3DXMesh
+ STDMETHOD(LockAttributeBuffer)(THIS_ DWORD Flags, DWORD** ppData) PURE;
+ STDMETHOD(UnlockAttributeBuffer)(THIS) PURE;
+ STDMETHOD(Optimize)(THIS_ DWORD Flags, CONST DWORD* pAdjacencyIn, DWORD* pAdjacencyOut,
+ DWORD* pFaceRemap, LPD3DXBUFFER *ppVertexRemap,
+ LPD3DXMESH* ppOptMesh) PURE;
+ STDMETHOD(OptimizeInplace)(THIS_ DWORD Flags, CONST DWORD* pAdjacencyIn, DWORD* pAdjacencyOut,
+ DWORD* pFaceRemap, LPD3DXBUFFER *ppVertexRemap) PURE;
+
+};
+
+
+#undef INTERFACE
+#define INTERFACE ID3DXPMesh
+
+DECLARE_INTERFACE_(ID3DXPMesh, ID3DXBaseMesh)
+{
+ // IUnknown
+ STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+
+ // ID3DXBaseMesh
+ STDMETHOD(DrawSubset)(THIS_ DWORD AttribId) PURE;
+ STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
+ STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
+ STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
+ STDMETHOD(GetDeclaration)(THIS_ DWORD Declaration[MAX_FVF_DECL_SIZE]) PURE;
+ STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
+ STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
+ STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options,
+ DWORD FVF, LPDIRECT3DDEVICE8 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
+ STDMETHOD(CloneMesh)(THIS_ DWORD Options,
+ CONST DWORD *pDeclaration, LPDIRECT3DDEVICE8 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
+ STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER8* ppVB) PURE;
+ STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER8* ppIB) PURE;
+ STDMETHOD(LockVertexBuffer)(THIS_ DWORD Flags, BYTE** ppData) PURE;
+ STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
+ STDMETHOD(LockIndexBuffer)(THIS_ DWORD Flags, BYTE** ppData) PURE;
+ STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
+ STDMETHOD(GetAttributeTable)(
+ THIS_ D3DXATTRIBUTERANGE *pAttribTable, DWORD* pAttribTableSize) PURE;
+
+ STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* pPRep, DWORD* pAdjacency) PURE;
+ STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* pAdjacency, DWORD* pPRep) PURE;
+ STDMETHOD(GenerateAdjacency)(THIS_ FLOAT Epsilon, DWORD* pAdjacency) PURE;
+
+ // ID3DXPMesh
+ STDMETHOD(ClonePMeshFVF)(THIS_ DWORD Options,
+ DWORD FVF, LPDIRECT3DDEVICE8 pD3D, LPD3DXPMESH* ppCloneMesh) PURE;
+ STDMETHOD(ClonePMesh)(THIS_ DWORD Options,
+ CONST DWORD *pDeclaration, LPDIRECT3DDEVICE8 pD3D, LPD3DXPMESH* ppCloneMesh) PURE;
+ STDMETHOD(SetNumFaces)(THIS_ DWORD Faces) PURE;
+ STDMETHOD(SetNumVertices)(THIS_ DWORD Vertices) PURE;
+ STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE;
+ STDMETHOD_(DWORD, GetMinFaces)(THIS) PURE;
+ STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE;
+ STDMETHOD_(DWORD, GetMinVertices)(THIS) PURE;
