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-rw-r--r--src/objects/Object.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp
index c5f73987..d91a0f13 100644
--- a/src/objects/Object.cpp
+++ b/src/objects/Object.cpp
@@ -91,7 +91,7 @@ CObject::ProcessControl(void)
CPhysical::ProcessControl();
if (mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)) {
bIsInWater = true;
- bIsStatic = false;
+ SetIsStatic(false);
ApplyMoveForce(impulse);
ApplyTurnForce(impulse, point);
float fTimeStep = Pow(0.97f, CTimer::GetTimeStep());
@@ -182,7 +182,7 @@ CObject::ObjectDamage(float amount)
case DAMAGE_EFFECT_SMASH_COMPLETELY:
bIsVisible = false;
bUsesCollision = false;
- bIsStatic = true;
+ SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
@@ -194,7 +194,7 @@ CObject::ObjectDamage(float amount)
else {
bIsVisible = false;
bUsesCollision = false;
- bIsStatic = true;
+ SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
@@ -203,7 +203,7 @@ CObject::ObjectDamage(float amount)
case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
- bIsStatic = true;
+ SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
@@ -226,7 +226,7 @@ CObject::ObjectDamage(float amount)
case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
- bIsStatic = true;
+ SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
@@ -249,7 +249,7 @@ CObject::ObjectDamage(float amount)
case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
- bIsStatic = true;
+ SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
@@ -274,7 +274,7 @@ CObject::ObjectDamage(float amount)
case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
- bIsStatic = true;
+ SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
@@ -314,7 +314,7 @@ CObject::Init(void)
CObjectData::SetObjectData(GetModelIndex(), *this);
m_nEndOfLifeTime = 0;
ObjectCreatedBy = GAME_OBJECT;
- bIsStatic = true;
+ SetIsStatic(true);
bIsPickup = false;
bPickupObjWithMessage = false;
bOutOfStock = false;