diff options
Diffstat (limited to 'src/render/WaterLevel.h')
-rw-r--r-- | src/render/WaterLevel.h | 91 |
1 files changed, 90 insertions, 1 deletions
diff --git a/src/render/WaterLevel.h b/src/render/WaterLevel.h index 70a2ba97..b8ec7a4d 100644 --- a/src/render/WaterLevel.h +++ b/src/render/WaterLevel.h @@ -1,7 +1,96 @@ #pragma once +#define WATER_BLOCK_SIZE LARGE_SECTOR_SIZE +#define WATER_FINEBLOCK_SIZE HUGE_SECTOR_SIZE +#define WATER_Z_OFFSET (1.5f) + +#define MAX_SMALL_SECTORS 128 +#define MAX_LARGE_SECTORS 64 +#define MAX_HUGE_SECTORS 32 +#define MAX_EXTRAHUGE_SECTORS 16 + +#define SMALL_SECTOR_SIZE 32 +#define LARGE_SECTOR_SIZE 64 +#define HUGE_SECTOR_SIZE 128 +#define EXTRAHUGE_SECTOR_SIZE 256 + +#define WATER_START_X -2048.0f +#define WATER_END_X 2048.0f + +#define WATER_START_Y -2048.0f +#define WATER_END_Y 2048.0f + +#define WATER_WIDTH ((WATER_END_X - WATER_START_X)) +#define WATER_HEIGHT ((WATER_END_Y - WATER_START_Y)) + + +#define WATER_UNSIGN_X(x) ( (x) + (WATER_WIDTH /2) ) +#define WATER_UNSIGN_Y(y) ( (y) + (WATER_HEIGHT/2) ) +#define WATER_SIGN_X(x) ( (x) - (WATER_WIDTH /2) ) +#define WATER_SIGN_Y(y) ( (y) - (WATER_HEIGHT/2) ) + +// 32 +#define WATER_SMALL_X(x) ( WATER_UNSIGN_X(x) / MAX_SMALL_SECTORS ) +#define WATER_SMALL_Y(y) ( WATER_UNSIGN_Y(y) / MAX_SMALL_SECTORS ) +#define WATER_FROM_SMALL_SECTOR_X(x) ( ((x) - (MAX_SMALL_SECTORS/2) ) * SMALL_SECTOR_SIZE ) +#define WATER_FROM_SMALL_SECTOR_Y(y) ( ((y) - (MAX_SMALL_SECTORS/2) ) * SMALL_SECTOR_SIZE ) +#define WATER_TO_SMALL_SECTOR_X(x) ( WATER_UNSIGN_X(x) / SMALL_SECTOR_SIZE ) +#define WATER_TO_SMALL_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / SMALL_SECTOR_SIZE ) + +// 64 +#define WATER_LARGE_X(x) ( WATER_UNSIGN_X(x) / MAX_LARGE_SECTORS ) +#define WATER_LARGE_Y(y) ( WATER_UNSIGN_Y(y) / MAX_LARGE_SECTORS ) +#define WATER_FROM_LARGE_SECTOR_X(x) ( ((x) - (MAX_LARGE_SECTORS/2) ) * LARGE_SECTOR_SIZE ) +#define WATER_FROM_LARGE_SECTOR_Y(y) ( ((y) - (MAX_LARGE_SECTORS/2) ) * LARGE_SECTOR_SIZE ) +#define WATER_TO_LARGE_SECTOR_X(x) ( WATER_UNSIGN_X(x) / LARGE_SECTOR_SIZE ) +#define WATER_TO_LARGE_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / LARGE_SECTOR_SIZE ) + +// 128 +#define WATER_HUGE_X(x) ( WATER_UNSIGN_X(x) / MAX_HUGE_SECTORS ) +#define WATER_HUGE_Y(y) ( WATER_UNSIGN_Y(y) / MAX_HUGE_SECTORS ) +#define WATER_FROM_HUGE_SECTOR_X(x) ( ((x) - (MAX_HUGE_SECTORS/2) ) * HUGE_SECTOR_SIZE ) +#define WATER_FROM_HUGE_SECTOR_Y(y) ( ((y) - (MAX_HUGE_SECTORS/2) ) * HUGE_SECTOR_SIZE ) +#define WATER_TO_HUGE_SECTOR_X(x) ( WATER_UNSIGN_X(x) / HUGE_SECTOR_SIZE ) +#define WATER_TO_HUGE_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / HUGE_SECTOR_SIZE ) + +// 256 +#define WATER_EXTRAHUGE_X(x) ( WATER_UNSIGN_X(x) / MAX_EXTRAHUGE_SECTORS ) +#define WATER_EXTRAHUGE_Y(y) ( WATER_UNSIGN_Y(y) / MAX_EXTRAHUGE_SECTORS ) +#define WATER_FROM_EXTRAHUGE_SECTOR_X(x) ( ((x) - (MAX_EXTRAHUGE_SECTORS/2)) * EXTRAHUGE_SECTOR_SIZE ) +#define WATER_FROM_EXTRAHUGE_SECTOR_Y(y) ( ((y) - (MAX_EXTRAHUGE_SECTORS/2)) * EXTRAHUGE_SECTOR_SIZE ) +#define WATER_TO_EXTRAHUGE_SECTOR_X(x) ( WATER_UNSIGN_X(x) / EXTRAHUGE_SECTOR_SIZE ) +#define WATER_TO_EXTRAHUGE_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / EXTRAHUGE_SECTOR_SIZE ) + + +#define MAX_BOAT_WAKES 8 + class CWaterLevel { + static int32 ms_nNoOfWaterLevels; + static float ms_aWaterZs[48]; + static CRect ms_aWaterRects[48]; + static uint8 aWaterBlockList[WATER_BLOCK_SIZE][WATER_BLOCK_SIZE]; + static uint8 aWaterFineBlockList[WATER_FINEBLOCK_SIZE][WATER_FINEBLOCK_SIZE]; + static bool WavesCalculatedThisFrame; + static RpAtomic *ms_pWavyAtomic; + static RpGeometry *apGeomArray[MAX_BOAT_WAKES]; + static int16 nGeomUsed; + public: - static void RenderWater(void); + static void Initialise(char *pWaterDat); + static void Shutdown(); + static void CreateWavyAtomic(); + static void DestroyWavyAtomic(); + static bool GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bDontCheckZ); + static bool GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLevel); + static void RenderWater(); + static void RenderOneFlatSmallWaterPoly (float fX, float fY, float fZ, RwRGBA const &color); + static void RenderOneFlatLargeWaterPoly (float fX, float fY, float fZ, RwRGBA const &color); + static void RenderOneFlatHugeWaterPoly (float fX, float fY, float fZ, RwRGBA const &color); + static void RenderOneFlatExtraHugeWaterPoly(float fX, float fY, float fZ, RwRGBA const &color); + static void RenderOneWavySector (float fX, float fY, float fZ, RwRGBA const &color, bool bUnk = false); + static float CalcDistanceToWater(float fX, float fY); + static void RenderAndEmptyRenderBuffer(); + static void AllocateBoatWakeArray(); + static void FreeBoatWakeArray(); }; |