+ STDMETHOD(Save)(THIS_ IStream *pStream, LPD3DXMATERIAL pMaterials, DWORD NumMaterials) PURE;
+
+ STDMETHOD(Optimize)(THIS_ DWORD Flags, DWORD* pAdjacencyOut,
+ DWORD* pFaceRemap, LPD3DXBUFFER *ppVertexRemap,
+ LPD3DXMESH* ppOptMesh) PURE;
+
+ STDMETHOD(OptimizeBaseLOD)(THIS_ DWORD Flags, DWORD* pFaceRemap) PURE;
+ STDMETHOD(TrimByFaces)(THIS_ DWORD NewFacesMin, DWORD NewFacesMax, DWORD *rgiFaceRemap, DWORD *rgiVertRemap) PURE;
+ STDMETHOD(TrimByVertices)(THIS_ DWORD NewVerticesMin, DWORD NewVerticesMax, DWORD *rgiFaceRemap, DWORD *rgiVertRemap) PURE;
+
+ STDMETHOD(GetAdjacency)(THIS_ DWORD* pAdjacency) PURE;
+};
+
+
+#undef INTERFACE
+#define INTERFACE ID3DXSPMesh
+
+DECLARE_INTERFACE_(ID3DXSPMesh, IUnknown)
+{
+ // IUnknown
+ STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+
+ // ID3DXSPMesh
+ STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
+ STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
+ STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
+ STDMETHOD(GetDeclaration)(THIS_ DWORD Declaration[MAX_FVF_DECL_SIZE]) PURE;
+ STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
+ STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
+ STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options,
+ DWORD FVF, LPDIRECT3DDEVICE8 pD3D, DWORD *pAdjacencyOut, DWORD *pVertexRemapOut, LPD3DXMESH* ppCloneMesh) PURE;
+ STDMETHOD(CloneMesh)(THIS_ DWORD Options,
+ CONST DWORD *pDeclaration, LPDIRECT3DDEVICE8 pD3DDevice, DWORD *pAdjacencyOut, DWORD *pVertexRemapOut, LPD3DXMESH* ppCloneMesh) PURE;
+ STDMETHOD(ClonePMeshFVF)(THIS_ DWORD Options,
+ DWORD FVF, LPDIRECT3DDEVICE8 pD3D, DWORD *pVertexRemapOut, LPD3DXPMESH* ppCloneMesh) PURE;
+ STDMETHOD(ClonePMesh)(THIS_ DWORD Options,
+ CONST DWORD *pDeclaration, LPDIRECT3DDEVICE8 pD3D, DWORD *pVertexRemapOut, LPD3DXPMESH* ppCloneMesh) PURE;
+ STDMETHOD(ReduceFaces)(THIS_ DWORD Faces) PURE;
+ STDMETHOD(ReduceVertices)(THIS_ DWORD Vertices) PURE;
+ STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE;
+ STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE;
+ STDMETHOD(GetVertexAttributeWeights)(THIS_ LPD3DXATTRIBUTEWEIGHTS pVertexAttributeWeights) PURE;
+ STDMETHOD(GetVertexWeights)(THIS_ FLOAT *pVertexWeights) PURE;
+};
+
+#define UNUSED16 (0xffff)
+#define UNUSED32 (0xffffffff)
+
+// ID3DXMesh::Optimize options - upper byte only, lower 3 bytes used from _D3DXMESH option flags
+enum _D3DXMESHOPT {
+ D3DXMESHOPT_COMPACT = 0x01000000,
+ D3DXMESHOPT_ATTRSORT = 0x02000000,
+ D3DXMESHOPT_VERTEXCACHE = 0x04000000,
+ D3DXMESHOPT_STRIPREORDER = 0x08000000,
+ D3DXMESHOPT_IGNOREVERTS = 0x10000000, // optimize faces only, don't touch vertices
+ D3DXMESHOPT_SHAREVB = 0x1000, // same as D3DXMESH_VB_SHARE
+};
+
+// Subset of the mesh that has the same attribute and bone combination.
