diff options
Diffstat (limited to 'src/math')
-rw-r--r-- | src/math/Quaternion.h | 83 | ||||
-rw-r--r-- | src/math/math.cpp | 57 |
2 files changed, 140 insertions, 0 deletions
diff --git a/src/math/Quaternion.h b/src/math/Quaternion.h new file mode 100644 index 00000000..702fc72f --- /dev/null +++ b/src/math/Quaternion.h @@ -0,0 +1,83 @@ +#pragma once + +// TODO: actually implement this +class CQuaternion +{ +public: + float x, y, z, w; + CQuaternion(void) {} + CQuaternion(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) {} + + float Magnitude(void) const { return sqrt(x*x + y*y + z*z + w*w); } + float MagnitudeSqr(void) const { return x*x + y*y + z*z + w*w; } + + const CQuaternion &operator+=(CQuaternion const &right) { + x += right.x; + y += right.y; + z += right.z; + w += right.w; + return *this; + } + + const CQuaternion &operator-=(CQuaternion const &right) { + x -= right.x; + y -= right.y; + z -= right.z; + w -= right.w; + return *this; + } + + const CQuaternion &operator*=(float right) { + x *= right; + y *= right; + z *= right; + w *= right; + return *this; + } + + const CQuaternion &operator/=(float right) { + x /= right; + y /= right; + z /= right; + w /= right; + return *this; + } + + CQuaternion operator-() const { + return CQuaternion(-x, -y, -z, -w); + } + + void Slerp(const CQuaternion &q1, const CQuaternion &q2, float theta, float invSin, float t); + void Get(RwMatrix *matrix); +}; + +inline float +DotProduct(const CQuaternion &q1, const CQuaternion &q2) +{ + return q1.x*q2.x + q1.y*q2.y + q1.z*q2.z + q1.w*q2.w; +} + +inline CQuaternion operator+(const CQuaternion &left, const CQuaternion &right) +{ + return CQuaternion(left.x + right.x, left.y + right.y, left.z + right.z, left.w + right.w); +} + +inline CQuaternion operator-(const CQuaternion &left, const CQuaternion &right) +{ + return CQuaternion(left.x - right.x, left.y - right.y, left.z - right.z, left.w - right.w); +} + +inline CQuaternion operator*(const CQuaternion &left, float right) +{ + return CQuaternion(left.x * right, left.y * right, left.z * right, left.w * right); +} + +inline CQuaternion operator*(float left, const CQuaternion &right) +{ + return CQuaternion(left * right.x, left * right.y, left * right.z, left * right.w); +} + +inline CQuaternion operator/(const CQuaternion &left, float right) +{ + return CQuaternion(left.x / right, left.y / right, left.z / right, left.w / right); +} diff --git a/src/math/math.cpp b/src/math/math.cpp new file mode 100644 index 00000000..b76db4ae --- /dev/null +++ b/src/math/math.cpp @@ -0,0 +1,57 @@ +#include "common.h" +#include "patcher.h" +#include "Quaternion.h" + +// TODO: move more stuff into here + +void +CQuaternion::Slerp(const CQuaternion &q1, const CQuaternion &q2, float theta, float invSin, float t) +{ + if(theta == 0.0f) + *this = q2; + else{ + float w1, w2; + if(theta > PI/2){ + theta = PI - theta; + w1 = sin((1.0f - t) * theta) * invSin; + w2 = -sin(t * theta) * invSin; + }else{ + w1 = sin((1.0f - t) * theta) * invSin; + w2 = sin(t * theta) * invSin; + } + *this = w1*q1 + w2*q2; + } +} + +void +CQuaternion::Get(RwMatrix *matrix) +{ + float x2 = x+x; + float y2 = y+y; + float z2 = z+z; + + float x_2x = x * x2; + float x_2y = x * y2; + float x_2z = x * z2; + float y_2y = y * y2; + float y_2z = y * z2; + float z_2z = z * z2; + float w_2x = w * x2; + float w_2y = w * y2; + float w_2z = w * z2; + + matrix->right.x = 1.0f - (y_2y + z_2z); + matrix->up.x = x_2y - w_2z; + matrix->at.x = x_2z + w_2y; + matrix->right.y = x_2y + w_2z; + matrix->up.y = 1.0f - (x_2x + z_2z); + matrix->at.y = y_2z - w_2x; + matrix->right.z = x_2z - w_2y; + matrix->up.z = y_2z + w_2x; + matrix->at.z = 1.0f - (x_2x + y_2y); +} + +STARTPATCHES + InjectHook(0x4BA1C0, &CQuaternion::Slerp, PATCH_JUMP); + InjectHook(0x4BA0D0, &CQuaternion::Get, PATCH_JUMP); +ENDPATCHES |