diff options
Diffstat (limited to 'src/core/Streaming.cpp')
-rw-r--r-- | src/core/Streaming.cpp | 48 |
1 files changed, 30 insertions, 18 deletions
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp index d560a695..3c32b856 100644 --- a/src/core/Streaming.cpp +++ b/src/core/Streaming.cpp @@ -44,7 +44,7 @@ int32 CStreaming::ms_oldSectorX; int32 CStreaming::ms_oldSectorY; int32 CStreaming::ms_streamingBufferSize; int8 *CStreaming::ms_pStreamingBuffer[2]; -int32 CStreaming::ms_memoryUsed; +size_t CStreaming::ms_memoryUsed; CStreamingChannel CStreaming::ms_channel[2]; int32 CStreaming::ms_channelError; int32 CStreaming::ms_numVehiclesLoaded; @@ -61,7 +61,7 @@ uint16 CStreaming::ms_loadedGangCars; int32 CStreaming::ms_imageOffsets[NUMCDIMAGES]; int32 CStreaming::ms_lastImageRead; int32 CStreaming::ms_imageSize; -uint32 CStreaming::ms_memoryAvailable; +size_t CStreaming::ms_memoryAvailable; int32 desiredNumVehiclesLoaded = 12; @@ -200,9 +200,9 @@ CStreaming::Init2(void) debug("Streaming buffer size is %d sectors", ms_streamingBufferSize); #define MB (1024*1024) - ms_memoryAvailable = 65*MB; + ms_memoryAvailable = 65 * MB; desiredNumVehiclesLoaded = 25; - debug("Memory allocated to Streaming is %dMB", ms_memoryAvailable/MB); + debug("Memory allocated to Streaming is %dMB", ms_memoryAvailable / MB); #undef MB // find island LODs @@ -723,7 +723,11 @@ CStreaming::RequestBigBuildings(eLevelName level, const CVector &pos) n = CPools::GetBuildingPool()->GetSize()-1; for(i = n; i >= 0; i--){ b = CPools::GetBuildingPool()->GetSlot(i); - if(b && b->bIsBIGBuilding && b->m_level == level) + if(b && b->bIsBIGBuilding +#ifndef NO_ISLAND_LOADING + && b->m_level == level +#endif + ) if(b->bStreamBIGBuilding){ if(CRenderer::ShouldModelBeStreamed(b, pos)) RequestModel(b->GetModelIndex(), 0); @@ -795,6 +799,7 @@ CStreaming::InstanceLoadedModels(const CVector &pos) void CStreaming::RequestIslands(eLevelName level) { +#ifndef NO_ISLAND_LOADING switch(level){ case LEVEL_MAINLAND: if(islandLODbeach != -1) @@ -806,6 +811,7 @@ CStreaming::RequestIslands(eLevelName level) break; default: break; } +#endif } //--MIAMI: TODO @@ -1010,10 +1016,12 @@ CStreaming::RemoveBuildings(eLevelName level) void CStreaming::RemoveUnusedBigBuildings(eLevelName level) { +#ifndef NO_ISLAND_LOADING if(level != LEVEL_BEACH) RemoveBigBuildings(LEVEL_BEACH); if(level != LEVEL_MAINLAND) RemoveBigBuildings(LEVEL_MAINLAND); +#endif RemoveIslandsNotUsed(level); } @@ -1035,6 +1043,7 @@ DeleteIsland(CEntity *island) void CStreaming::RemoveIslandsNotUsed(eLevelName level) { +#ifndef NO_ISLAND_LOADING int i; if(pIslandLODmainlandEntity == nil) for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){ @@ -1053,8 +1062,10 @@ CStreaming::RemoveIslandsNotUsed(eLevelName level) break; case LEVEL_BEACH: DeleteIsland(pIslandLODbeachEntity); + break; } +#endif // !NO_ISLAND_LOADING } //--MIAMI: done @@ -1380,11 +1391,11 @@ CStreaming::StreamVehiclesAndPeds(void) } if(FindPlayerPed()->m_pWanted->AreFbiRequired()){ - RequestModel(MI_FBICAR, STREAMFLAGS_DONT_REMOVE); + RequestModel(MI_FBIRANCH, STREAMFLAGS_DONT_REMOVE); RequestModel(MI_FBI, STREAMFLAGS_DONT_REMOVE); }else{ - SetModelIsDeletable(MI_FBICAR); - if(!HasModelLoaded(MI_FBICAR)) + SetModelIsDeletable(MI_FBIRANCH); + if(!HasModelLoaded(MI_FBIRANCH)) SetModelIsDeletable(MI_FBI); } @@ -1594,7 +1605,7 @@ CStreaming::LoadBigBuildingsWhenNeeded(void) if(CCutsceneMgr::IsCutsceneProcessing()) return; - if(CTheZones::m_CurrLevel == LEVEL_NONE || + if(CTheZones::m_CurrLevel == LEVEL_GENERIC || CTheZones::m_CurrLevel == CGame::currLevel) return; @@ -1612,7 +1623,7 @@ CStreaming::LoadBigBuildingsWhenNeeded(void) CGame::TidyUpMemory(true, true); CReplay::EmptyReplayBuffer(); - if(CGame::currLevel != LEVEL_NONE) + if(CGame::currLevel != LEVEL_GENERIC) LoadSplash(GetLevelSplashScreen(CGame::currLevel)); CStreaming::RequestBigBuildings(CGame::currLevel, TheCamera.GetPosition()); @@ -2374,7 +2385,7 @@ CStreaming::DeleteRwObjectsAfterDeath(const CVector &pos) } void -CStreaming::DeleteRwObjectsBehindCamera(int32 mem) +CStreaming::DeleteRwObjectsBehindCamera(size_t mem) { int ix, iy; int x, y; @@ -2549,7 +2560,7 @@ CStreaming::DeleteRwObjectsInOverlapSectorList(CPtrList &list, int32 x, int32 y) } bool -CStreaming::DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, int32 mem) +CStreaming::DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, size_t mem) { CPtrNode *node; CEntity *e; @@ -2570,7 +2581,7 @@ CStreaming::DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, int32 mem) } bool -CStreaming::DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, int32 mem) +CStreaming::DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, size_t mem) { CPtrNode *node; CEntity *e; @@ -2597,7 +2608,7 @@ CStreaming::MakeSpaceFor(int32 size) // the code still happens to work in that case because ms_memoryAvailable is unsigned // but it's not nice.... - while((uint32)ms_memoryUsed >= ms_memoryAvailable - size) + while(ms_memoryUsed >= ms_memoryAvailable - size) if(!RemoveLeastUsedModel(STREAMFLAGS_20)){ DeleteRwObjectsBehindCamera(ms_memoryAvailable - size); return; @@ -2620,16 +2631,16 @@ CStreaming::LoadScene(const CVector &pos) } CRenderer::m_loadingPriority = false; DeleteAllRwObjects(); - if(level == LEVEL_NONE) + if(level == LEVEL_GENERIC) level = CGame::currLevel; CGame::currLevel = level; RemoveUnusedBigBuildings(level); RequestBigBuildings(level, pos); - RequestBigBuildings(LEVEL_NONE, pos); + RequestBigBuildings(LEVEL_GENERIC, pos); RemoveIslandsNotUsed(level); LoadAllRequestedModels(false); InstanceBigBuildings(level, pos); - InstanceBigBuildings(LEVEL_NONE, pos); + InstanceBigBuildings(LEVEL_GENERIC, pos); AddModelsToRequestList(pos); CRadar::StreamRadarSections(pos); @@ -2688,7 +2699,8 @@ CStreaming::UpdateForAnimViewer(void) if (CStreaming::ms_channelError == -1) { CStreaming::AddModelsToRequestList(CVector(0.0f, 0.0f, 0.0f)); CStreaming::LoadRequestedModels(); - sprintf(gString, "Requested %d, memory size %dK\n", CStreaming::ms_numModelsRequested, 2 * CStreaming::ms_memoryUsed); + // original modifier was %d + sprintf(gString, "Requested %d, memory size %zuK\n", CStreaming::ms_numModelsRequested, 2 * CStreaming::ms_memoryUsed); } else { CStreaming::RetryLoadFile(CStreaming::ms_channelError); |