+// This subset can be rendered in a single draw call
+typedef struct _D3DXBONECOMBINATION
+{
+ DWORD AttribId;
+ DWORD FaceStart;
+ DWORD FaceCount;
+ DWORD VertexStart;
+ DWORD VertexCount;
+ DWORD* BoneId;
+} D3DXBONECOMBINATION, *LPD3DXBONECOMBINATION;
+
+
+#undef INTERFACE
+#define INTERFACE ID3DXSkinMesh
+
+DECLARE_INTERFACE_(ID3DXSkinMesh, IUnknown)
+{
+ // IUnknown
+ STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+
+ // ID3DXMesh
+ STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
+ STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
+ STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
+ STDMETHOD(GetDeclaration)(THIS_ DWORD Declaration[MAX_FVF_DECL_SIZE]) PURE;
+ STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
+ STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
+ STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER8* ppVB) PURE;
+ STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER8* ppIB) PURE;
+ STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, BYTE** ppData) PURE;
+ STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
+ STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, BYTE** ppData) PURE;
+ STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
+ STDMETHOD(LockAttributeBuffer)(THIS_ DWORD flags, DWORD** ppData) PURE;
+ STDMETHOD(UnlockAttributeBuffer)(THIS) PURE;
+ // ID3DXSkinMesh
+ STDMETHOD_(DWORD, GetNumBones)(THIS) PURE;
+ STDMETHOD(GetOriginalMesh)(THIS_ LPD3DXMESH* ppMesh) PURE;
+ STDMETHOD(SetBoneInfluence)(THIS_ DWORD bone, DWORD numInfluences, CONST DWORD* vertices, CONST FLOAT* weights) PURE;
+ STDMETHOD_(DWORD, GetNumBoneInfluences)(THIS_ DWORD bone) PURE;
+ STDMETHOD(GetBoneInfluence)(THIS_ DWORD bone, DWORD* vertices, FLOAT* weights) PURE;
+ STDMETHOD(GetMaxVertexInfluences)(THIS_ DWORD* maxVertexInfluences) PURE;
+ STDMETHOD(GetMaxFaceInfluences)(THIS_ DWORD* maxFaceInfluences) PURE;
+
+ STDMETHOD(ConvertToBlendedMesh)(THIS_ DWORD Options,
+ CONST LPDWORD pAdjacencyIn,
+ LPDWORD pAdjacencyOut,
+ DWORD* pNumBoneCombinations,
+ LPD3DXBUFFER* ppBoneCombinationTable,
+ DWORD* pFaceRemap,
+ LPD3DXBUFFER *ppVertexRemap,
+ LPD3DXMESH* ppMesh) PURE;
+
+ STDMETHOD(ConvertToIndexedBlendedMesh)(THIS_ DWORD Options,
+ CONST LPDWORD pAdjacencyIn,
+ DWORD paletteSize,
+ LPDWORD pAdjacencyOut,
+ DWORD* pNumBoneCombinations,
+ LPD3DXBUFFER* ppBoneCombinationTable,
+ DWORD* pFaceRemap,
+ LPD3DXBUFFER *ppVertexRemap,
+ LPD3DXMESH* ppMesh) PURE;
+
+ STDMETHOD(GenerateSkinnedMesh)(THIS_ DWORD Options,
+ FLOAT minWeight,
+ CONST LPDWORD pAdjacencyIn,
+ LPDWORD pAdjacencyOut,
+ DWORD* pFaceRemap,
+ LPD3DXBUFFER *ppVertexRemap,
+ LPD3DXMESH* ppMesh) PURE;
