diff options
Diffstat (limited to 'src/audio/AudioManager.cpp')
-rw-r--r-- | src/audio/AudioManager.cpp | 319 |
1 files changed, 216 insertions, 103 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 178bbf83..d2b0aa4e 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -25,9 +25,9 @@ cAudioManager::cAudioManager() m_fSpeedOfSound = SPEED_OF_SOUND / TIME_SPENT; m_nTimeSpent = TIME_SPENT; m_nActiveSamples = NUM_CHANNELS_GENERIC; - m_nActiveSampleQueue = 1; + m_nActiveQueue = 1; ClearRequestedQueue(); - m_nActiveSampleQueue = 0; + m_nActiveQueue = 0; ClearRequestedQueue(); ClearActiveSamples(); GenerateIntegerRandomNumberTable(); @@ -36,11 +36,11 @@ cAudioManager::cAudioManager() m_bDynamicAcousticModelingStatus = TRUE; #endif - for (int i = 0; i < NUM_AUDIOENTITIES; i++) { + for (uint32 i = 0; i < NUM_AUDIOENTITIES; i++) { m_asAudioEntities[i].m_bIsUsed = FALSE; - m_anAudioEntityIndices[i] = NUM_AUDIOENTITIES; + m_aAudioEntityOrderList[i] = NUM_AUDIOENTITIES; } - m_nAudioEntitiesTotal = 0; + m_nAudioEntitiesCount = 0; m_FrameCounter = 0; m_bReduceReleasingPriority = FALSE; m_bTimerJustReset = FALSE; @@ -65,7 +65,7 @@ cAudioManager::Initialise() if (m_nActiveSamples <= 1) { Terminate(); } else { - --m_nActiveSamples; + m_nActiveSamples--; #else { m_nActiveSamples = NUM_CHANNELS_GENERIC; @@ -87,10 +87,10 @@ cAudioManager::Terminate() for (uint32 i = 0; i < NUM_AUDIOENTITIES; i++) { m_asAudioEntities[i].m_bIsUsed = FALSE; - m_anAudioEntityIndices[i] = ARRAY_SIZE(m_anAudioEntityIndices); + m_aAudioEntityOrderList[i] = ARRAY_SIZE(m_aAudioEntityOrderList); } - m_nAudioEntitiesTotal = 0; + m_nAudioEntitiesCount = 0; m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0; PreTerminateGameSpecificShutdown(); @@ -116,8 +116,8 @@ cAudioManager::Service() m_bTimerJustReset = FALSE; } if (m_bIsInitialised) { - m_nPreviousUserPause = m_nUserPause; - m_nUserPause = CTimer::GetIsUserPaused(); + m_bWasPaused = m_bIsPaused; + m_bIsPaused = CTimer::GetIsUserPaused(); #ifdef AUDIO_REFLECTIONS UpdateReflections(); #endif @@ -135,8 +135,47 @@ cAudioManager::CreateEntity(eAudioType type, void *entity) return AEHANDLE_ERROR_NOENTITY; if (type >= TOTAL_AUDIO_TYPES) return AEHANDLE_ERROR_BADAUDIOTYPE; - for (uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) { + +#ifdef FIX_BUGS + // since sound could still play after entity deletion let's make sure we don't override one that is in use + // find all the free entity IDs that are being used by queued samples + int32 stillUsedEntities[NUM_CHANNELS_GENERIC * NUM_SOUND_QUEUES]; + uint32 stillUsedEntitiesCount = 0; + + for (uint8 i = 0; i < NUM_SOUND_QUEUES; i++) + for (uint8 j = 0; j < m_nRequestedCount[i]; j++) { + tSound &sound = m_aRequestedQueue[i][m_aRequestedOrderList[i][j]]; + if (sound.m_nEntityIndex < 0) continue; + if (!m_asAudioEntities[sound.m_nEntityIndex].m_bIsUsed) { + bool found = false; + for (uint8 k = 0; k < stillUsedEntitiesCount; k++) { + if (stillUsedEntities[k] == sound.m_nEntityIndex) { + found = true; + break; + } + } + if (!found) + stillUsedEntities[stillUsedEntitiesCount++] = sound.m_nEntityIndex; + } + } +#endif + + for (uint32 i = 0; i < NUM_AUDIOENTITIES; i++) { if (!m_asAudioEntities[i].m_bIsUsed) { +#ifdef FIX_BUGS + // skip if ID is still used by queued sample + bool skip = false; + for (uint8 j = 0; j < stillUsedEntitiesCount; j++) { + if (stillUsedEntities[j] == i) { + //debug("audio entity %i still used, skipping\n", i); + skip = true; + break; + } + } + if (skip) + continue; +#endif + m_asAudioEntities[i].m_bIsUsed = TRUE; m_asAudioEntities[i].m_bStatus = FALSE; m_asAudioEntities[i].m_nType = type; @@ -146,7 +185,7 @@ cAudioManager::CreateEntity(eAudioType type, void *entity) m_asAudioEntities[i].m_awAudioEvent[2] = SOUND_NO_SOUND; m_asAudioEntities[i].m_awAudioEvent[3] = SOUND_NO_SOUND; m_asAudioEntities[i].m_AudioEvents = 0; - m_anAudioEntityIndices[m_nAudioEntitiesTotal++] = i; + m_aAudioEntityOrderList[m_nAudioEntitiesCount++] = i; return i; } } @@ -158,11 +197,11 @@ cAudioManager::DestroyEntity(int32 id) { if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed) { m_asAudioEntities[id].m_bIsUsed = FALSE; - for (int32 i = 0; i < m_nAudioEntitiesTotal; ++i) { - if (id == m_anAudioEntityIndices[i]) { + for (uint32 i = 0; i < m_nAudioEntitiesCount; ++i) { + if (id == m_aAudioEntityOrderList[i]) { if (i < NUM_AUDIOENTITIES - 1) - memmove(&m_anAudioEntityIndices[i], &m_anAudioEntityIndices[i + 1], NUM_AUDIOENTITY_EVENTS * (m_nAudioEntitiesTotal - (i + 1))); - m_anAudioEntityIndices[--m_nAudioEntitiesTotal] = NUM_AUDIOENTITIES; + memmove(&m_aAudioEntityOrderList[i], &m_aAudioEntityOrderList[i + 1], NUM_AUDIOENTITY_EVENTS * (m_nAudioEntitiesCount - (i + 1))); + m_aAudioEntityOrderList[--m_nAudioEntitiesCount] = NUM_AUDIOENTITIES; return; } } @@ -219,13 +258,13 @@ cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol) if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) { entity.m_awAudioEvent[i] = sound; entity.m_afVolume[i] = vol; - ++entity.m_AudioEvents; + entity.m_AudioEvents++; } return; } if (OneShotPriority[entity.m_awAudioEvent[i]] > OneShotPriority[sound]) break; - ++i; + i++; } if (i < NUM_AUDIOENTITY_EVENTS - 1) { memmove(&entity.m_awAudioEvent[i + 1], &entity.m_awAudioEvent[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * NUM_AUDIOENTITY_EVENTS / 2); @@ -234,7 +273,7 @@ cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol) entity.m_awAudioEvent[i] = sound; entity.m_afVolume[i] = vol; if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) - ++entity.m_AudioEvents; + entity.m_AudioEvents++; } } } @@ -285,14 +324,14 @@ cAudioManager::ResetTimers(uint32 time) m_bTimerJustReset = TRUE; m_nTimer = time; ClearRequestedQueue(); - if (m_nActiveSampleQueue) { - m_nActiveSampleQueue = 0; + if (m_nActiveQueue) { + m_nActiveQueue = 0; ClearRequestedQueue(); - m_nActiveSampleQueue = 1; + m_nActiveQueue = 1; } else { - m_nActiveSampleQueue = 1; + m_nActiveQueue = 1; ClearRequestedQueue(); - m_nActiveSampleQueue = 0; + m_nActiveQueue = 0; } ClearActiveSamples(); ClearMissionAudio(0); @@ -316,7 +355,7 @@ cAudioManager::DestroyAllGameCreatedEntities() cAudioScriptObject *entity; if (m_bIsInitialised) { - for (uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) { + for (uint32 i = 0; i < NUM_AUDIOENTITIES; i++) { if (m_asAudioEntities[i].m_bIsUsed) { switch (m_asAudioEntities[i].m_nType) { case AUDIOTYPE_PHYSICAL: @@ -405,20 +444,20 @@ cAudioManager::SetCurrent3DProvider(uint8 which) #else if (!m_bIsInitialised) return -1; - for (uint8 i = 0; i < m_nActiveSamples + 1; ++i) + for (uint8 i = 0; i < m_nActiveSamples + 1; i++) SampleManager.StopChannel(i); ClearRequestedQueue(); - if (m_nActiveSampleQueue == 0) - m_nActiveSampleQueue = 1; + if (m_nActiveQueue == 0) + m_nActiveQueue = 1; else - m_nActiveSampleQueue = 0; + m_nActiveQueue = 0; ClearRequestedQueue(); ClearActiveSamples(); int8 current = SampleManager.SetCurrent3DProvider(which); if (current > 0) { m_nActiveSamples = SampleManager.GetMaximumSupportedChannels(); if (m_nActiveSamples > 1) - --m_nActiveSamples; + m_nActiveSamples--; } return current; #endif @@ -494,7 +533,7 @@ cAudioManager::ServiceSoundEffects() if(CTimer::GetLogicalFramesPassed() != 0) #endif m_bReduceReleasingPriority = (m_FrameCounter++ % 5) == 0; - if (m_nUserPause && !m_nPreviousUserPause) { + if (m_bIsPaused && !m_bWasPaused) { for (uint32 i = 0; i < NUM_CHANNELS_GENERIC; i++) SampleManager.StopChannel(i); SampleManager.SetChannelFrequency(CHANNEL_POLICE_RADIO, 0); @@ -508,31 +547,31 @@ cAudioManager::ServiceSoundEffects() SampleManager.StopChannel(missionAudioChannel+1); #endif ClearRequestedQueue(); - if (m_nActiveSampleQueue) { - m_nActiveSampleQueue = 0; + if (m_nActiveQueue) { + m_nActiveQueue = 0; ClearRequestedQueue(); - m_nActiveSampleQueue = 1; + m_nActiveQueue = 1; } else { - m_nActiveSampleQueue = 1; + m_nActiveQueue = 1; ClearRequestedQueue(); - m_nActiveSampleQueue = 0; + m_nActiveQueue = 0; } ClearActiveSamples(); } - m_nActiveSampleQueue = m_nActiveSampleQueue == 1 ? 0 : 1; + m_nActiveQueue = m_nActiveQueue == 1 ? 0 : 1; #ifdef AUDIO_REVERB if(m_bIsSurround) ProcessReverb(); #endif ProcessSpecial(); ClearRequestedQueue(); InterrogateAudioEntities(); - if (!m_nUserPause) { + if (!m_bIsPaused) { m_sPedComments.Process(); //ServicePoliceRadio(); // LCS: removed ServiceCollisions(); } AddReleasingSounds(); - if (!m_nUserPause) + if (!m_bIsPaused) ProcessMissionAudio(); #ifdef EXTERNAL_3D_SOUND AdjustSamplesVolume(); @@ -541,7 +580,7 @@ cAudioManager::ServiceSoundEffects() #ifdef AUDIO_OAL SampleManager.Service(); #endif - for (int32 i = 0; i < m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal; ++i) { + for (int32 i = 0; i < m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal; i++) { cAudioScriptObject *object = (cAudioScriptObject *)m_asAudioEntities[m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]].m_pEntity; delete object; m_asAudioEntities[m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]].m_pEntity = nil; @@ -641,9 +680,9 @@ cAudioManager::RandomDisplacement(uint32 seed) void cAudioManager::InterrogateAudioEntities() { - for (int32 i = 0; i < m_nAudioEntitiesTotal; i++) { - ProcessEntity(m_anAudioEntityIndices[i]); - m_asAudioEntities[m_anAudioEntityIndices[i]].m_AudioEvents = 0; + for (uint32 i = 0; i < m_nAudioEntitiesCount; i++) { + ProcessEntity(m_aAudioEntityOrderList[i]); + m_asAudioEntities[m_aAudioEntityOrderList[i]].m_AudioEvents = 0; } } @@ -658,14 +697,13 @@ cAudioManager::AddSampleToRequestedQueue() if (m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) { finalPriority = m_sQueueSample.m_nPriority * (MAX_VOLUME - m_sQueueSample.m_nVolume); - sampleIndex = m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; + sampleIndex = m_nRequestedCount[m_nActiveQueue]; if (sampleIndex >= m_nActiveSamples) { - sampleIndex = m_abSampleQueueIndexTable[m_nActiveSampleQueue][m_nActiveSamples - 1]; - if (m_asSamples[m_nActiveSampleQueue][sampleIndex].m_nFinalPriority <= finalPriority) + sampleIndex = m_aRequestedOrderList[m_nActiveQueue][m_nActiveSamples - 1]; + if (m_aRequestedQueue[m_nActiveQueue][sampleIndex].m_nFinalPriority <= finalPriority) return; - } else { - ++m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; - } + } else + m_nRequestedCount[m_nActiveQueue]++; m_sQueueSample.m_nFinalPriority = finalPriority; m_sQueueSample.m_bIsPlayingFinished = FALSE; #ifdef AUDIO_REFLECTIONS @@ -689,7 +727,7 @@ cAudioManager::AddSampleToRequestedQueue() #endif #endif - m_asSamples[m_nActiveSampleQueue][sampleIndex] = m_sQueueSample; + m_aRequestedQueue[m_nActiveQueue][sampleIndex] = m_sQueueSample; AddDetailsToRequestedOrderList(sampleIndex); #ifdef AUDIO_REFLECTIONS @@ -705,15 +743,15 @@ cAudioManager::AddDetailsToRequestedOrderList(uint8 sample) uint32 i = 0; if (sample > 0) { for (; i < sample; i++) { - if (m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]].m_nFinalPriority > - m_asSamples[m_nActiveSampleQueue][sample].m_nFinalPriority) + if (m_aRequestedQueue[m_nActiveQueue][m_aRequestedOrderList[m_nActiveQueue][i]].m_nFinalPriority > + m_aRequestedQueue[m_nActiveQueue][sample].m_nFinalPriority) break; } if (i < sample) { - memmove(&m_abSampleQueueIndexTable[m_nActiveSampleQueue][i + 1], &m_abSampleQueueIndexTable[m_nActiveSampleQueue][i], m_nActiveSamples - i - 1); + memmove(&m_aRequestedOrderList[m_nActiveQueue][i + 1], &m_aRequestedOrderList[m_nActiveQueue][i], m_nActiveSamples - i - 1); } } - m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = sample; + m_aRequestedOrderList[m_nActiveQueue][i] = sample; } #ifdef AUDIO_REFLECTIONS @@ -911,17 +949,17 @@ cAudioManager::AddReleasingSounds() bool8 toProcess[44]; #endif - int8 queue = m_nActiveSampleQueue == 0 ? 1 : 0; + uint8 queue = m_nActiveQueue == 0 ? 1 : 0; - for (int32 i = 0; i < m_SampleRequestQueuesStatus[queue]; i++) { - tSound &sample = m_asSamples[queue][m_abSampleQueueIndexTable[queue][i]]; + for (uint8 i = 0; i < m_nRequestedCount[queue]; i++) { + tSound &sample = m_aRequestedQueue[queue][m_aRequestedOrderList[queue][i]]; if (sample.m_bIsPlayingFinished) continue; toProcess[i] = FALSE; - for (int32 j = 0; j < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; j++) { - if (sample.m_nEntityIndex == m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][j]].m_nEntityIndex && - sample.m_nCounter == m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][j]].m_nCounter) { + for (uint8 j = 0; j < m_nRequestedCount[m_nActiveQueue]; j++) { + if (sample.m_nEntityIndex == m_aRequestedQueue[m_nActiveQueue][m_aRequestedOrderList[m_nActiveQueue][j]].m_nEntityIndex && + sample.m_nCounter == m_aRequestedQueue[m_nActiveQueue][m_aRequestedOrderList[m_nActiveQueue][j]].m_nCounter) { toProcess[i] = TRUE; break; } @@ -931,39 +969,92 @@ cAudioManager::AddReleasingSounds() if(sample.m_nCounter <= 255 || sample.m_nReflectionDelay == 0) // check if not delayed reflection #endif { - if (sample.m_nFramesToPlay == 0) +#ifdef ATTACH_RELEASING_SOUNDS_TO_ENTITIES + if (sample.m_nCounter <= 255 && !sample.m_bIs2D) { // check if not reflection and is a 3D sound + CEntity* entity = (CEntity*)GetEntityPointer(sample.m_nEntityIndex); + if (entity && m_asAudioEntities[sample.m_nEntityIndex].m_nType == AUDIOTYPE_PHYSICAL) { + sample.m_vecPos = entity->GetPosition(); + float oldDistance = sample.m_fDistance; + sample.m_fDistance = Sqrt(GetDistanceSquared(sample.m_vecPos)); + if (sample.m_nSampleIndex >= SAMPLEBANK_PED_START && sample.m_nSampleIndex <= SAMPLEBANK_PED_END) { // check if it's ped comment + uint8 vol; + if (CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), sample.m_vecPos, true, false, false, false, false, false)) + vol = MAX_VOLUME; + else + vol = 31; +#ifdef EXTERNAL_3D_SOUND + sample.m_nEmittingVolume = vol; +#endif + sample.m_nVolume = ComputeVolume(vol, sample.m_MaxDistance, sample.m_fDistance); + } else { + // calculate new volume with changed distance + float volumeDiff = sq((sample.m_MaxDistance - sample.m_fDistance) / (sample.m_MaxDistance - oldDistance)); + if (volumeDiff > 0.0f) { + uint8 newVolume = volumeDiff * sample.m_nVolume; + if (sample.m_nVolumeChange > 0) + sample.m_nVolumeChange = volumeDiff * sample.m_nVolumeChange; +#if defined(FIX_BUGS) && defined(EXTERNAL_3D_SOUND) + if (sample.m_nEmittingVolumeChange > 0) + sample.m_nEmittingVolumeChange = volumeDiff * sample.m_nEmittingVolumeChange; +#endif + sample.m_nVolume = Min(127, newVolume); + } + } + if (sample.m_nVolume == 0) + sample.m_nFramesToPlay = 0; + } + } +#endif +#ifdef FIX_BUGS + if (sample.m_nFramesToPlay <= 0) continue; if (sample.m_nLoopCount == 0) { if (sample.m_nVolumeChange == -1) { -#if defined(FIX_BUGS) && defined(EXTERNAL_3D_SOUND) - sample.m_nVolumeChange = sample.m_nEmittingVolume / sample.m_nFramesToPlay; -#else sample.m_nVolumeChange = sample.m_nVolume / sample.m_nFramesToPlay; -#endif if (sample.m_nVolumeChange <= 0) sample.m_nVolumeChange = 1; +#ifdef EXTERNAL_3D_SOUND + sample.m_nEmittingVolumeChange = sample.m_nEmittingVolume / sample.m_nFramesToPlay; + if (sample.m_nEmittingVolumeChange <= 0) + sample.m_nEmittingVolumeChange = 1; +#endif } -#if defined(FIX_BUGS) && defined(EXTERNAL_3D_SOUND) - if (sample.m_nEmittingVolume <= sample.m_nVolumeChange) { + if (sample.m_nVolume <= sample.m_nVolumeChange * CTimer::GetTimeStepFix()) { + sample.m_nFramesToPlay = 0; + continue; + } + sample.m_nVolume -= sample.m_nVolumeChange * CTimer::GetTimeStepFix(); +#ifdef EXTERNAL_3D_SOUND + if (sample.m_nEmittingVolume <= sample.m_nEmittingVolumeChange * CTimer::GetTimeStepFix()) { + sample.m_nFramesToPlay = 0; + continue; + } + sample.m_nEmittingVolume -= sample.m_nEmittingVolumeChange * CTimer::GetTimeStepFix(); +#endif + } + sample.m_nFramesToPlay -= CTimer::GetTimeStepFix(); + if (sample.m_nFramesToPlay < 0) + sample.m_nFramesToPlay = 0; #else + if (sample.m_nFramesToPlay == 0) + continue; + if (sample.m_nLoopCount == 0) { + if (sample.m_nVolumeChange == -1) { + sample.m_nVolumeChange = sample.m_nVolume / sample.m_nFramesToPlay; + if (sample.m_nVolumeChange <= 0) + sample.m_nVolumeChange = 1; + } if (sample.m_nVolume <= sample.m_nVolumeChange) { -#endif sample.m_nFramesToPlay = 0; continue; } -#if defined(FIX_BUGS) && defined(EXTERNAL_3D_SOUND) - sample.m_nEmittingVolume -= sample.m_nVolumeChange; -#else sample.m_nVolume -= sample.m_nVolumeChange; -#endif } -#ifdef FIX_BUGS - if(CTimer::GetLogicalFramesPassed() != 0) + sample.m_nFramesToPlay--; #endif - --sample.m_nFramesToPlay; if (m_bReduceReleasingPriority) { if (sample.m_nPriority < 20) - ++sample.m_nPriority; + sample.m_nPriority++; } sample.m_bStatic = FALSE; } @@ -997,18 +1088,28 @@ cAudioManager::ProcessActiveQueues() bool8 isPhoneCall; uint8 channelOffset = 0; - for (int32 i = 0; i < m_nActiveSamples; i++) { - m_asSamples[m_nActiveSampleQueue][i].m_bIsBeingPlayed = FALSE; +#ifdef EXTERNAL_3D_SOUND + #define WORKING_VOLUME_FIELD m_nEmittingVolume +#else + #define WORKING_VOLUME_FIELD m_nVolume +#endif + +#ifdef USE_TIME_SCALE_FOR_AUDIO + float timeScale = m_bIsPaused ? 