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-rw-r--r--src/render/WaterLevel.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp
index 3d33dbf6..e91aa790 100644
--- a/src/render/WaterLevel.cpp
+++ b/src/render/WaterLevel.cpp
@@ -1202,6 +1202,8 @@ CWaterLevel::RenderTransparentWater(void)
if ( !CGame::CanSeeWaterFromCurrArea() )
return;
+ PUSH_RENDERGROUP("CWaterLevel::RenderTransparentWater");
+
float fWaterDrawDist = _GetWavyDrawDist();
float fWaterDrawDistLarge = fWaterDrawDist + 90.0f;
float fWavySectorMaxRenderDistSqr = SQR(fWaterDrawDist);
@@ -1485,6 +1487,8 @@ CWaterLevel::RenderTransparentWater(void)
DefinedState();
#endif
+
+ POP_RENDERGROUP();
}
void CWaterLevel::RenderOneFlatSmallWaterPoly(float fX, float fY, float fZ, RwRGBA const &color)