diff options
Diffstat (limited to 'src/core/re3.cpp')
-rw-r--r-- | src/core/re3.cpp | 136 |
1 files changed, 68 insertions, 68 deletions
diff --git a/src/core/re3.cpp b/src/core/re3.cpp index b9cfc34d..4c2b9388 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -134,20 +134,20 @@ CustomFrontendOptionsPopulate(void) int fd; // These work only if we have neo folder, so they're dynamically added #ifdef EXTENDED_PIPELINES - const char *vehPipelineNames[] = { "FED_MFX", "FED_NEO" }; + const char *pipelineNames[] = { "FED_PSP", "FED_PS2","FED_MOB" }; const char *off_on[] = { "FEM_OFF", "FEM_ON" }; fd = CFileMgr::OpenFile("neo/neo.txd","r"); if (fd) { #ifdef GRAPHICS_MENU_OPTIONS FrontendOptionSetCursor(MENUPAGE_GRAPHICS_SETTINGS, -3, false); - FrontendOptionAddSelect("FED_VPL", 0, 0, MENUALIGN_LEFT, vehPipelineNames, ARRAY_SIZE(vehPipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "Graphics", "VehiclePipeline"); - FrontendOptionAddSelect("FED_PRM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::RimlightEnable, false, nil, "Graphics", "NeoRimLight"); + FrontendOptionAddSelect("FED_VPL", 0, 0, MENUALIGN_LEFT, pipelineNames, ARRAY_SIZE(pipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "Graphics", "VehiclePipeline"); + FrontendOptionAddSelect("FED_WPL", 0, 0, MENUALIGN_LEFT, pipelineNames, ARRAY_SIZE(pipelineNames), (int8*)&CustomPipes::WorldPipeSwitch, false, nil, "Graphics", "WorldPipeline"); FrontendOptionAddSelect("FED_WLM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "Graphics", "NeoLightMaps"); FrontendOptionAddSelect("FED_RGL", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "Graphics", "NeoRoadGloss"); #else FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3, false); - FrontendOptionAddSelect("FED_VPL", 0, 0, MENUALIGN_LEFT, vehPipelineNames, ARRAY_SIZE(vehPipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "Graphics", "VehiclePipeline"); - FrontendOptionAddSelect("FED_PRM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::RimlightEnable, false, nil, "Graphics", "NeoRimLight"); + FrontendOptionAddSelect("FED_VPL", 0, 0, MENUALIGN_LEFT, pipelineNames, ARRAY_SIZE(pipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "Graphics", "VehiclePipeline"); + FrontendOptionAddSelect("FED_WPL", 0, 0, MENUALIGN_LEFT, pipelineNames, ARRAY_SIZE(pipelineNames), (int8*)&CustomPipes::WorldPipeSwitch, false, nil, "Graphics", "WorldPipeline"); FrontendOptionAddSelect("FED_WLM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "Graphics", "NeoLightMaps"); FrontendOptionAddSelect("FED_RGL", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "Graphics", "NeoRoadGloss"); #endif @@ -194,7 +194,7 @@ CustomFrontendOptionsPopulate(void) #define MINI_CASE_SENSITIVE #include "ini.h" -mINI::INIFile ini("reVC.ini"); +mINI::INIFile ini("reLCS.ini"); mINI::INIStructure cfg; bool ReadIniIfExists(const char *cat, const char *key, uint32 *out) @@ -643,9 +643,6 @@ void SaveINISettings() StoreIni("CustomPipesValues", "GlossMult", CustomPipes::GlossMult); #endif StoreIni("Rendering", "BackfaceCulling", gBackfaceCulling); -#ifdef NEW_RENDERER - StoreIni("Rendering", "NewRenderer", gbNewRenderer); -#endif #ifdef PROPER_SCALING StoreIni("Draw", "ProperScaling", CDraw::ms_bProperScaling); @@ -709,7 +706,6 @@ void FastWeatherCheat(); void OnlyRenderWheelsCheat(); void ChittyChittyBangBangCheat(); void StrongGripCheat(); -void SpecialCarCheats(); void PickUpChicksCheat(); DebugMenuEntry *carCol1; @@ -830,17 +826,15 @@ SwitchToMission(void) #endif static const char *carnames[] = { - "landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "rio", "firetruk", "trash", "stretch", "manana", - "infernus", "voodoo", "pony", "mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "washing", - "bobcat", "mrwhoop", "bfinject", "hunter", "police", "enforcer", "securica", "banshee", "predator", "bus", - "rhino", "barracks", "cuban", "chopper", "angel", "coach", "cabbie", "stallion", "rumpo", "rcbandit", "romero", - "packer", "sentxs", "admiral", "squalo", "seaspar", "pizzaboy", "gangbur", "airtrain", "deaddodo", "speeder", - "reefer", "tropic", "flatbed", "yankee", "caddy", "zebra", "topfun", "skimmer", "pcj600", "faggio", "freeway", - "rcbaron", "rcraider", "glendale", "oceanic", "sanchez", "sparrow", "patriot", "lovefist", "coastg", "dinghy", - "hermes", "sabre", "sabretur", "pheonix", "walton", "regina", "comet", "deluxo", "burrito", "spand", "marquis", - "baggage", "kaufman", "maverick", "vcnmav", "rancher", "fbiranch", "virgo", "greenwoo", "jetmax", "hotring", - "sandking", "blistac", "polmav", "boxville", "benson", "mesa", "rcgoblin", "hotrina", "hotrinb", - "bloodra", "bloodrb", "vicechee" + "spider", "landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", + "manana", "infernus", "blista", "pony", "mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", + "kuruma", "bobcat", "mrwhoop", "bfinject", "hearse", "police", "enforcer", "securica", "banshee", "bus", "rhino", + "barracks", "dodo", "coach", "cabbie", "stallion", "rumpo", "rcbandit", "bellyup", "mrwongs", "mafia", "yardie", + "yakuza", "diablos", "columb", "hoods", "panlant", "flatbed", "yankee", "borgnine", "toyz", "campvan", "ballot", + "shelby", "pontiac", "esprit", "ammotruk", "hotrod", "Sindacco_Car", "Forelli_Car", "ferry", "ghost", "speeder", + "reefer", "predator", "train", "escape", "chopper", "airtrain", "deaddodo", "angel", "pizzaboy", "noodleboy", + "pcj600", "faggio", "freeway", "angel2", "sanchez2", "sanchez", "rcgoblin", "rcraider", "hunter", "maverick", + "polmav", "vcnmav" }; static CTweakVar** TweakVarsList; @@ -970,11 +964,10 @@ DebugMenuPopulate(void) DebugMenuAddCmd("Cheats", "Only render wheels", OnlyRenderWheelsCheat); DebugMenuAddCmd("Cheats", "Chitty chitty bang bang", ChittyChittyBangBangCheat); DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat); - DebugMenuAddCmd("Cheats", "Special