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-rw-r--r--src/extras/shaders/neoGloss_vs_gl3.inc31
1 files changed, 0 insertions, 31 deletions
diff --git a/src/extras/shaders/neoGloss_vs_gl3.inc b/src/extras/shaders/neoGloss_vs_gl3.inc
deleted file mode 100644
index 4adc9cb2..00000000
--- a/src/extras/shaders/neoGloss_vs_gl3.inc
+++ /dev/null
@@ -1,31 +0,0 @@
-const char *neoGloss_vert_src =
-"uniform vec3 u_eye;\n"
-
-
-"layout(location = 0) in vec3 in_pos;\n"
-"layout(location = 1) in vec3 in_normal;\n"
-"layout(location = 2) in vec4 in_color;\n"
-"layout(location = 3) in vec2 in_tex0;\n"
-
-"out vec3 v_normal;\n"
-"out vec3 v_light;\n"
-"out vec2 v_tex0;\n"
-"out float v_fog;\n"
-
-"void\n"
-"main(void)\n"
-"{\n"
-" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n"
-" gl_Position = u_proj * u_view * Vertex;\n"
-" vec3 Normal = mat3(u_world) * in_normal;\n"
-
-" v_tex0 = in_tex0;\n"
-
-" vec3 viewVec = normalize(u_eye - Vertex.xyz);\n"
-" vec3 Light = normalize(viewVec - u_lightDirection[0].xyz);\n"
-" v_normal = 0.5*(1.0 + vec3(0.0, 0.0, 1.0)); // compress\n"
-" v_light = 0.5*(1.0 + Light); //\n"
-
-" v_fog = DoFog(gl_Position.w);\n"
-"}\n"
-;