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-rw-r--r--src/entities/Ped.cpp164
1 files changed, 164 insertions, 0 deletions
diff --git a/src/entities/Ped.cpp b/src/entities/Ped.cpp
index 2d97545e..0d83ed97 100644
--- a/src/entities/Ped.cpp
+++ b/src/entities/Ped.cpp
@@ -7,3 +7,167 @@
//void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); }
WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
+
+static char ObjectiveText[34][28] = {
+ "No Obj",
+ "Wait on Foot",
+ "Flee on Foot Till Safe",
+ "Guard Spot",
+ "Guard Area",
+ "Wait in Car",
+ "Wait in Car then Getout",
+ "Kill Char on Foot",
+ "Kill Char Any Means",
+ "Flee Char on Foot Till Safe",
+ "Flee Char on Foot Always",
+ "GoTo Char on Foot",
+ "Follow Char in Formation",
+ "Leave Car",
+ "Enter Car as Passenger",
+ "Enter Car as Driver",
+ "Follow Car in Car",
+ "Fire at Obj from Vehicle",
+ "Destroy Obj",
+ "Destroy Car",
+ "GoTo Area Any Means",
+ "GoTo Area on Foot",
+ "Run to Area",
+ "GoTo Area in Car",
+ "Follow Car on Foot Woffset",
+ "Guard Attack",
+ "Set Leader",
+ "Follow Route",
+ "Solicit",
+ "Take Taxi",
+ "Catch Train",
+ "Buy IceCream",
+ "Steal Any Car",
+ "Mug Char",
+};
+
+static char StateText[56][18] = {
+ "None", // 1
+ "Idle",
+ "Look Entity",
+ "Look Heading",
+ "Wander Range",
+ "Wander Path",
+ "Seek Pos",
+ "Seek Entity",
+ "Flee Pos",
+ "Flee Entity",
+ "Pursue",
+ "Follow Path",
+ "Sniper Mode",
+ "Rocket Mode",
+ "Dummy",
+ "Pause",
+ "Attack",
+ "Fight",
+ "Face Phone",
+ "Make Call",
+ "Chat",
+ "Mug",
+ "AimGun",
+ "AI Control",
+ "Seek Car",
+ "Seek InBoat",
+ "Follow Route",
+ "C.P.R.",
+ "Solicit",
+ "Buy IceCream",
+ "Investigate",
+ "Step away",
+ "STATES_NO_AI",
+ "On Fire",
+ "Jump",
+ "Fall",
+ "GetUp",
+ "Stagger",
+ "Dive away",
+ "STATES_NO_ST",
+ "Enter Train",
+ "Exit Train",
+ "Arrest Plyr",
+ "Driving",
+ "Passenger",
+ "Taxi Passngr",
+ "Open Door",
+ "Die",
+ "Dead",
+ "CarJack",
+ "Drag fm Car",
+ "Enter Car",
+ "Steal Car",
+ "Exit Car",
+ "Hands Up",
+ "Arrested",
+};
+
+static char PersonalityTypeText[32][18] = {
+ "Player",
+ "Cop",
+ "Medic",
+ "Fireman",
+ "Gang 1",
+ "Gang 2",
+ "Gang 3",
+ "Gang 4",
+ "Gang 5",
+ "Gang 6",
+ "Gang 7",
+ "Street Guy",
+ "Suit Guy",
+ "Sensible Guy",
+ "Geek Guy",
+ "Old Guy",
+ "Tough Guy",
+ "Street Girl",
+ "Suit Girl",
+ "Sensible Girl",
+ "Geek Girl",
+ "Old Girl",
+ "Tough Girl",
+ "Tramp",
+ "Tourist",
+ "Prostitute",
+ "Criminal",
+ "Busker",
+ "Taxi Driver",
+ "Psycho",
+ "Steward",
+ "Sports Fan",
+};
+
+static char WaitStateText[21][16] = {
+ "No Wait",
+ "Traffic Lights",
+ "Pause CrossRoad",
+ "Look CrossRoad",
+ "Look Ped",
+ "Look Shop",
+ "Look Accident",
+ "FaceOff Gang",
+ "Double Back",
+ "Hit Wall",
+ "Turn 180deg",
+ "Surprised",
+ "Ped Stuck",
+ "Look About",
+ "Play Duck",
+ "Play Cower",
+ "Play Taxi",
+ "Play HandsUp",
+ "Play HandsCower",
+ "Play Chat",
+ "Finish Flee",
+};
+
+bool
+CPed::UseGroundColModel(void)
+{
+ return m_nPedState == PED_FALL ||
+ m_nPedState == PED_DIVE_AWAY ||
+ m_nPedState == PED_DIE ||
+ m_nPedState == PED_DEAD;
+}