diff options
Diffstat (limited to 'src/core/config.h')
-rw-r--r-- | src/core/config.h | 52 |
1 files changed, 43 insertions, 9 deletions
diff --git a/src/core/config.h b/src/core/config.h index 885f98b8..9f1981be 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -126,13 +126,11 @@ enum Config { NUMINVISIBLEENTITIES = 150, NUM_AUDIOENTITY_EVENTS = 4, - NUM_PED_COMMENTS_BANKS = 2, NUM_PED_COMMENTS_SLOTS = 20, - NUM_SOUNDS_SAMPLES_BANKS = 2, + NUM_SOUND_QUEUES = 2, NUM_AUDIOENTITIES = 200, - NUM_AUDIO_REFLECTIONS = 5, NUM_SCRIPT_MAX_ENTITIES = 40, NUM_GARAGE_STORED_CARS = 6, @@ -158,6 +156,11 @@ enum Config { #define GTA_VERSION GTA3_PC_11 +// Enable configuration for handheld console ports +#if defined(__SWITCH__) || defined(PSP2) + #define GTA_HANDHELD +#endif + #if defined GTA_PS2 # define GTA_PS2_STUFF # define RANDOMSPLASH @@ -166,7 +169,11 @@ enum Config { # define ANIM_COMPRESSION # define PS2_MENU #elif defined GTA_PC -# define PC_PLAYER_CONTROLS // mouse player/cam mode +# define EXTERNAL_3D_SOUND +# define AUDIO_REFLECTIONS +# ifndef GTA_HANDHELD +# define PC_PLAYER_CONTROLS // mouse player/cam mode +# endif # define GTA_REPLAY # define GTA_SCENE_EDIT # define PC_MENU @@ -259,12 +266,15 @@ enum Config { #define FIX_BUGS // fixes bugs that we've came across during reversing. You can undefine this only on release builds. #define MORE_LANGUAGES // Add more translations to the game -#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible, and keeps saves compatible between platforms +#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible, and keeps saves compatible between platforms, needs to be enabled on 64bit builds! #define FIX_INCOMPATIBLE_SAVES // try to fix incompatible saves, requires COMPATIBLE_SAVES #define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS #define NO_MOVIES // add option to disable intro videos +#define EXTENDED_OFFSCREEN_DESPAWN_RANGE // Use onscreen despawn range for offscreen peds and vehicles to avoid them despawning in the distance when you look + // away + #if defined(__LP64__) || defined(_WIN64) #define FIX_BUGS_64 // Must have fixes to be able to run 64 bit build #endif @@ -319,7 +329,7 @@ enum Config { #if !defined(RW_GL3) && defined(_WIN32) #define XINPUT #endif -#if defined XINPUT || (defined RW_GL3 && !defined LIBRW_SDL2 && !defined __SWITCH__) +#if defined XINPUT || (defined RW_GL3 && !defined LIBRW_SDL2 && !defined GTA_HANDHELD) #define DETECT_JOYSTICK_MENU // Then we'll expect user to enter Controller->Detect joysticks if his joystick isn't detected at the start. #endif #define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m @@ -345,7 +355,7 @@ enum Config { //# define PS2_MENU_USEALLPAGEICONS #else -# ifdef XINPUT +# if defined(XINPUT) || defined(GTA_HANDHELD) # define GAMEPAD_MENU // Add gamepad menu # endif @@ -409,7 +419,7 @@ enum Config { // #define VC_PED_PORTS // various ports from VC's CPed, mostly subtle // #define NEW_WALK_AROUND_ALGORITHM // to make walking around vehicles/objects less awkward #define CANCELLABLE_CAR_ENTER -//#define PEDS_REPORT_CRIMES_ON_PHONE, requires COMPATIBLE_SAVES +//#define PEDS_REPORT_CRIMES_ON_PHONE // requires COMPATIBLE_SAVES // Camera //#define PS2_CAM_TRANSITION // old way of transitioning between cam modes @@ -417,13 +427,18 @@ enum Config { #define FREE_CAM // Rotating cam // Audio +#define EXTERNAL_3D_SOUND // use external engine to simulate 3d audio spatialization. OpenAL would not work without it (because it works in a 3d space + // originally and making it work in 2d only requires more resource). Will not work on PS2 +#define AUDIO_REFLECTIONS // Enable audio reflections. Disabled on mobile, didn't exist yet on PS2. #define RADIO_SCROLL_TO_PREV_STATION #define AUDIO_CACHE #define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 44 (PC has 28 originally) -//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds) +#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds) //#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder #define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files #define PAUSE_RADIO_IN_FRONTEND // pause radio when game is paused +#define ATTACH_RELEASING_SOUNDS_TO_ENTITIES // sounds would follow ped and vehicles coordinates if not being queued otherwise +#define USE_TIME_SCALE_FOR_AUDIO // slow down/speed up sounds according to the speed of the game #define MULTITHREADED_AUDIO // for streams. requires C++11 or later #ifdef AUDIO_OPUS @@ -450,6 +465,7 @@ enum Config { #undef PS2_ALPHA_TEST #undef NO_ISLAND_LOADING #undef PS2_AUDIO_CHANNELS + #undef EXTENDED_OFFSCREEN_DESPAWN_RANGE #define PC_PARTICLE #define VC_PED_PORTS // To not process collisions always. But should be tested if that's really beneficial #define VC_RAIN_NERF // Reduces number of rain particles @@ -461,4 +477,22 @@ enum Config { #undef PEDS_REPORT_CRIMES_ON_PHONE #endif +#ifdef GTA_HANDHELD + #define IGNORE_MOUSE_KEYBOARD // ignore mouse & keyboard input +#endif + +#ifdef __SWITCH__ + #define USE_UNNAMED_SEM // named semaphores are unsupported on the switch +#endif + #endif // VANILLA_DEFINES + +#if defined(AUDIO_OAL) && !defined(EXTERNAL_3D_SOUND) +#error AUDIO_OAL cannot work without EXTERNAL_3D_SOUND +#endif +#if defined(GTA_PS2) && defined(EXTERNAL_3D_SOUND) +#error EXTERNAL_3D_SOUND cannot work on PS2 +#endif +#if defined(AUDIO_REFLECTIONS) && GTA_VERSION < GTA3_PC_10 +#error AUDIO_REFLECTIONS cannot work with versions below GTA3_PC_10 +#endif
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