car", SpecialCarCheats); DebugMenuAddCmd("Cheats", "Pickup chicks", PickUpChicksCheat); static int spawnCarId = MI_LANDSTAL; - e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_VICECHEE, carnames); + e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_SPIDER, MI_VCNMAV, carnames); DebugMenuEntrySetWrap(e, true); DebugMenuAddCmd("Spawn", "Spawn Car", [](){ if(spawnCarId == MI_CHOPPER || @@ -989,22 +982,19 @@ DebugMenuPopulate(void) DebugMenuAddCmd("Spawn", "Spawn Stinger", [](){ SpawnCar(MI_STINGER); }); DebugMenuAddCmd("Spawn", "Spawn Infernus", [](){ SpawnCar(MI_INFERNUS); }); DebugMenuAddCmd("Spawn", "Spawn Cheetah", [](){ SpawnCar(MI_CHEETAH); }); - DebugMenuAddCmd("Spawn", "Spawn Phoenix", [](){ SpawnCar(MI_PHEONIX); }); + DebugMenuAddCmd("Spawn", "Spawn Esprit", [](){ SpawnCar(MI_ESPRIT); }); DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); }); DebugMenuAddCmd("Spawn", "Spawn Esperanto", [](){ SpawnCar(MI_ESPERANT); }); DebugMenuAddCmd("Spawn", "Spawn Stallion", [](){ SpawnCar(MI_STALLION); }); - DebugMenuAddCmd("Spawn", "Spawn Admiral", [](){ SpawnCar(MI_ADMIRAL); }); - DebugMenuAddCmd("Spawn", "Spawn Washington", [](){ SpawnCar(MI_WASHING); }); + DebugMenuAddCmd("Spawn", "Spawn Mafia", [](){ SpawnCar(MI_MAFIA); }); + DebugMenuAddCmd("Spawn", "Spawn Kuruma", [](){ SpawnCar(MI_KURUMA); }); DebugMenuAddCmd("Spawn", "Spawn Taxi", [](){ SpawnCar(MI_TAXI); }); DebugMenuAddCmd("Spawn", "Spawn Police", [](){ SpawnCar(MI_POLICE); }); DebugMenuAddCmd("Spawn", "Spawn Enforcer", [](){ SpawnCar(MI_ENFORCER); }); - DebugMenuAddCmd("Spawn", "Spawn Cuban", [](){ SpawnCar(MI_CUBAN); }); - DebugMenuAddCmd("Spawn", "Spawn Voodoo", [](){ SpawnCar(MI_VOODOO); }); + DebugMenuAddCmd("Spawn", "Spawn Diablo", [](){ SpawnCar(MI_DIABLOS); }); + DebugMenuAddCmd("Spawn", "Spawn Yardie", [](){ SpawnCar(MI_YARDIE); }); DebugMenuAddCmd("Spawn", "Spawn BF injection", [](){ SpawnCar(MI_BFINJECT); }); DebugMenuAddCmd("Spawn", "Spawn Maverick", [](){ SpawnCar(MI_MAVERICK); }); - DebugMenuAddCmd("Spawn", "Spawn VCN Maverick", [](){ SpawnCar(MI_VCNMAV); }); - DebugMenuAddCmd("Spawn", "Spawn Sparrow", [](){ SpawnCar(MI_SPARROW); }); - DebugMenuAddCmd("Spawn", "Spawn Sea Sparrow", [](){ SpawnCar(MI_SEASPAR); }); DebugMenuAddCmd("Spawn", "Spawn Hunter", [](){ SpawnCar(MI_HUNTER); }); DebugMenuAddCmd("Spawn", "Spawn Rhino", [](){ SpawnCar(MI_RHINO); }); DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); }); @@ -1012,10 +1002,9 @@ DebugMenuPopulate(void) DebugMenuAddCmd("Spawn", "Spawn PCJ 600", [](){ SpawnCar(MI_PCJ600); }); DebugMenuAddCmd("Spawn", "Spawn Faggio", [](){ SpawnCar(MI_FAGGIO); }); DebugMenuAddCmd("Spawn", "Spawn Freeway", [](){ SpawnCar(MI_FREEWAY); }); - DebugMenuAddCmd("Spawn", "Spawn Squalo", [](){ SpawnCar(MI_SQUALO); }); - DebugMenuAddCmd("Spawn", "Spawn Skimmer", [](){ SpawnCar(MI_SKIMMER); }); DebugMenuAddVarBool8("Render", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil); + DebugMenuAddVar("Render", "Brightness", &FrontEndMenuManager.m_PrefsBrightness, nil, 16, 0, 700, nil); #ifdef PROPER_SCALING DebugMenuAddVarBool8("Render", "Proper Scaling", &CDraw::ms_bProperScaling, nil); #endif @@ -1031,10 +1020,8 @@ DebugMenuPopulate(void) DebugMenuAddVarBool8("Render", "VSynch", &FrontEndMenuManager.m_PrefsVsync, nil); DebugMenuAddVar("Render", "Max FPS", &RsGlobal.maxFPS, nil, 1, 1, 1000, nil); #ifdef NEW_RENDERER - DebugMenuAddVarBool8("Render", "New Renderer", &gbNewRenderer, nil); extern bool gbRenderRoads; extern bool gbRenderEverythingBarRoads; -extern bool gbRenderFadingInUnderwaterEntities; extern bool gbRenderFadingInEntities; extern bool gbRenderWater; extern bool gbRenderBoats; @@ -1044,7 +1031,6 @@ extern bool gbRenderWorld1; extern bool gbRenderWorld2; DebugMenuAddVarBool8("Debug Render", "gbRenderRoads", &gbRenderRoads, nil); DebugMenuAddVarBool8("Debug Render", "gbRenderEverythingBarRoads", &gbRenderEverythingBarRoads, nil); - DebugMenuAddVarBool8("Debug Render", "gbRenderFadingInUnderwaterEntities", &gbRenderFadingInUnderwaterEntities, nil); DebugMenuAddVarBool8("Debug Render", "gbRenderFadingInEntities", &gbRenderFadingInEntities, nil); DebugMenuAddVarBool8("Debug Render", "gbRenderWater", &gbRenderWater, nil); DebugMenuAddVarBool8("Debug Render", "gbRenderBoats", &gbRenderBoats, nil); @@ -1052,11 +1038,12 @@ extern bool gbRenderWorld2; DebugMenuAddVarBool8("Debug Render", "gbRenderWorld0", &gbRenderWorld0, nil); DebugMenuAddVarBool8("Debug Render", "gbRenderWorld1", &gbRenderWorld1, nil); DebugMenuAddVarBool8("Debug Render", "gbRenderWorld2", &gbRenderWorld2, nil); + DebugMenuAddVarBool8("Debug Render", "gbPreviewCity", &gbPreviewCity, nil); #endif #ifdef EXTENDED_COLOURFILTER - static const char *filternames[] = { "None", "Simple", "Normal", "Mobile" }; - e = DebugMenuAddVar("Render", "Colourfilter", &CPostFX::EffectSwitch, nil, 1, CPostFX::POSTFX_OFF, CPostFX::POSTFX_MOBILE, filternames); + static const char *filternames[] = { "None", "PSP", "PS2" }; + e = DebugMenuAddVar("Render", "Colourfilter", &CPostFX::EffectSwitch, nil, 1, CPostFX::POSTFX_OFF, CPostFX::POSTFX_PS2, filternames); DebugMenuEntrySetWrap(e, true); DebugMenuAddVar("Render", "Intensity", &CPostFX::Intensity, nil, 0.05f, 0, 10.0f); DebugMenuAddVarBool8("Render", "Blur", &CPostFX::BlurOn, nil); @@ -1072,18 +1059,25 @@ extern bool gbRenderWorld2; DebugMenuAddVarBool32("Render", "MatFX env map use matcolor", &rw::MatFX::envMapUseMatColor, nil); #endif #ifdef EXTENDED_PIPELINES - static const char *vehpipenames[] = { "MatFX", "Neo" }; + static const char *worldpipenames[] = { "PSP", "PS2", "Mobile" }; + e = DebugMenuAddVar("Render", "World Rendering", &CustomPipes::WorldPipeSwitch, nil, + 1, CustomPipes::WORLDPIPE_PSP, CustomPipes::WORLDPIPE_MOBILE, worldpipenames); + DebugMenuEntrySetWrap(e, true); + static