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-rw-r--r--src/control/Bridge.cpp16
-rw-r--r--src/control/Cranes.h41
-rw-r--r--src/control/PathFind.cpp4
-rw-r--r--src/control/Pickups.cpp36
-rw-r--r--src/control/Script.cpp2
5 files changed, 71 insertions, 28 deletions
diff --git a/src/control/Bridge.cpp b/src/control/Bridge.cpp
index dacb7aab..6a577449 100644
--- a/src/control/Bridge.cpp
+++ b/src/control/Bridge.cpp
@@ -24,7 +24,7 @@ uint32& CBridge::TimeOfBridgeBecomingOperational = *(uint32*)0x8F2BC0;
void CBridge::Init()
{
FindBridgeEntities();
- OldLift = -1.0;
+ OldLift = -1.0f;
if (pLiftPart && pWeight)
{
DefaultZLiftPart = pLiftPart->GetPosition().z;
@@ -60,32 +60,32 @@ void CBridge::Update()
if (timeElapsed < 10000)
{
State = STATE_LIFT_PART_MOVING_DOWN;
- liftHeight = 25.0 - timeElapsed / 10000.0 * 25.0;
+ liftHeight = 25.0f - timeElapsed / 10000.0f * 25.0f;
}
else if (timeElapsed < 40000)
{
- liftHeight = 0.0;
+ liftHeight = 0.0f;
State = STATE_LIFT_PART_IS_DOWN;
}
else if (timeElapsed < 50000)
{
- liftHeight = 0.0;
+ liftHeight = 0.0f;
State = STATE_LIFT_PART_ABOUT_TO_MOVE_UP;
}
else if (timeElapsed < 60000)
{
State = STATE_LIFT_PART_MOVING_UP;
- liftHeight = (timeElapsed - 50000) / 10000.0 * 25.0;
+ liftHeight = (timeElapsed - 50000) / 10000.0f * 25.0f;
}
else
{
- liftHeight = 25.0;
+ liftHeight = 25.0f;
State = STATE_LIFT_PART_IS_UP;
}
}
else
{
- liftHeight = 25.0;
+ liftHeight = 25.0f;
TimeOfBridgeBecomingOperational = 0;
State = STATE_BRIDGE_LOCKED;
}
@@ -151,4 +151,4 @@ STARTPATCHES
InjectHook(0x413D10, &CBridge::ShouldLightsBeFlashing, PATCH_JUMP);
InjectHook(0x413D20, &CBridge::FindBridgeEntities, PATCH_JUMP);
InjectHook(0x413DE0, &CBridge::ThisIsABridgeObjectMovingUp, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
+ENDPATCHES
diff --git a/src/control/Cranes.h b/src/control/Cranes.h
index 9f606c9f..b40454ea 100644
--- a/src/control/Cranes.h
+++ b/src/control/Cranes.h
@@ -2,6 +2,47 @@
#include "common.h"
class CVehicle;
+class CEntity;
+class CObject;
+
+class CCrane
+{
+public:
+ CEntity *m_pObject;
+ CObject *m_pMagnet;
+ int m_nAudioEntity;
+ float m_fPickupX1;
+ float m_fPickupX2;
+ float m_fPickupY1;
+ float m_fPickupY2;
+ CVector m_vecDropoffTarget;
+ float m_fDropoffHeading;
+ float m_fPickupAngle;
+ float m_fDropoffAngle;
+ float m_fPickupDistance;
+ float m_fDropoffDistance;
+ float m_fAngle;
+ float m_fDistance;
+ float m_fHeight;
+ float m_fHookOffset;
+ float m_fHookHeight;
+ CVector m_vecHookInitPos;
+ CVector m_vecHookCurPos;
+ float m_fHookVelocityX;
+ float m_fHookVelocityY;
+ CVehicle *m_pVehiclePickedUp;
+ int m_nUpdateTimer;
+ char m_bCraneActive;
+ char m_bCraneStatus;
+ char m_bVehiclesCollected;
+ char m_bIsCrusher;
+ char m_bIsMilitaryCrane;
+ char field_125;
+ char m_bNotMilitaryCrane;
+ char gap_127[1];
+};
+
+static_assert(sizeof(CCrane) == 128, "CCrane: error");
class CCranes
{
diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp
index 3a959049..daa27e57 100644
--- a/src/control/PathFind.cpp
+++ b/src/control/PathFind.cpp
@@ -991,7 +991,7 @@ float
CPathFind::FindNodeOrientationForCarPlacement(int32 nodeId)
{
if(m_pathNodes[nodeId].numLinks == 0)
- return 0.0;
+ return 0.0f;
CVector dir = m_pathNodes[m_connections[m_pathNodes[nodeId].firstLink]].pos - m_pathNodes[nodeId].pos;
dir.z = 0.0f;
