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-rw-r--r--src/core/Streaming.cpp48
1 files changed, 30 insertions, 18 deletions
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index d560a695..3c32b856 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -44,7 +44,7 @@ int32 CStreaming::ms_oldSectorX;
int32 CStreaming::ms_oldSectorY;
int32 CStreaming::ms_streamingBufferSize;
int8 *CStreaming::ms_pStreamingBuffer[2];
-int32 CStreaming::ms_memoryUsed;
+size_t CStreaming::ms_memoryUsed;
CStreamingChannel CStreaming::ms_channel[2];
int32 CStreaming::ms_channelError;
int32 CStreaming::ms_numVehiclesLoaded;
@@ -61,7 +61,7 @@ uint16 CStreaming::ms_loadedGangCars;
int32 CStreaming::ms_imageOffsets[NUMCDIMAGES];
int32 CStreaming::ms_lastImageRead;
int32 CStreaming::ms_imageSize;
-uint32 CStreaming::ms_memoryAvailable;
+size_t CStreaming::ms_memoryAvailable;
int32 desiredNumVehiclesLoaded = 12;
@@ -200,9 +200,9 @@ CStreaming::Init2(void)
debug("Streaming buffer size is %d sectors", ms_streamingBufferSize);
#define MB (1024*1024)
- ms_memoryAvailable = 65*MB;
+ ms_memoryAvailable = 65 * MB;
desiredNumVehiclesLoaded = 25;
- debug("Memory allocated to Streaming is %dMB", ms_memoryAvailable/MB);
+ debug("Memory allocated to Streaming is %dMB", ms_memoryAvailable / MB);
#undef MB
// find island LODs
@@ -723,7 +723,11 @@ CStreaming::RequestBigBuildings(eLevelName level, const CVector &pos)
n = CPools::GetBuildingPool()->GetSize()-1;
for(i = n; i >= 0; i--){
b = CPools::GetBuildingPool()->GetSlot(i);
- if(b && b->bIsBIGBuilding && b->m_level == level)
+ if(b && b->bIsBIGBuilding
+#ifndef NO_ISLAND_LOADING
+ && b->m_level == level
+#endif
+ )
if(b->bStreamBIGBuilding){
if(CRenderer::ShouldModelBeStreamed(b, pos))
RequestModel(b->GetModelIndex(), 0);
@@ -795,6 +799,7 @@ CStreaming::InstanceLoadedModels(const CVector &pos)
void
CStreaming::RequestIslands(eLevelName level)
{
+#ifndef NO_ISLAND_LOADING
switch(level){
case LEVEL_MAINLAND:
if(islandLODbeach != -1)
@@ -806,6 +811,7 @@ CStreaming::RequestIslands(eLevelName level)
break;
default: break;
}
+#endif
}
//--MIAMI: TODO
@@ -1010,10 +1016,12 @@ CStreaming::RemoveBuildings(eLevelName level)
void
CStreaming::RemoveUnusedBigBuildings(eLevelName level)
{
+#ifndef NO_ISLAND_LOADING
if(level != LEVEL_BEACH)
RemoveBigBuildings(LEVEL_BEACH);
if(level != LEVEL_MAINLAND)
RemoveBigBuildings(LEVEL_MAINLAND);
+#endif
RemoveIslandsNotUsed(level);
}
@@ -1035,6 +1043,7 @@ DeleteIsland(CEntity *island)
void
CStreaming::RemoveIslandsNotUsed(eLevelName level)
{
+#ifndef NO_ISLAND_LOADING
int i;
if(pIslandLODmainlandEntity == nil)
for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){
@@ -1053,8 +1062,10 @@ CStreaming::RemoveIslandsNotUsed(eLevelName level)
break;
case LEVEL_BEACH:
DeleteIsland(pIslandLODbeachEntity);
+
break;
}
+#endif // !NO_ISLAND_LOADING
}
//--MIAMI: done
@@ -1380,11 +1391,11 @@ CStreaming::StreamVehiclesAndPeds(void)
}
if(FindPlayerPed()->m_pWanted->AreFbiRequired()){
- RequestModel(MI_FBICAR, STREAMFLAGS_DONT_REMOVE);
+ RequestModel(MI_FBIRANCH, STREAMFLAGS_DONT_REMOVE);
RequestModel(MI_FBI, STREAMFLAGS_DONT_REMOVE);
}else{