const char *vehpipenames[] = { "PSP", "PS2", "Mobile" }; e = DebugMenuAddVar("Render", "Vehicle Pipeline", &CustomPipes::VehiclePipeSwitch, nil, - 1, CustomPipes::VEHICLEPIPE_MATFX, CustomPipes::VEHICLEPIPE_NEO, vehpipenames); + 1, CustomPipes::VEHICLEPIPE_PSP, CustomPipes::VEHICLEPIPE_MOBILE, vehpipenames); DebugMenuEntrySetWrap(e, true); - DebugMenuAddVar("Render", "Neo Vehicle Shininess", &CustomPipes::VehicleShininess, nil, 0.1f, 0, 1.0f); - DebugMenuAddVar("Render", "Neo Vehicle Specularity", &CustomPipes::VehicleSpecularity, nil, 0.1f, 0, 1.0f); + DebugMenuAddVarBool8("Render", "Glass Cars cheat", &CustomPipes::gGlassCarsCheat, nil); +extern bool gbRenderDebugEnvMap; + DebugMenuAddVarBool8("Render", "Show Env map", &gbRenderDebugEnvMap, nil); +// DebugMenuAddVar("Render", "Neo Vehicle Shininess", &CustomPipes::VehicleShininess, nil, 0.1f, 0, 1.0f); +// DebugMenuAddVar("Render", "Neo Vehicle Specularity", &CustomPipes::VehicleSpecularity, nil, 0.1f, 0, 1.0f); DebugMenuAddVarBool8("Render", "Neo Ped Rim light enable", &CustomPipes::RimlightEnable, nil); DebugMenuAddVar("Render", "Mult", &CustomPipes::RimlightMult, nil, 0.1f, 0, 1.0f); - DebugMenuAddVarBool8("Render", "Neo World Lightmaps enable", &CustomPipes::LightmapEnable, nil); - DebugMenuAddVar("Render", "Mult", &CustomPipes::LightmapMult, nil, 0.1f, 0, 1.0f); - DebugMenuAddVarBool8("Render", "Neo Road Gloss enable", &CustomPipes::GlossEnable, nil); - DebugMenuAddVar("Render", "Mult", &CustomPipes::GlossMult, nil, 0.1f, 0, 1.0f); +// DebugMenuAddVarBool8("Render", "Neo World Lightmaps enable", &CustomPipes::LightmapEnable, nil); +// DebugMenuAddVar("Render", "Mult", &CustomPipes::LightmapMult, nil, 0.1f, 0, 1.0f); +// DebugMenuAddVarBool8("Render", "Neo Road Gloss enable", &CustomPipes::GlossEnable, nil); +// DebugMenuAddVar("Render", "Mult", &CustomPipes::GlossMult, nil, 0.1f, 0, 1.0f); #endif DebugMenuAddVarBool8("Debug Render", "Show Ped Paths", &gbShowPedPaths, nil); DebugMenuAddVarBool8("Debug Render", "Show Car Paths", &gbShowCarPaths, nil); @@ -1137,24 +1131,30 @@ extern bool gbRenderWorld2; #ifdef MISSION_SWITCHER DebugMenuEntry *missionEntry; static const char* missions[] = { - "Initial", "Intro", "An Old Friend", "The Party", "Back Alley Brawl", "Jury Fury", "Riot", - "Treacherous Swine", "Mall Shootout", "Guardian Angels", "Sir, Yes Sir!", "All Hands On Deck!", - "The Chase", "Phnom Penh '86", "The Fastest Boat", "Supply & Demand", "Rub Out", "Death Row", - "Four Iron", "Demolition Man", "Two Bit Hit", "No Escape?", "The Shootist", "The Driver", - "The Job", "Gun Runner", "Boomshine Saigon", "Recruitment Drive", "Dildo Dodo", "Martha's Mug Shot", - "G-spotlight", "Shakedown", "Bar Brawl", "Cop Land", "Spilling the Beans", "Hit the Courier", - "Printworks Buy", "Sunshine Autos", "Interglobal Films Buy", "Cherry Popper Icecreams Buy", - "Kaufman Cabs Buy", "Malibu Club Buy", "The