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-rw-r--r--src/extras/shaders/neoWorldVC.frag25
1 files changed, 25 insertions, 0 deletions
diff --git a/src/extras/shaders/neoWorldVC.frag b/src/extras/shaders/neoWorldVC.frag
new file mode 100644
index 00000000..0270f305
--- /dev/null
+++ b/src/extras/shaders/neoWorldVC.frag
@@ -0,0 +1,25 @@
+uniform sampler2D tex0;
+uniform sampler2D tex1;
+
+uniform vec4 u_lightMap;
+
+in vec4 v_color;
+in vec2 v_tex0;
+in vec2 v_tex1;
+in float v_fog;
+
+out vec4 color;
+
+void
+main(void)
+{
+ vec4 t0 = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));
+ vec4 t1 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));
+
+ color = t0*v_color*(1 + u_lightMap*(t1-1));
+ color.a = v_color.a*t0.a*u_lightMap.a;
+
+ color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);
+ DoAlphaTest(color.a);
+}
+