dir.Normalise();
@@ -1008,7 +1008,7 @@ CPathFind::FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, flo
CVector dir;
if(m_pathNodes[nodeId].numLinks == 0)
- return 0.0;
+ return 0.0f;
int bestNode = m_connections[m_pathNodes[nodeId].firstLink];
#ifdef FIX_BUGS
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index 67c59101..53da89f4 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -1,27 +1,29 @@
#include "common.h"
#include "patcher.h"
#include "main.h"
-#include "Pickups.h"
+
#include "Camera.h"
-#include "Entity.h"
-#include "Timer.h"
-#include "Shadows.h"
#include "Coronas.h"
-#include "World.h"
+#include "Darkel.h"
+#include "Entity.h"
+#include "Explosion.h"
+#include "Font.h"
+#include "Garages.h"
+#include "General.h"
#include "ModelIndices.h"
-#include "PlayerPed.h"
#include "Object.h"
-#include "Pools.h"
#include "Pad.h"
+#include "Pickups.h"
+#include "PlayerPed.h"
+#include "PointLights.h"
+#include "Pools.h"
#include "Script.h"
-#include "Darkel.h"
-#include "Garages.h"
-#include "Explosion.h"
-#include "WaterLevel.h"
+#include "Shadows.h"
#include "SpecialFX.h"
-#include "PointLights.h"
#include "Sprite.h"
-#include "Font.h"
+#include "Timer.h"
+#include "WaterLevel.h"
+#include "World.h"
CPickup(&CPickups::aPickUps)[NUMPICKUPS] = *(CPickup(*)[NUMPICKUPS])*(uintptr*)0x878C98;
int16 CPickups::NumMessages;// = *(int16*)0x95CC98;
@@ -693,7 +695,7 @@ CPickups::DoPickUpEffects(CEntity *entity)
CVector &pos = entity->GetPosition();
- float colorModifier = ((double)(rand() & 0x1F) * 0.015f + 1.0f) * modifiedSin * 0.15f;
+ float colorModifier = ((CGeneral::GetRandomNumber() & 0x1F) * 0.015f + 1.0f) * modifiedSin * 0.15f;
CShadows::StoreStaticShadow(
(uintptr)entity,
SHADOWTYPE_ADDITIVE,
@@ -704,9 +706,9 @@ CPickups::DoPickUpEffects(CEntity *entity)
aWeaponReds[colorId] * colorModifier, aWeaponGreens[colorId] * colorModifier, aWeaponBlues[colorId] * colorModifier,
4.0f, 1.0f, 40.0f, false, 0.0f);
- float radius = (double)(rand() & 0xF) * 0.1 + 3.0;
+ float radius = (CGeneral::GetRandomNumber() & 0xF) * 0.1f + 3.0f;
CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), radius, aWeaponReds[colorId] * modifiedSin / 256.0f, aWeaponGreens[colorId] * modifiedSin / 256.0f, aWeaponBlues[colorId] * modifiedSin / 256.0f, CPointLights::FOG_NONE, true);
- float size = (double)(rand() & 0xF) * 0.0005 + 0.6;
+ float size = (CGeneral::GetRandomNumber() & 0xF) * 0.0005f + 0.6f;
CCoronas::RegisterCorona( (uintptr)entity,
aWeaponReds[colorId] * modifiedSin / 2.0f, aWeaponGreens[colorId] * modifiedSin / 2.0f, aWeaponBlues[colorId] * modifiedSin / 2.0f,
255,
@@ -1044,4 +1046,4 @@ STARTPATCHES
InjectHook(0x433E40, CPickups::Save, PATCH_JUMP);
InjectHook(0x433BA0, &CPickup::GiveUsAPickUpObject, PATCH_JUMP);
InjectHook(0x430860, &CPickup::Update, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
+ENDPATCHES
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 75c594cf..7c563492 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -174,7 +174,7 @@ void CMissionCleanup::Process()
{
CPopulation::m_AllRandomPedsThisType = -1;
CPopulation::PedDensityMultiplier = 1.0f;
- CCarCtrl::CarDensityMultiplier = 1.0;
+ CCarCtrl::CarDensityMultiplier = 1.0f;
FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = 1.0f;
TheCamera.Restore();
TheCamera.SetWideScreenOff();