- SetModelIsDeletable(MI_FBICAR);
- if(!HasModelLoaded(MI_FBICAR))
+ SetModelIsDeletable(MI_FBIRANCH);
+ if(!HasModelLoaded(MI_FBIRANCH))
SetModelIsDeletable(MI_FBI);
}
@@ -1594,7 +1605,7 @@ CStreaming::LoadBigBuildingsWhenNeeded(void)
if(CCutsceneMgr::IsCutsceneProcessing())
return;
- if(CTheZones::m_CurrLevel == LEVEL_NONE ||
+ if(CTheZones::m_CurrLevel == LEVEL_GENERIC ||
CTheZones::m_CurrLevel == CGame::currLevel)
return;
@@ -1612,7 +1623,7 @@ CStreaming::LoadBigBuildingsWhenNeeded(void)
CGame::TidyUpMemory(true, true);
CReplay::EmptyReplayBuffer();
- if(CGame::currLevel != LEVEL_NONE)
+ if(CGame::currLevel != LEVEL_GENERIC)
LoadSplash(GetLevelSplashScreen(CGame::currLevel));
CStreaming::RequestBigBuildings(CGame::currLevel, TheCamera.GetPosition());
@@ -2374,7 +2385,7 @@ CStreaming::DeleteRwObjectsAfterDeath(const CVector &pos)
}
void
-CStreaming::DeleteRwObjectsBehindCamera(int32 mem)
+CStreaming::DeleteRwObjectsBehindCamera(size_t mem)
{
int ix, iy;
int x, y;
@@ -2549,7 +2560,7 @@ CStreaming::DeleteRwObjectsInOverlapSectorList(CPtrList &list, int32 x, int32 y)
}
bool
-CStreaming::DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, int32 mem)
+CStreaming::DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, size_t mem)
{
CPtrNode *node;
CEntity *e;
@@ -2570,7 +2581,7 @@ CStreaming::DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, int32 mem)
}
bool
-CStreaming::DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, int32 mem)
+CStreaming::DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, size_t mem)
{
CPtrNode *node;
CEntity *e;
@@ -2597,7 +2608,7 @@ CStreaming::MakeSpaceFor(int32 size)
// the code still happens to work in that case because ms_memoryAvailable is unsigned
// but it's not nice....
- while((uint32)ms_memoryUsed >= ms_memoryAvailable - size)
+ while(ms_memoryUsed >= ms_memoryAvailable - size)
if(!RemoveLeastUsedModel(STREAMFLAGS_20)){
DeleteRwObjectsBehindCamera(ms_memoryAvailable - size);
return;
@@ -2620,16 +2631,16 @@ CStreaming::LoadScene(const CVector &pos)
}
CRenderer::m_loadingPriority = false;
DeleteAllRwObjects();
- if(level == LEVEL_NONE)
+ if(level == LEVEL_GENERIC)
level = CGame::currLevel;
CGame::currLevel = level;
RemoveUnusedBigBuildings(level);
RequestBigBuildings(level, pos);
- RequestBigBuildings(LEVEL_NONE, pos);
+ RequestBigBuildings(LEVEL_GENERIC, pos);
RemoveIslandsNotUsed(level);
LoadAllRequestedModels(false);
InstanceBigBuildings(level, pos);
- InstanceBigBuildings(LEVEL_NONE, pos);
+ InstanceBigBuildings(LEVEL_GENERIC, pos);
AddModelsToRequestList(pos);
CRadar::StreamRadarSections(pos);
@@ -2688,7 +2699,8 @@ CStreaming::UpdateForAnimViewer(void)
if (CStreaming::ms_channelError == -1) {
CStreaming::AddModelsToRequestList(CVector(0.0f, 0.0f, 0.0f));
CStreaming::LoadRequestedModels();
- sprintf(gString, "Requested %d, memory size %dK\n", CStreaming::ms_numModelsRequested, 2 * CStreaming::ms_memoryUsed);
+ // original modifier was %d
+ sprintf(gString, "Requested %d, memory size %zuK\n", CStreaming::ms_numModelsRequested, 2 * CStreaming::ms_memoryUsed);
}
else {
CStreaming::RetryLoadFile(CStreaming::ms_channelError);