1.0f : CTimer::GetTimeScale(); +#endif + + for (uint8 i = 0; i < m_nActiveSamples; i++) { + m_aRequestedQueue[m_nActiveQueue][i].m_bIsBeingPlayed = FALSE; m_asActiveSamples[i].m_bIsBeingPlayed = FALSE; } - for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) { - tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]]; + for (uint8 i = 0; i < m_nRequestedCount[m_nActiveQueue]; i++) { + tSound &sample = m_aRequestedQueue[m_nActiveQueue][m_aRequestedOrderList[m_nActiveQueue][i]]; if (sample.m_nSampleIndex != NO_SAMPLE) { - for (int32 j = 0; j < m_nActiveSamples; j++) { + for (uint8 j = 0; j < m_nActiveSamples; j++) { if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex && sample.m_nCounter == m_asActiveSamples[j].m_nCounter && sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) { - if (sample.m_nLoopCount) { + if (sample.m_nLoopCount > 0) { if (m_FrameCounter & 1) flag = !!(j & 1); else @@ -1029,12 +1130,12 @@ cAudioManager::ProcessActiveQueues() sample.m_nVolumeChange = -1; if (!sample.m_bStatic) { if (sample.m_bIs2D) { -#ifdef EXTERNAL_3D_SOUND - emittingVol = m_bDoubleVolume ? 2 * Min(63, sample.m_nEmittingVolume) : sample.m_nEmittingVolume; + emittingVol = m_bDoubleVolume ? 2 * Min(63, sample.WORKING_VOLUME_FIELD) : sample.WORKING_VOLUME_FIELD; +#ifdef USE_TIME_SCALE_FOR_AUDIO + SampleManager.SetChannelFrequency(j, sample.m_nFrequency * timeScale); #else - emittingVol = m_bDoubleVolume ? 2 * Min(63, sample.m_nVolume) : sample.m_nVolume; -#endif SampleManager.SetChannelFrequency(j, sample.m_nFrequency); +#endif #ifdef EXTERNAL_3D_SOUND SampleManager.SetChannelEmittingVolume(j, emittingVol); #else @@ -1049,7 +1150,11 @@ cAudioManager::ProcessActiveQueues() if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) { uint32 freq = Clamp2((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency, 6000); m_asActiveSamples[j].m_nFrequency = freq; +#ifdef USE_TIME_SCALE_FOR_AUDIO + SampleManager.SetChannelFrequency(j, freq * timeScale); +#else SampleManager.SetChannelFrequency(j, freq); +#endif } #ifdef EXTERNAL_3D_SOUND if (sample.m_nEmittingVolume != m_asActiveSamples[j].m_nEmittingVolume) { @@ -1103,15 +1208,15 @@ cAudioManager::ProcessActiveQueues() } } } - for (int32 i = 0; i < m_nActiveSamples; i++) { + for (uint8 i = 0; i < m_nActiveSamples; i++) { if (m_asActiveSamples[i].m_nSampleIndex != NO_SAMPLE && !m_asActiveSamples[i].m_bIsBeingPlayed) { SampleManager.StopChannel(i); m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE; m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE; } } - for (uint8 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) { - tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]]; + for (uint8 i = 0; i < m_nRequestedCount[m_nActiveQueue]; i++) { + tSound &sample = m_aRequestedQueue[m_nActiveQueue][m_aRequestedOrderList[m_nActiveQueue][i]]; if (!sample.m_bIsBeingPlayed && !sample.m_bIsPlayingFinished && m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) { #ifdef AUDIO_REFLECTIONS if (sample.m_nCounter > 255 && sample.m_nLoopCount > 0 && sample.m_nReflectionDelay > 0) { // check if reflection @@ -1137,18 +1242,18 @@ cAudioManager::ProcessActiveQueues() m_asActiveSamples[j].m_nPan = ComputePan(m_asActiveSamples[j].m_fDistance, &position); #endif } -#ifdef EXTERNAL_3D_SOUND - emittingVol = m_bDoubleVolume ? 