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-rw-r--r--src/entities/Entity.cpp22
-rw-r--r--src/entities/Physical.cpp6
2 files changed, 14 insertions, 14 deletions
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index 4885d631..208e6deb 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -110,9 +110,9 @@ CEntity::CreateRwObject(void)
if(IsBuilding())
gBuildings++;
if(RwObjectGetType(m_rwObject) == rpATOMIC)
- m_matrix.AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)), false);
+ GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic *)m_rwObject)), false);
else if(RwObjectGetType(m_rwObject) == rpCLUMP)
- m_matrix.AttachRW(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)m_rwObject)), false);
+ GetMatrix().AttachRW(RwFrameGetMatrix(RpClumpGetFrame((RpClump *)m_rwObject)), false);
mi->AddRef();
}
}
@@ -123,9 +123,9 @@ CEntity::AttachToRwObject(RwObject *obj)
m_rwObject = obj;
if(m_rwObject){
if(RwObjectGetType(m_rwObject) == rpATOMIC)
- m_matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)), false);
+ GetMatrix().Attach(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic *)m_rwObject)), false);
else if(RwObjectGetType(m_rwObject) == rpCLUMP)
- m_matrix.Attach(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)m_rwObject)), false);
+ GetMatrix().Attach(RwFrameGetMatrix(RpClumpGetFrame((RpClump *)m_rwObject)), false);
CModelInfo::GetModelInfo(m_modelIndex)->AddRef();
}
}
@@ -136,7 +136,7 @@ CEntity::DetachFromRwObject(void)
if(m_rwObject)
CModelInfo::GetModelInfo(m_modelIndex)->RemoveRef();
m_rwObject = nil;
- m_matrix.Detach();
+ GetMatrix().Detach();
}
#ifdef PED_SKIN
@@ -166,7 +166,7 @@ CEntity::DeleteRwObject(void)
{
RwFrame *f;
- m_matrix.Detach();
+ GetMatrix().Detach();
if(m_rwObject){
if(RwObjectGetType(m_rwObject) == rpATOMIC){
f = RpAtomicGetFrame((RpAtomic*)m_rwObject);
@@ -193,16 +193,16 @@ CEntity::GetBoundRect(void)
CVector v;
CColModel *col = CModelInfo::GetModelInfo(m_modelIndex)->GetColModel();
- rect.ContainPoint(m_matrix * col->boundingBox.min);
- rect.ContainPoint(m_matrix * col->boundingBox.max);
+ rect.ContainPoint(GetMatrix() * col->boundingBox.min);
+ rect.ContainPoint(GetMatrix() * col->boundingBox.max);
v = col->boundingBox.min;
v.x = col->boundingBox.max.x;
- rect.ContainPoint(m_matrix * v);
+ rect.ContainPoint(GetMatrix() * v);
v = col->boundingBox.max;
v.x = col->boundingBox.min.x;
- rect.ContainPoint(m_matrix * v);
+ rect.ContainPoint(GetMatrix() * v);
return rect;
}
@@ -218,7 +218,7 @@ CEntity::GetBoundCentre(void)
void
CEntity::GetBoundCentre(CVector &out)
{
- out = m_matrix * CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingSphere.center;
+ out = GetMatrix() * CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingSphere.center;
}
float
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index ed01297e..a7e8beec 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -442,7 +442,7 @@ CPhysical::ApplyMoveForce(float jx, float jy, float jz)
void
CPhysical::ApplyTurnForce(float jx, float jy, float jz, float px, float py, float pz)
{
- CVector com = Multiply3x3(m_matrix, m_vecCentreOfMass);
+ CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
CVector turnimpulse = CrossProduct(CVector(px, py, pz)-com, CVector(jx, jy, jz));
m_vecTurnSpeed += turnimpulse*(1.0f/m_fTurnMass);
}
@@ -456,7 +456,7 @@ CPhysical::ApplyFrictionMoveForce(float jx, float jy, float jz)
void
CPhysical::ApplyFrictionTurnForce(float jx, float jy, float jz, float px, float py, float pz)
{
- CVector com = Multiply3x3(m_matrix, m_vecCentreOfMass);
+ CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
CVector turnimpulse = CrossProduct(CVector(px, py, pz)-com, CVector(jx, jy, jz));
m_vecTurnFriction += turnimpulse*(1.0f/m_fTurnMass);
}
@@ -853,7 +853,7 @@ CPhysical::ApplyCollisionAlt(CEntity *B, CColPoint &colpoint, float &impulse, CV
moveSpeed += vImpulse * (1.0f/m_fMass);
// ApplyTurnForce
- CVector com = Multiply3x3(m_matrix, m_vecCentreOfMass);
+ CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
CVector turnimpulse = CrossProduct(pointpos-com, vImpulse);
turnSpeed += turnimpulse*(1.0f/m_fTurnMass);