+ STDMETHOD(UpdateSkinnedMesh)(THIS_ CONST D3DXMATRIX* pBoneTransforms, CONST D3DXMATRIX* pBoneInvTransforms, LPD3DXMESH pMesh) PURE;
+};
+
+#ifdef __cplusplus
+extern "C" {
+#endif //__cplusplus
+
+HRESULT WINAPI
+ D3DXCreateMesh(
+ DWORD NumFaces,
+ DWORD NumVertices,
+ DWORD Options,
+ CONST DWORD *pDeclaration,
+ LPDIRECT3DDEVICE8 pD3D,
+ LPD3DXMESH* ppMesh);
+
+HRESULT WINAPI
+ D3DXCreateMeshFVF(
+ DWORD NumFaces,
+ DWORD NumVertices,
+ DWORD Options,
+ DWORD FVF,
+ LPDIRECT3DDEVICE8 pD3D,
+ LPD3DXMESH* ppMesh);
+
+HRESULT WINAPI
+ D3DXCreateSPMesh(
+ LPD3DXMESH pMesh,
+ CONST DWORD* pAdjacency,
+ CONST LPD3DXATTRIBUTEWEIGHTS pVertexAttributeWeights,
+ CONST FLOAT *pVertexWeights,
+ LPD3DXSPMESH* ppSMesh);
+
+// clean a mesh up for simplification, try to make manifold
+HRESULT WINAPI
+ D3DXCleanMesh(
+ LPD3DXMESH pMeshIn,
+ CONST DWORD* pAdjacencyIn,
+ LPD3DXMESH* ppMeshOut,
+ DWORD* pAdjacencyOut,
+ LPD3DXBUFFER* ppErrorsAndWarnings);
+
+HRESULT WINAPI
+ D3DXValidMesh(
+ LPD3DXMESH pMeshIn,
+ CONST DWORD* pAdjacency,
+ LPD3DXBUFFER* ppErrorsAndWarnings);
+
+HRESULT WINAPI
+ D3DXGeneratePMesh(
+ LPD3DXMESH pMesh,
+ CONST DWORD* pAdjacency,
+ CONST LPD3DXATTRIBUTEWEIGHTS pVertexAttributeWeights,
+ CONST FLOAT *pVertexWeights,
+ DWORD MinValue,
+ DWORD Options,
+ LPD3DXPMESH* ppPMesh);
+
+HRESULT WINAPI
+ D3DXSimplifyMesh(
+ LPD3DXMESH pMesh,
+ CONST DWORD* pAdjacency,
+ CONST LPD3DXATTRIBUTEWEIGHTS pVertexAttributeWeights,
+ CONST FLOAT *pVertexWeights,
+ DWORD MinValue,
+ DWORD Options,
+ LPD3DXMESH* ppMesh);
+
+HRESULT WINAPI
+ D3DXComputeBoundingSphere(
+ PVOID pPointsFVF,
+ DWORD NumVertices,
+ DWORD FVF,
+ D3DXVECTOR3 *pCenter,
+ FLOAT *pRadius);
+
+HRESULT WINAPI
+ D3DXComputeBoundingBox(
+ PVOID pPointsFVF,
+ DWORD NumVertices,
+ DWORD FVF,
+ D3DXVECTOR3 *pMin,
+ D3DXVECTOR3 *pMax);
+
+HRESULT WINAPI
+ D3DXComputeNormals(
+ LPD3DXBASEMESH pMesh,
+ CONST DWORD *pAdjacency);
+
+HRESULT WINAPI
+ D3DXCreateBuffer(
+ DWORD NumBytes,
+ LPD3DXBUFFER *ppBuffer);
+
+
+HRESULT WINAPI
+ D3DXLoadMeshFromX(
+ LPSTR pFilename,
+ DWORD Options,
+ LPDIRECT3DDEVICE8 pD3D,
+ LPD3DXBUFFER *ppAdjacency,
+ LPD3DXBUFFER *ppMaterials,
+ DWORD *pNumMaterials,
+ LPD3DXMESH *ppMesh);
+
+HRESULT WINAPI
+ D3DXLoadMeshFromXInMemory(
+ PBYTE Memory,
+ DWORD SizeOfMemory,
+ DWORD Options,
+ LPDIRECT3DDEVICE8 pD3D,
+ LPD3DXBUFFER *ppAdjacency,
+ LPD3DXBUFFER *ppMaterials,
+ DWORD *pNumMaterials,
+ LPD3DXMESH *ppMesh);
+
+HRESULT WINAPI
+ D3DXLoadMeshFromXResource(
+ HMODULE Module,
+ LPCTSTR Name,
+ LPCTSTR Type,
+ DWORD Options,
+ LPDIRECT3DDEVICE8 pD3D,
+ LPD3DXBUFFER *ppAdjacency,
+ LPD3DXBUFFER *ppMaterials,
+ DWORD *pNumMaterials,
+ LPD3DXMESH *ppMesh);
+
+HRESULT WINAPI
+ D3DXSaveMeshToX(
+ LPSTR pFilename,
+ LPD3DXMESH pMesh,
+ CONST DWORD* pAdjacency,
