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-rw-r--r--src/core/Camera.cpp2
-rw-r--r--src/core/common.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index af62e180..785a9d12 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -3561,7 +3561,7 @@ CCamera::CalculateDerivedValues(void)
{
m_cameraMatrix = Invert(m_matrix);
- float hfov = DEGTORAD(CDraw::GetFOV()/2.0f);
+ float hfov = DEGTORAD(CDraw::GetScaledFOV()/2.0f);
float c = cos(hfov);
float s = sin(hfov);
diff --git a/src/core/common.h b/src/core/common.h
index ff1feb5c..196c3cd7 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -111,7 +111,7 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
#define SCREEN_WIDTH ((float)RsGlobal.width)
#define SCREEN_HEIGHT ((float)RsGlobal.height)
#define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio())
-#define SCREEN_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetFOV() * 0.5f)))
+#define SCREEN_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetScaledFOV() * 0.5f)))
// This scales from PS2 pixel coordinates to the real resolution
#define SCREEN_STRETCH_X(a) ((a) * (float) SCREEN_WIDTH / DEFAULT_SCREEN_WIDTH)