Boatyard Buy", "Pole Position Club Buy", "El Swanko Casa Buy", - "Links View Apartment Buy", "Hyman Condo Buy", "Ocean Heighs Aprt. Buy", "1102 Washington Street Buy", - "Vice Point Buy", "Skumole Shack Buy", "Cap the Collector", "Keep your Friends Close...", - "Alloy Wheels of Steel", "Messing with the Man", "Hog Tied", "Stunt Boat Challenge", "Cannon Fodder", - "Naval Engagement", "Trojan Voodoo", "Juju Scramble", "Bombs Away!", "Dirty Lickin's", "Love Juice", - "Psycho Killer", "Publicity Tour", "Weapon Range", "Road Kill", "Waste the Wife", "Autocide", - "Check Out at the Check In", "Loose Ends", "V.I.P.", "Friendly Rivalry", "Cabmaggedon", "TAXI DRIVER", - "PARAMEDIC", "FIREFIGHTER", "VIGILANTE", "HOTRING", "BLOODRING", "DIRTRING", "Sunshine Autos Races", - "Distribution", "Downtown Chopper Checkpoint", "Ocean Beach Chopper Checkpoint", "Vice Point Chopper Checkpoint", - "Little Haiti Chopper Checkpoint", "Trial by Dirt", "Test Track", "PCJ Playground", "Cone Crazy", - "PIZZA BOY", "RC Raider Pickup", "RC Bandit Race", "RC Baron Race", "Checkpoint Charlie" + "initial: objects", "initial: hidden packages", "initial: car generators", "initial: pickups", "initial: unique stunt jumps", + "initial: player", "initial: general info", "initial: lods", "initial: weapons", "Home Sweet Home", "Taxi-Driver Sub-Mission", + "Paramedic Sub-Mission", "Vigilante Sub-Mission", "Karmageddon", "Firefighter Sub-Mission", "Trash Dash", "RC Triad Take-Down", + "Thrashin' RC", "Ragin' RC", "Chasin' RC", "GO GO Faggio", "Noodleboy", "Pizzaboy", "Wong Side Of The Tracks", "Bumps and Grinds: Course 1", + "Bumps and Grinds: Course 2", "Bumps and Grinds: Course 3", "Bumps and Grinds: Course 4", "Bumps and Grinds: Course 5", "Bumps and Grinds: Course 6", + "Bumps and Grinds: Course 7", "Bumps and Grinds: Course 8", "Bumps and Grinds: Course 9", "Bumps and Grinds: Course 10", "Car Salesman", "Bike Salesman", + "RACE: Low-Rider Rumble", "RACE: Deimos Dash", "RACE: Wi-Cheetah Run", "RACE: Red Light Racing", "RACE: Torrington TT", "RACE: Gangsta GP", + "Scooter Shooter", "AWOL Angel", "9mm Mayhem", "Scrapyard Challenge", "See the Sight Before your Flight", "SlashTV", "Slacker (Vincenzo)", + "Dealing Revenge (Vincenzo)", "Snuff (Vincenzo)", "Smash and Grab (Vincenzo)", "Hot Wheels (Vincenzo)", "The Portland Chainsaw Masquerade (Vincenzo)", + "The Offer (Salvatore)", "Ho Selecta! (Salvatore)", "Frighteners (Salvatore)", "Rollercoaster Ride (Salvatore)", "Contra-Banned (Salvatore)", + "Sindacco Sabotage (Salvatore)", "The Trouble with Triads (Salvatore)", "Driving Mr Leone (Salvatore)", "conversation (JD)", "Bone Voyeur! (JD)", + "Don in 60 Seconds (JD)", "A Volatile Situation (JD)", "Blow up 'Dolls' (JD)", "Salvatore's Salvation (JD)", "The Guns of Leone (JD)", + "Calm before the Storm (JD)", "The Made Man (JD)", "Snappy Dresser (Ma Cipriani)", "Big Rumble in Little China (Ma Cipriani)", "Grease