+ CONST LPD3DXMATERIAL pMaterials,
+ DWORD NumMaterials,
+ DWORD Format
+ );
+
+HRESULT WINAPI
+ D3DXCreatePMeshFromStream(
+ IStream *pStream,
+ DWORD Options,
+ LPDIRECT3DDEVICE8 pD3DDevice,
+ LPD3DXBUFFER *ppMaterials,
+ DWORD* pNumMaterials,
+ LPD3DXPMESH *ppPMesh);
+
+HRESULT WINAPI
+ D3DXCreateSkinMesh(
+ DWORD NumFaces,
+ DWORD NumVertices,
+ DWORD NumBones,
+ DWORD Options,
+ CONST DWORD *pDeclaration,
+ LPDIRECT3DDEVICE8 pD3D,
+ LPD3DXSKINMESH* ppSkinMesh);
+
+HRESULT WINAPI
+ D3DXCreateSkinMeshFVF(
+ DWORD NumFaces,
+ DWORD NumVertices,
+ DWORD NumBones,
+ DWORD Options,
+ DWORD FVF,
+ LPDIRECT3DDEVICE8 pD3D,
+ LPD3DXSKINMESH* ppSkinMesh);
+
+HRESULT WINAPI
+ D3DXCreateSkinMeshFromMesh(
+ LPD3DXMESH pMesh,
+ DWORD numBones,
+ LPD3DXSKINMESH* ppSkinMesh);
+
+HRESULT WINAPI
+ D3DXLoadMeshFromXof(
+ LPDIRECTXFILEDATA pXofObjMesh,
+ DWORD Options,
+ LPDIRECT3DDEVICE8 pD3DDevice,
+ LPD3DXBUFFER *ppAdjacency,
+ LPD3DXBUFFER *ppMaterials,
+ DWORD *pNumMaterials,
+ LPD3DXMESH *ppMesh);
+
+HRESULT WINAPI
+ D3DXLoadSkinMeshFromXof(
+ LPDIRECTXFILEDATA pxofobjMesh,
+ DWORD Options,
+ LPDIRECT3DDEVICE8 pD3D,
+ LPD3DXBUFFER* ppAdjacency,
+ LPD3DXBUFFER* ppMaterials,
+ DWORD *pMatOut,
+ LPD3DXBUFFER* ppBoneNames,
+ LPD3DXBUFFER* ppBoneTransforms,
+ LPD3DXSKINMESH* ppMesh);
+
+HRESULT WINAPI
+ D3DXTessellateNPatches(
+ LPD3DXMESH pMeshIn,
+ CONST DWORD* pAdjacencyIn,
+ FLOAT NumSegs,
+ BOOL QuadraticInterpNormals, // if false use linear intrep for normals, if true use quadratic
+ LPD3DXMESH *ppMeshOut,
+ LPD3DXBUFFER *ppAdjacencyOut);
+
+UINT WINAPI
+ D3DXGetFVFVertexSize(DWORD FVF);
+
+HRESULT WINAPI
+ D3DXDeclaratorFromFVF(
+ DWORD FVF,
+ DWORD Declaration[MAX_FVF_DECL_SIZE]);
+
+HRESULT WINAPI
+ D3DXFVFFromDeclarator(
+ CONST DWORD *pDeclarator,
+ DWORD *pFVF);
+
+HRESULT WINAPI
+ D3DXWeldVertices(
+ CONST LPD3DXMESH pMesh,
+ LPD3DXWELDEPSILONS pEpsilons,
+ CONST DWORD *pAdjacencyIn,
+ DWORD *pAdjacencyOut,
+ DWORD* pFaceRemap,
+ LPD3DXBUFFER *ppVertexRemap);
+
+typedef struct _D3DXINTERSECTINFO
+{
+ DWORD FaceIndex; // index of face intersected
+ FLOAT U; // Barycentric Hit Coordinates
+ FLOAT V; // Barycentric Hit Coordinates
+ FLOAT Dist; // Ray-Intersection Parameter Distance
+} D3DXINTERSECTINFO, *LPD3DXINTERSECTINFO;
+
+
+HRESULT WINAPI
+ D3DXIntersect(
+ LPD3DXBASEMESH pMesh,
+ CONST D3DXVECTOR3 *pRayPos,
+ CONST D3DXVECTOR3 *pRayDir,
+ BOOL *pHit, // True if any faces were intersected
+ DWORD *pFaceIndex, // index of closest face intersected
+ FLOAT *pU, // Barycentric Hit Coordinates
+ FLOAT *pV, // Barycentric Hit Coordinates
+ FLOAT *pDist, // Ray-Intersection Parameter Distance
+ LPD3DXBUFFER *ppAllHits, // Array of D3DXINTERSECTINFOs for all hits (not just closest)
