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-rw-r--r--src/peds/Ped.cpp4
-rw-r--r--src/peds/PedIK.cpp4
-rw-r--r--src/peds/PedIK.h4
3 files changed, 6 insertions, 6 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 54816b1c..2cd942f9 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -676,7 +676,7 @@ RemoveAllModelCB(RwObject *object, void *data)
{
RpAtomic *atomic = (RpAtomic*)object;
if (CVisibilityPlugins::GetAtomicModelInfo(atomic)) {
- RpClumpRemoveAtomic(atomic->clump, atomic);
+ RpClumpRemoveAtomic(RpAtomicGetClump(atomic), atomic);
RpAtomicDestroy(atomic);
}
return object;
@@ -902,7 +902,7 @@ static RwObject*
SetPedAtomicVisibilityCB(RwObject* object, void* data)
{
if (data == nil)
- RpAtomicSetFlags(object, 0);
+ RpAtomicSetFlags((RpAtomic*)object, 0);
return object;
}
diff --git a/src/peds/PedIK.cpp b/src/peds/PedIK.cpp
index cc4b0dd0..8e450ee6 100644
--- a/src/peds/PedIK.cpp
+++ b/src/peds/PedIK.cpp
@@ -340,7 +340,7 @@ CPedIK::RestoreLookAt(void)
}
void
-CPedIK::ExtractYawAndPitchWorld(RwMatrixTag *mat, float *yaw, float *pitch)
+CPedIK::ExtractYawAndPitchWorld(RwMatrix *mat, float *yaw, float *pitch)
{
float f = clamp(DotProduct(mat->up, CVector(0.0f, 1.0f, 0.0f)), -1.0f, 1.0f);
*yaw = Acos(f);
@@ -352,7 +352,7 @@ CPedIK::ExtractYawAndPitchWorld(RwMatrixTag *mat, float *yaw, float *pitch)
}
void
-CPedIK::ExtractYawAndPitchLocal(RwMatrixTag *mat, float *yaw, float *pitch)
+CPedIK::ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch)
{
float f = clamp(DotProduct(mat->at, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f);
*yaw = Acos(f);
diff --git a/src/peds/PedIK.h b/src/peds/PedIK.h
index df9017f3..7b82d1ac 100644
--- a/src/peds/PedIK.h
+++ b/src/peds/PedIK.h
@@ -54,8 +54,8 @@ public:
void GetComponentPosition(RwV3d *pos, uint32 node);
static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination);
void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll);
- void ExtractYawAndPitchLocal(RwMatrixTag *mat, float *yaw, float *pitch);
- void ExtractYawAndPitchWorld(RwMatrixTag *mat, float *yaw, float *pitch);
+ void ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch);
+ void ExtractYawAndPitchWorld(RwMatrix *mat, float *yaw, float *pitch);
LimbMoveStatus MoveLimb(LimbOrientation &limb, float approxPhi, float approxTheta, LimbMovementInfo &moveInfo);
bool RestoreGunPosn(void);
bool LookInDirection(float phi, float theta);