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-rw-r--r--src/control/PathFind.cpp8
-rw-r--r--src/control/Pickups.cpp18
-rw-r--r--src/control/RoadBlocks.cpp12
3 files changed, 25 insertions, 13 deletions
diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp
index 49e43c81..c6407820 100644
--- a/src/control/PathFind.cpp
+++ b/src/control/PathFind.cpp
@@ -201,8 +201,8 @@ CPedPath::AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *p
const float fBoundMaxY = boundingBox.max.y + 0.3f;
const float fBoundMinY = boundingBox.min.y - 0.3f;
const float fBoundMaxX = boundingBox.max.x + 0.3f;
- const float fDistanceX = pPosition->x - pEntity->m_matrix.GetPosition().x;
- const float fDistanceY = pPosition->y - pEntity->m_matrix.GetPosition().y;
+ const float fDistanceX = pPosition->x - pEntity->GetMatrix().GetPosition().x;
+ const float fDistanceY = pPosition->y - pEntity->GetMatrix().GetPosition().y;
const float fBoundRadius = pEntity->GetBoundRadius();
CVector vecBoundCentre;
pEntity->GetBoundCentre(vecBoundCentre);
@@ -216,8 +216,8 @@ CPedPath::AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *p
if (!pathNodes[x][y].bBlockade) {
const float pointY = y * 0.7f + fDistanceY;
CVector2D point(pointX, pointY);
- if (fBoundMaxX > Abs(DotProduct2D(point, pEntity->m_matrix.GetRight()))) {
- float fDotProduct = DotProduct2D(point, pEntity->m_matrix.GetForward());
+ if (fBoundMaxX > Abs(DotProduct2D(point, pEntity->GetMatrix().GetRight()))) {
+ float fDotProduct = DotProduct2D(point, pEntity->GetMatrix().GetForward());
if (fBoundMaxY > fDotProduct && fBoundMinY < fDotProduct)
pathNodes[x][y].bBlockade = true;
}
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index be9f734d..a1e2a851 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -689,8 +689,7 @@ CPickups::DoPickUpEffects(CEntity *entity)
entity->bDoNotRender = CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame;
if (!entity->bDoNotRender) {
- float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800));
- float modifiedSin = 0.3f * (s + 1.0f);
+ float modifiedSin = 0.3f * (Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800)) + 1.0f);
int16 colorId;
@@ -749,7 +748,20 @@ CPickups::DoPickUpEffects(CEntity *entity)
}
}
- entity->GetMatrix().SetRotateZOnlyScaled((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800), aWeaponScale[colorId]);
+ float angle = (float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800);
+ float c = Cos(angle) * aWeaponScale[colorId];
+ float s = Sin(angle) * aWeaponScale[colorId];
+
+ // we know from SA they were setting each field manually like this
+ entity->GetMatrix().rx = c;
+ entity->GetMatrix().ry = s;
+ entity->GetMatrix().rz = 0.0f;
+ entity->GetMatrix().fx = -s;
+ entity->GetMatrix().fy = c;
+ entity->GetMatrix().fz = 0.0f;
+ entity->GetMatrix().ux = 0.0f;
+ entity->GetMatrix().uy = 0.0f;
+ entity->GetMatrix().uz = aWeaponScale[colorId];
}
}
diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp
index 3ec34a57..16627b17 100644
--- a/src/control/RoadBlocks.cpp
+++ b/src/control/RoadBlocks.cpp
@@ -55,7 +55,7 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType
float fRadius = pVehicle->GetBoundRadius() / pPoliceColModel->boundingSphere.radius;
for (int32 i = 0; i < 2; i++) {
const int32 roadBlockIndex = i + 2 * roadBlockType;
- CVector posForZ = pVehicle->m_matrix * (fRadius * vecRoadBlockOffets[roadBlockIndex]);
+ CVector posForZ = pVehicle->GetMatrix() * (fRadius * vecRoadBlockOffets[roadBlockIndex]);
int32 modelInfoId = MI_COP;
eCopType copType = COP_STREET;
switch (pVehicle->GetModelIndex())
@@ -81,8 +81,8 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType
CPedPlacement::FindZCoorForPed(&posForZ);
pCopPed->SetPosition(posForZ);
CVector vecSavedPos = pCopPed->GetPosition();
- pCopPed->m_matrix.SetRotate(0.0f, 0.0f, -HALFPI);
- pCopPed->m_matrix.GetPosition() += vecSavedPos;
+ pCopPed->GetMatrix().SetRotate(0.0f, 0.0f, -HALFPI);
+ pCopPed->GetMatrix().GetPosition() += vecSavedPos;
pCopPed->m_bIsDisabledCop = true;
pCopPed->SetIdle();
pCopPed->bKindaStayInSamePlace = true;
@@ -153,7 +153,7 @@ CRoadBlocks::GenerateRoadBlocks(void)
offsetMatrix.GetPosition() = CVector(0.0f, i * fModelRadius - fOffset, 0.6f);
else
offsetMatrix.GetPosition() = CVector(i * fModelRadius - fOffset, 0.0f, 0.6f);
- CMatrix vehicleMatrix = mapObject->m_matrix * offsetMatrix;
+ CMatrix vehicleMatrix = mapObject->GetMatrix() * offsetMatrix;
float fModelRadius = CModelInfo::GetModelInfo(vehicleId)->GetColModel()->boundingSphere.radius - 0.25f;
int16 colliding = 0;
CWorld::FindObjectsKindaColliding(vehicleMatrix.GetPosition(), fModelRadius, 0, &colliding, 2, nil, false, true, true, false, false);
@@ -162,10 +162,10 @@ CRoadBlocks::GenerateRoadBlocks(void)
pVehicle->SetStatus(STATUS_ABANDONED);
// pVehicle->GetHeightAboveRoad(); // called but return value is ignored?
vehicleMatrix.GetPosition().z += fModelRadius - 0.6f;
- pVehicle->m_matrix = vehicleMatrix;
+ pVehicle->SetMatrix(vehicleMatrix);
pVehicle->PlaceOnRoadProperly();
pVehicle->SetIsStatic(false);
- pVehicle->m_matrix.UpdateRW();
+ pVehicle->GetMatrix().UpdateRW();
pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
pVehicle->bIsLocked = false;