Sucho (Ma Cipriani)", + "Dead Meat (Ma Cipriani)", "No Son of Mine (Ma Cipriani)", "Shop 'til you Strop (Maria)", "Taken for a Ride (Maria)", "Booby Prize (Maria)", + "Biker Heat (Maria)", "Overdose of Trouble (Maria)", "Making Toni (Salvatore)", "A Walk In The Park (Salvatore)", "Caught In The Act (Salvatore)", + "Search And Rescue (Salvatore)", "Taking The Peace (Salvatore)", "Shoot The Messenger (Salvatore)", "Sayonara Sindaccos (Leon McAffrey)", + "The Whole 9 Yardies (Leon McAffrey)", "Crazy '69' (Leon McAffrey)", "Night Of The Livid Dreads (Leon McAffrey)", "Munitions Dump (Leon McAffrey)", + "The Morgue Party Candidate (Donald Love)", "Steering The Vote (Donald Love)", "Cam-Pain (Donald Love)", "Friggin' The Riggin' (Donald Love)", + "Love & Bullets (Donald Love)", "Counterfeit Count (Donald Love)", "Love On The Rocks (Donald Love)", "L.C. Confidential (Church Confessional)", + "The Passion Of The Heist (Church Confessional)", "Karmageddon (Church Confessional)", "False Idols (Church Confessional)", "Rough Justice (Salvatore)", + "Dead Reckoning (Salvatore)", "Shogun Showdown (Salvatore)", "The Shoreside Redemption (Salvatore)", "The Sicilian Gambit (Salvatore)", + "Panlantic Land Grab (Donald Love)", "Stop the Press (Donald Love)", "Morgue Party Resurrection (Donald Love)", "No Money, Mo' Problems (Donald Love)", + "Bringing the House Down (Donald Love)", "Love on the Run (Donald Love)", "More Deadly than the Male (Toshiko Kasen)", "Cash Clash (Toshiko Kasen)", + "A Date with Death (Toshiko Kasen)", "Cash in Kazuki's Chips (Toshiko Kasen)" }; missionEntry = DebugMenuAddVar("Game", "Select mission", &nextMissionToSwitch, nil, 1, 0, ARRAY_SIZE(missions) - 1, missions); @@ -1212,7 +1212,7 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con strcat_s(re3_buff, re3_buffsize, "(Press Retry to debug the application)"); - nCode = ::MessageBoxA(nil, re3_buff, "REVC Assertion Failed!", + nCode = ::MessageBoxA(nil, re3_buff, "RELCS Assertion Failed!", MB_ABORTRETRYIGNORE|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL); if (nCode == IDABORT) @@ -1233,7 +1233,7 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con abort(); #else // TODO - printf("\nREVC ASSERT FAILED\n\tFile: %s\n\tLine: %d\n\tFunction: %s\n\tExpression: %s\n",filename,lineno,func,expr); + printf("\nRELCS ASSERT FAILED\n\tFile: %s\n\tLine: %d\n\tFunction: %s\n\tExpression: %s\n",filename,lineno,func,expr); assert(false); #endif } @@ -1287,14 +1287,14 @@ void re3_usererror(const char *format, ...) vsprintf_s(re3_buff, re3_buffsize, format, va); va_end(va); - ::MessageBoxA(nil, re3_buff, "REVC Error!", + ::MessageBoxA(nil, re3_buff, "RELCS Error!", MB_OK|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL); raise(SIGABRT); _exit(3); #else vsprintf(re3_buff, format, va); - printf("\nREVC Error!\n\t%s\n",re3_buff); + printf("\nRELCS Error!\n\t%s\n",re3_buff); assert(false); #endif } |