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-rw-r--r--src/audio/AudioLogic.cpp109
1 files changed, 59 insertions, 50 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 4accd64c..47c5546b 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -7829,9 +7829,8 @@ cPedComments::Process()
uint32 sampleIndex;
uint8 actualUsedBank;
tPedComment *comment;
- bool8 prevUsed = FALSE;
static uint8 counter = 0;
- static int32 prevSamples[10];
+ static int32 prevSamples[10] = { NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE };
if(AudioManager.m_nUserPause) return;
@@ -7840,72 +7839,82 @@ cPedComments::Process()
if(m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex ==
prevSamples[(counter + 1 + i) % ARRAY_SIZE(prevSamples)]) {
m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1;
- prevUsed = TRUE;
- break;
+ goto PedCommentAlreadyAdded;
}
}
- if(!prevUsed) {
- sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex;
- if(!SampleManager.IsPedCommentLoaded(sampleIndex)) {
+ sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex;
+ switch(SampleManager.IsPedCommentLoaded(sampleIndex)) { // yes, this was a switch
+ case FALSE:
#if defined(GTA_PC) && !defined(FIX_BUGS)
- if(!m_bDelay)
+ if(!m_bDelay)
#endif
- SampleManager.LoadPedComment(sampleIndex);
- } else {
- AudioManager.m_sQueueSample.m_nEntityIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex;
- AudioManager.m_sQueueSample.m_nCounter = 0;
- AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex;
- AudioManager.m_sQueueSample.m_nBankIndex = SFX_BANK_PED_COMMENTS;
- AudioManager.m_sQueueSample.m_nPriority = 3;
- AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nVolume;
- AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance;
- AudioManager.m_sQueueSample.m_nLoopCount = 1;
+ SampleManager.LoadPedComment(sampleIndex);
+ break;
+ case TRUE:
+ AudioManager.m_sQueueSample.m_nEntityIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex;
+ AudioManager.m_sQueueSample.m_nCounter = 0;
+ AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex;
+ AudioManager.m_sQueueSample.m_nBankIndex = SFX_BANK_PED_COMMENTS;
+ AudioManager.m_sQueueSample.m_nPriority = 3;
+ AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nVolume;
+ AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance;
+ AudioManager.m_sQueueSample.m_nLoopCount = 1;
#ifndef GTA_PS2
- AudioManager.m_sQueueSample.m_nLoopStart = 0;
- AudioManager.m_sQueueSample.m_nLoopEnd = -1;
+ AudioManager.m_sQueueSample.m_nLoopStart = 0;
+ AudioManager.m_sQueueSample.m_nLoopEnd = -1;
#endif
#ifdef EXTERNAL_3D_SOUND
- #ifdef FIX_BUGS
- AudioManager.m_sQueueSample.m_nEmittingVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEmittingVolume;
- #else
- AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
- #endif // FIX_BUGS
+ #ifdef FIX_BUGS
+ AudioManager.m_sQueueSample.m_nEmittingVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEmittingVolume;
+ #else
+ AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
+ #endif // FIX_BUGS
#endif // EXTERNAL_3D_SOUND
- AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- AudioManager.m_sQueueSample.m_MaxDistance = 40.0f;
- AudioManager.m_sQueueSample.m_bStatic = TRUE;
- AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos;
+#ifdef ATTACH_PED_COMMENTS_TO_ENTITIES
+ // let's disable doppler because if sounds funny as the sound moves
+ // originally position of ped comment doesn't change so this has no effect anyway
+ AudioManager.m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+#else
+ AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+#endif
+ AudioManager.m_sQueueSample.m_MaxDistance = 40.0f;
+ AudioManager.m_sQueueSample.m_bStatic = TRUE;
+ AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos;
#ifdef AUDIO_REVERB
- AudioManager.m_sQueueSample.m_bReverb = TRUE;
+ AudioManager.m_sQueueSample.m_bReverb = TRUE;
#endif // AUDIO_REVERB
#ifdef AUDIO_REFLECTIONS
- AudioManager.m_sQueueSample.m_bReflections = TRUE;
+ AudioManager.m_sQueueSample.m_bReflections = TRUE;
#endif // AUDIO_REFLECTIONS
- AudioManager.m_sQueueSample.m_bIs2D = FALSE;
+ AudioManager.m_sQueueSample.m_bIs2D = FALSE;
#ifdef FIX_BUGS
- if((sampleIndex >= SFX_POLICE_BOAT_1 && sampleIndex <= SFX_POLICE_BOAT_23) ||
- (sampleIndex >= SFX_POLICE_HELI_1 && sampleIndex <= SFX_POLICE_HELI_20))
- AudioManager.m_sQueueSample.m_MaxDistance = 400.0f;
- else if (sampleIndex >= SFX_PLAYER_ANGRY_BUSTED_1 && sampleIndex <= SFX_PLAYER_ON_FIRE_16) { // check if player sfx
- AudioManager.m_sQueueSample.m_bIs2D = TRUE;
- AudioManager.m_sQueueSample.m_nPan = 63;
- }
+ if((sampleIndex >= SFX_POLICE_BOAT_1 && sampleIndex <= SFX_POLICE_BOAT_23) ||
+ (sampleIndex >= SFX_POLICE_HELI_1 && sampleIndex <= SFX_POLICE_HELI_20))
+ AudioManager.m_sQueueSample.m_MaxDistance = 400.0f;
+ #ifndef ATTACH_PED_COMMENTS_TO_ENTITIES
+ else if (sampleIndex >= SFX_PLAYER_ANGRY_BUSTED_1 && sampleIndex <= SFX_PLAYER_ON_FIRE_16) { // check if player sfx
+ AudioManager.m_sQueueSample.m_bIs2D = TRUE;
+ AudioManager.m_sQueueSample.m_nPan = 63;
+ }
+ #endif // ATTACH_PED_COMMENTS_TO_ENTITIES
#endif // FIX_BUGS
- AudioManager.m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750);
- if(CTimer::GetIsSlowMotionActive()) AudioManager.m_sQueueSample.m_nFrequency /= 2;
- m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1;
- prevSamples[counter++] = sampleIndex;
- if(counter == 10) counter = 0;
- AudioManager.AddSampleToRequestedQueue();
+ AudioManager.m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750);
+ if(CTimer::GetIsSlowMotionActive()) AudioManager.m_sQueueSample.m_nFrequency /= 2;
+ m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1;
+ prevSamples[counter++] = sampleIndex;
+ if(counter == 10) counter = 0;
+ AudioManager.AddSampleToRequestedQueue();
#if defined(GTA_PC) && !defined(FIX_BUGS)
- m_nDelayTimer = CTimer::GetTimeInMilliseconds();
- m_bDelay = TRUE;
+ m_nDelayTimer = CTimer::GetTimeInMilliseconds();
+ m_bDelay = TRUE;
#endif
- }
+ break;
+ default:
+ break;
}
}
-
+PedCommentAlreadyAdded:
// Switch bank
if (m_nActiveBank == 0) {
actualUsedBank = 0;