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-rw-r--r--src/core/AnimViewer.cpp47
1 files changed, 43 insertions, 4 deletions
diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp
index 30773889..86b22ec5 100644
--- a/src/core/AnimViewer.cpp
+++ b/src/core/AnimViewer.cpp
@@ -34,6 +34,8 @@
#include "Timecycle.h"
#include "RpAnimBlend.h"
#include "Shadows.h"
+#include "Radar.h"
+#include "Hud.h"
int CAnimViewer::animTxdSlot = 0;
CEntity *CAnimViewer::pTarget = nil;
@@ -70,7 +72,8 @@ CAnimViewer::Initialise(void) {
}
gbModelViewer = true;
-
+ CHud::m_Wants_To_Draw_Hud = false;
+
ThePaths.Init();
ThePaths.AllocatePathFindInfoMem(4500);
CCollision::Init();
@@ -90,6 +93,8 @@ CAnimViewer::Initialise(void) {
CStreaming::RequestSpecialModel(MI_PLAYER, "player", STREAMFLAGS_DONT_REMOVE);
CStreaming::LoadAllRequestedModels(false);
CRenderer::Init();
+ CRadar::Initialise();
+ CRadar::LoadTextures();
CVehicleModelInfo::LoadVehicleColours();
CAnimManager::LoadAnimFiles();
CWorld::PlayerInFocus = 0;
@@ -297,10 +302,15 @@ CAnimViewer::Update(void)
if (pad->NewState.LeftShoulder1 && !pad->OldState.LeftShoulder1) {
nextModelId = LastPedModelId(modelId);
+ AsciiToUnicode("Switched to peds", gUString);
+ CMessages::AddMessage(gUString, 1000, 0);
} else {
// Start in mobile
- if (pad->NewState.Square && !pad->OldState.Square)
+ if (pad->NewState.Square && !pad->OldState.Square) {
CVehicleModelInfo::LoadVehicleColours();
+ AsciiToUnicode("Carcols.dat reloaded", gUString);
+ CMessages::AddMessage(gUString, 1000, 0);
+ }
}
}
} else {
@@ -309,12 +319,18 @@ CAnimViewer::Update(void)
// Triangle in mobile
if (pad->NewState.Square && !pad->OldState.Square) {
reloadIFP = 1;
+ AsciiToUnicode("IFP reloaded", gUString);
+ CMessages::AddMessage(gUString, 1000, 0);
} else if (pad->NewState.Cross && !pad->OldState.Cross) {
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
+ AsciiToUnicode("Animation restarted", gUString);
+ CMessages::AddMessage(gUString, 1000, 0);
} else if (pad->NewState.Circle && !pad->OldState.Circle) {
PlayAnimation(pTarget->GetClump(), animGroup, ANIM_IDLE_STANCE);
+ AsciiToUnicode("Idle animation playing", gUString);
+ CMessages::AddMessage(gUString, 1000, 0);
} else if (pad->NewState.DPadUp && pad->OldState.DPadUp == 0) {
animId--;
@@ -323,19 +339,33 @@ CAnimViewer::Update(void)
}
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
+ sprintf(gString, "Current anim: %d", animId);
+ AsciiToUnicode(gString, gUString);
+ CMessages::AddMessage(gUString, 1000, 0);
+
} else if (pad->NewState.DPadDown && !pad->OldState.DPadDown) {
animId = (animId == (NUM_ANIMS - 1) ? 0 : animId + 1);
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
+ sprintf(gString, "Current anim: %d", animId);
+ AsciiToUnicode(gString, gUString);
+ CMessages::AddMessage(gUString, 1000, 0);
+
} else {
if (pad->NewState.Start && !pad->OldState.Start) {
} else {
if (pad->NewState.LeftShoulder1 && !pad->OldState.LeftShoulder1) {
nextModelId = LastVehicleModelId(modelId);
+ AsciiToUnicode("Switched to vehicles", gUString);
+ CMessages::AddMessage(gUString, 1000, 0);
} else {
-// if (CPad::GetPad(1)->NewState.LeftShoulder2)
-// CPedModelInfo::AnimatePedColModelSkinned(CModelInfo::ms_modelInfoPtrs[(pTarget + 96)], pTarget->GetClump()));
+ // Originally it was GetPad(1)->LeftShoulder2
+ if (pad->NewState.Triangle) {
+ CPedModelInfo::AnimatePedColModel(((CPedModelInfo*)CModelInfo::GetModelInfo(pTarget->m_modelIndex))->GetHitColModel(), RpClumpGetFrame(pTarget->GetClump()));
+ AsciiToUnicode("Ped Col model will be animated as long as you hold the button", gUString);
+ CMessages::AddMessage(gUString, 100, 0);
+ }
}
}
}
@@ -344,8 +374,17 @@ CAnimViewer::Update(void)
if (pad->NewState.DPadLeft && pad->OldState.DPadLeft == 0) {
nextModelId = FindMeAModelID(modelId, -1);
+
+ sprintf(gString, "Current model ID: %d", nextModelId);
+ AsciiToUnicode(gString, gUString);
+ CMessages::AddMessage(gUString, 1000, 0);
+
} else if (pad->NewState.DPadRight && pad->OldState.DPadRight == 0) {
nextModelId = FindMeAModelID(modelId, 1);
+
+ sprintf(gString, "Current model ID: %d", nextModelId);
+ AsciiToUnicode(gString, gUString);
+ CMessages::AddMessage(gUString, 1000, 0);
}
// There were extra codes here to let us change model id by 50, but xbox CPad struct is different, so I couldn't port.