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-rw-r--r--src/extras/screendroplets.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/extras/screendroplets.cpp b/src/extras/screendroplets.cpp
index ac3a17b2..963b7624 100644
--- a/src/extras/screendroplets.cpp
+++ b/src/extras/screendroplets.cpp
@@ -112,14 +112,14 @@ ScreenDroplets::InitDraw(void)
openim2d_uv2();
#ifdef RW_D3D9
-#include "shaders/screenDroplet_PS.inc"
+#include "shaders/obj/screenDroplet_PS.inc"
screenDroplet_PS = rw::d3d::createPixelShader(screenDroplet_PS_cso);
#endif
#ifdef RW_GL3
using namespace rw::gl3;
{
-#include "shaders/im2d_UV2_gl.inc"
-#include "shaders/screenDroplet_fs_gl.inc"
+#include "shaders/obj/im2d_UV2_vert.inc"
+#include "shaders/obj/screenDroplet_frag.inc"
const char *vs[] = { shaderDecl, header_vert_src, im2d_UV2_vert_src, nil };
const char *fs[] = { shaderDecl, header_frag_src, screenDroplet_frag_src, nil };
screenDroplet = Shader::create(vs, fs);