+ DWORD *pCountOfHits); // Number of entries in AllHits array
+
+HRESULT WINAPI
+ D3DXIntersectSubset(
+ LPD3DXBASEMESH pMesh,
+ DWORD AttribId,
+ CONST D3DXVECTOR3 *pRayPos,
+ CONST D3DXVECTOR3 *pRayDir,
+ BOOL *pHit, // True if any faces were intersected
+ DWORD *pFaceIndex, // index of closest face intersected
+ FLOAT *pU, // Barycentric Hit Coordinates
+ FLOAT *pV, // Barycentric Hit Coordinates
+ FLOAT *pDist, // Ray-Intersection Parameter Distance
+ LPD3DXBUFFER *ppAllHits, // Array of D3DXINTERSECTINFOs for all hits (not just closest)
+ DWORD *pCountOfHits); // Number of entries in AllHits array
+
+
+HRESULT WINAPI D3DXSplitMesh
+ (
+ CONST LPD3DXMESH pMeshIn,
+ CONST DWORD *pAdjacencyIn,
+ CONST DWORD MaxSize,
+ CONST DWORD Options,
+ DWORD *pMeshesOut,
+ LPD3DXBUFFER *ppMeshArrayOut,
+ LPD3DXBUFFER *ppAdjacencyArrayOut,
+ LPD3DXBUFFER *ppFaceRemapArrayOut,
+ LPD3DXBUFFER *ppVertRemapArrayOut
+ );
+
+BOOL D3DXIntersectTri
+(
+ CONST D3DXVECTOR3 *p0, // Triangle vertex 0 position
+ CONST D3DXVECTOR3 *p1, // Triangle vertex 1 position
+ CONST D3DXVECTOR3 *p2, // Triangle vertex 2 position
+ CONST D3DXVECTOR3 *pRayPos, // Ray origin
+ CONST D3DXVECTOR3 *pRayDir, // Ray direction
+ FLOAT *pU, // Barycentric Hit Coordinates
+ FLOAT *pV, // Barycentric Hit Coordinates
+ FLOAT *pDist); // Ray-Intersection Parameter Distance
+
+BOOL WINAPI
+ D3DXSphereBoundProbe(
+ CONST D3DXVECTOR3 *pCenter,
+ FLOAT Radius,
+ CONST D3DXVECTOR3 *pRayPosition,
+ CONST D3DXVECTOR3 *pRayDirection);
+
+BOOL WINAPI
+ D3DXBoxBoundProbe(
+ CONST D3DXVECTOR3 *pMin,
+ CONST D3DXVECTOR3 *pMax,
+ CONST D3DXVECTOR3 *pRayPosition,
+ CONST D3DXVECTOR3 *pRayDirection);
+
+enum _D3DXERR {
+ D3DXERR_CANNOTMODIFYINDEXBUFFER = MAKE_DDHRESULT(2900),
+ D3DXERR_INVALIDMESH = MAKE_DDHRESULT(2901),
+ D3DXERR_CANNOTATTRSORT = MAKE_DDHRESULT(2902),
+ D3DXERR_SKINNINGNOTSUPPORTED = MAKE_DDHRESULT(2903),
+ D3DXERR_TOOMANYINFLUENCES = MAKE_DDHRESULT(2904),
+ D3DXERR_INVALIDDATA = MAKE_DDHRESULT(2905),
+ D3DXERR_LOADEDMESHASNODATA = MAKE_DDHRESULT(2906),
+};
+
+
+#define D3DX_COMP_TANGENT_NONE 0xFFFFFFFF
+
+HRESULT WINAPI D3DXComputeTangent(LPD3DXMESH InMesh,
+ DWORD TexStage,
+ LPD3DXMESH OutMesh,
+ DWORD TexStageUVec,
+ DWORD TexStageVVec,
+ DWORD Wrap,
+ DWORD *Adjacency);
+
+HRESULT WINAPI
+D3DXConvertMeshSubsetToSingleStrip
+(
+ LPD3DXBASEMESH MeshIn,
+ DWORD AttribId,
+ DWORD IBOptions,
+ LPDIRECT3DINDEXBUFFER8 *ppIndexBuffer,
+ DWORD *pNumIndices
+);
+
+HRESULT WINAPI
+D3DXConvertMeshSubsetToStrips
+(
+ LPD3DXBASEMESH MeshIn,
+ DWORD AttribId,
+ DWORD IBOptions,
+ LPDIRECT3DINDEXBUFFER8 *ppIndexBuffer,
+ DWORD *pNumIndices,
+ LPD3DXBUFFER *ppStripLengths,
+ DWORD *pNumStrips
+);
+
+
+#ifdef __cplusplus
+}
+#endif //__cplusplus
+
+#endif //__D3DX8MESH_H__
+
+