2 * Min(63, m_asActiveSamples[j].m_nEmittingVolume) : m_asActiveSamples[j].m_nEmittingVolume; -#else - emittingVol = m_bDoubleVolume ? 2 * Min(63, m_asActiveSamples[j].m_nVolume) : m_asActiveSamples[j].m_nVolume; -#endif + emittingVol = m_bDoubleVolume ? 2 * Min(63, m_asActiveSamples[j].WORKING_VOLUME_FIELD) : m_asActiveSamples[j].WORKING_VOLUME_FIELD; #ifdef GTA_PS2 { SampleManager.InitialiseChannel(k, m_asActiveSamples[k].m_nSampleIndex, m_asActiveSamples[k].m_nBankIndex); #else if (SampleManager.InitialiseChannel(k, m_asActiveSamples[k].m_nSampleIndex, m_asActiveSamples[k].m_nBankIndex)) { #endif +#ifdef USE_TIME_SCALE_FOR_AUDIO + SampleManager.SetChannelFrequency(k, m_asActiveSamples[k].m_nFrequency * timeScale); +#else SampleManager.SetChannelFrequency(k, m_asActiveSamples[k].m_nFrequency); +#endif isPhoneCall = FALSE; for (int32 l = 0; l < MISSION_AUDIO_SLOTS; l++) { if (m_bIsMissionAudioPhoneCall[l]) { @@ -1171,8 +1276,8 @@ cAudioManager::ProcessActiveQueues() #endif #ifndef GTA_PS2 SampleManager.SetChannelLoopPoints(k, m_asActiveSamples[k].m_nLoopStart, m_asActiveSamples[k].m_nLoopEnd); - SampleManager.SetChannelLoopCount(k, m_asActiveSamples[k].m_nLoopCount); #endif + SampleManager.SetChannelLoopCount(k, m_asActiveSamples[k].m_nLoopCount); #if !defined(GTA_PS2) || defined(AUDIO_REVERB) SampleManager.SetChannelReverbFlag(k, m_asActiveSamples[k].m_bReverb); #endif @@ -1209,19 +1314,28 @@ cAudioManager::ProcessActiveQueues() } } } + #ifdef GTA_PS2 m_nChannelOffset += channelOffset; #endif m_nChannelOffset %= m_nActiveSamples; + +#ifdef USE_TIME_SCALE_FOR_AUDIO + for (uint8 i = 0; i < m_nActiveSamples; i++) { + if (m_asActiveSamples[i].m_nSampleIndex != NO_SAMPLE && m_asActiveSamples[i].m_bIsBeingPlayed) + SampleManager.SetChannelFrequency(i, m_asActiveSamples[i].m_nFrequency * timeScale); + } +#endif + +#undef WORKING_VOLUME_FIELD } void cAudioManager::ClearRequestedQueue() { - for (int32 i = 0; i < m_nActiveSamples; i++) { - m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = m_nActiveSamples; - } - m_SampleRequestQueuesStatus[m_nActiveSampleQueue] = 0; + for (uint8 i = 0; i < m_nActiveSamples; i++) + m_aRequestedOrderList[m_nActiveQueue][i] = m_nActiveSamples; + m_nRequestedCount[m_nActiveQueue] = 0; } void @@ -1275,17 +1389,16 @@ cAudioManager::LoadBankIfNecessary(uint8 bank) void cAudioManager::GenerateIntegerRandomNumberTable() { - for (int32 i = 0; i < ARRAY_SIZE(m_anRandomTable); i++) { + for (uint32 i = 0; i < ARRAY_SIZE(m_anRandomTable); i++) m_anRandomTable[i] = myrand(); - } } #ifdef EXTERNAL_3D_SOUND void cAudioManager::AdjustSamplesVolume() { - for (int i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) { - tSound *pSample = &m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]]; + for (uint8 i = 0; i < m_nRequestedCount[m_nActiveQueue]; i++) { + tSound *pSample = &m_aRequestedQueue[m_nActiveQueue][m_aRequestedOrderList[m_nActiveQueue][i]]; if (!pSample->m_bIs2D) pSample->m_nEmittingVolume = ComputeEmittingVolume(pSample->m_nEmittingVolume, pSample->m_MaxDistance, pSample->m_fDistance); |