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Diffstat (limited to 'src/control/Script.cpp')
-rw-r--r--src/control/Script.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 1f65ce6e..4b3ed3bd 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -1737,7 +1737,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
if (ped->InVehicle()) {
if (ped->m_pMyVehicle->pDriver == ped) {
ped->m_pMyVehicle->RemoveDriver();
- ped->m_pMyVehicle->m_status = STATUS_ABANDONED;
+ ped->m_pMyVehicle->SetStatus(STATUS_ABANDONED);
if (ped->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY)
ped->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
if (ped->m_nPedType == PEDTYPE_COP && ped->m_pMyVehicle->IsLawEnforcementVehicle())
@@ -1933,7 +1933,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
pos.z += boat->GetDistanceFromCentreOfMassToBaseOfModel();
boat->GetPosition() = pos;
CTheScripts::ClearSpaceForMissionEntity(pos, boat);
- boat->m_status = STATUS_ABANDONED;
+ boat->SetStatus(STATUS_ABANDONED);
boat->bIsLocked = true;
boat->AutoPilot.m_nCarMission = MISSION_NONE;
boat->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */
@@ -1951,7 +1951,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
car->GetPosition() = pos;
CTheScripts::ClearSpaceForMissionEntity(pos, car);
- car->m_status = STATUS_ABANDONED;
+ car->SetStatus(STATUS_ABANDONED);
car->bIsLocked = true;
CCarCtrl::JoinCarWithRoadSystem(car);
car->AutoPilot.m_nCarMission = MISSION_NONE;
@@ -1997,7 +1997,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
car->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
else
car->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS;
- car->m_status = STATUS_PHYSICS;
+ car->SetStatus(STATUS_PHYSICS);
car->bEngineOn = true;
car->AutoPilot.m_nCruiseSpeed = Max(car->AutoPilot.m_nCruiseSpeed, 6);
car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
@@ -2087,7 +2087,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
{
CollectParameters(&m_nIp, 1);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
- UpdateCompareFlag(car && car->m_status != STATUS_WRECKED && (car->IsBoat() || !car->bIsInWater));
+ UpdateCompareFlag(car && car->GetStatus() != STATUS_WRECKED && (car->IsBoat() || !car->bIsInWater));
return 0;
}
case COMMAND_SET_CAR_CRUISE_SPEED:
@@ -2626,7 +2626,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
- UpdateCompareFlag(!pVehicle || pVehicle->m_status == STATUS_WRECKED || !pVehicle->IsBoat() && pVehicle->bIsInWater);
+ UpdateCompareFlag(!pVehicle || pVehicle->GetStatus() == STATUS_WRECKED || !pVehicle->IsBoat() && pVehicle->bIsInWater);
return 0;
}
case COMMAND_SET_CHAR_THREAT_SEARCH:
@@ -2753,7 +2753,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
pPed->m_pMyVehicle = pVehicle;
pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle);
pPed->bInVehicle = true;
- pVehicle->m_status = STATUS_PHYSICS;
+ pVehicle->SetStatus(STATUS_PHYSICS);
if (!pVehicle->IsBoat())
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
pVehicle->bEngineOn = true;
@@ -2786,7 +2786,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
pPlayer->m_pPed->bRenderPedInCar = true;
if (pPlayer->m_pPed->m_pMyVehicle->pDriver == pPlayer->m_pPed){
pPlayer->m_pPed->m_pMyVehicle->RemoveDriver();
- pPlayer->m_pPed->m_pMyVehicle->m_status = STATUS_ABANDONED;
+ pPlayer->m_pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED);
pPlayer->m_pPed->m_pMyVehicle->bEngineOn = false;
pPlayer->m_pPed->m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
}else{
@@ -2878,7 +2878,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
float y1 = *(float*)&ScriptParams[2];
float x2 = *(float*)&ScriptParams[3];
float y2 = *(float*)&ScriptParams[4];
- UpdateCompareFlag(pVehicle->m_status == STATUS_WRECKED &&
+ UpdateCompareFlag(pVehicle->GetStatus() == STATUS_WRECKED &&
pVehicle->IsWithinArea(x1, y1, x2, y2));
if (!ScriptParams[5])
return 0;
@@ -2898,7 +2898,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
float x2 = *(float*)&ScriptParams[4];
float y2 = *(float*)&ScriptParams[5];
float z2 = *(float*)&ScriptParams[6];
- UpdateCompareFlag(pVehicle->m_status == STATUS_WRECKED &&
+ UpdateCompareFlag(pVehicle->GetStatus() == STATUS_WRECKED &&
pVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
if (!ScriptParams[7])
return 0;
@@ -3947,7 +3947,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle);
pPed->bInVehicle = true;
pPed->SetPedState(PED_DRIVING);
- pVehicle->m_status = STATUS_PHYSICS;
+ pVehicle->SetStatus(STATUS_PHYSICS);
pPed->bUsesCollision = false;
#ifdef FIX_BUGS
AnimationId anim = pVehicle->GetDriverAnim();
@@ -5583,7 +5583,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
pVehicle->AutoPilot.m_nCarMission = MISSION_GOTO_COORDS_STRAIGHT_ACCURATE;
else
pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_ACCURATE;
- pVehicle->m_status = STATUS_PHYSICS;
+ pVehicle->SetStatus(STATUS_PHYSICS);
pVehicle->bEngineOn = true;
pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
@@ -5699,7 +5699,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &pos.z, false);
pBoat->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_ASTHECROWSWIMS;
pBoat->AutoPilot.m_vecDestinationCoors = pos;
- pBoat->m_status = STATUS_PHYSICS;
+ pBoat->SetStatus(STATUS_PHYSICS);
pBoat->AutoPilot.m_nCruiseSpeed = Max(6, pBoat->AutoPilot.m_nCruiseSpeed);
pBoat->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
return 0;
@@ -5712,7 +5712,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
assert(pVehicle->m_vehType == VEHICLE_TYPE_BOAT);
CBoat* pBoat = (CBoat*)pVehicle;
pBoat->AutoPilot.m_nCarMission = MISSION_NONE;
- pBoat->m_status = STATUS_PHYSICS;
+ pBoat->SetStatus(STATUS_PHYSICS);
pBoat->bEngineOn = false;
pBoat->AutoPilot.m_nCruiseSpeed = 0;
return 0;
@@ -6911,7 +6911,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
if (pPed->m_pMyVehicle){
if (pPed == pPed->m_pMyVehicle->pDriver){
pPed->m_pMyVehicle->RemoveDriver();
- pPed->m_pMyVehicle->m_status = STATUS_ABANDONED;
+ pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED);
if (pPed->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY)
pPed->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
if (pPed->m_nPedType == PEDTYPE_COP && pPed->m_pMyVehicle->IsLawEnforcementVehicle())
@@ -7108,7 +7108,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
pPed->bRenderPedInCar = true;
if (pPed->m_pMyVehicle->pDriver == pPed){
pPed->m_pMyVehicle->RemoveDriver();
- pPed->m_pMyVehicle->m_status = STATUS_ABANDONED;
+ pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED);
pPed->m_pMyVehicle->bEngineOn = false;
pPed->m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
}else{
@@ -7779,7 +7779,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
- pVehicle->m_status = ScriptParams[1];
+ pVehicle->SetStatus((eEntityStatus)ScriptParams[1]);
return 0;
}
case COMMAND_IS_CHAR_MALE:
@@ -8156,7 +8156,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
car->GetPosition() = pos;
car->SetHeading(DEGTORAD(*(float*)&ScriptParams[3]));
CTheScripts::ClearSpaceForMissionEntity(pos, car);
- car->m_status = STATUS_ABANDONED;
+ car->SetStatus(STATUS_ABANDONED);
car->bIsLocked = true;
car->bIsCarParkVehicle = true;
CCarCtrl::JoinCarWithRoadSystem(car);
@@ -11229,7 +11229,7 @@ INITSAVEBUF
type = 0;
handle = 0;
} else {
- switch (pEntity->m_type) {
+ switch (pEntity->GetType()) {
case ENTITY_TYPE_BUILDING:
if (((CBuilding*)pEntity)->GetIsATreadable()) {
type = 1;
@@ -11371,7 +11371,7 @@ void CTheScripts::ClearSpaceForMissionEntity(const CVector& pos, CEntity* pEntit
}
if (cols <= 0)
continue;
- switch (pFound->m_type) {
+ switch (pFound->GetType()) {
case ENTITY_TYPE_VEHICLE:
{
printf("Will try to delete a vehicle where a mission entity should be\n");