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-rw-r--r--src/render/Weather.cpp35
1 files changed, 35 insertions, 0 deletions
diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp
new file mode 100644
index 00000000..460deeac
--- /dev/null
+++ b/src/render/Weather.cpp
@@ -0,0 +1,35 @@
+#include "common.h"
+#include "patcher.h"
+#include "Weather.h"
+
+int32 &CWeather::SoundHandle = *(int32*)0x5FFBC4;
+
+int32 &CWeather::WeatherTypeInList = *(int32*)0x8F626C;
+int16 &CWeather::OldWeatherType = *(int16*)0x95CCEC;
+int16 &CWeather::NewWeatherType = *(int16*)0x95CC70;
+int16 &CWeather::ForcedWeatherType = *(int16*)0x95CC80;
+
+bool &CWeather::LightningFlash = *(bool*)0x95CDA3;
+bool &CWeather::LightningBurst = *(bool*)0x95CDAC;
+uint32 &CWeather::LightningStart = *(uint32*)0x8F5F84;
+uint32 &CWeather::LightningFlashLastChange = *(uint32*)0x8E2C0C;
+uint32 &CWeather::WhenToPlayLightningSound = *(uint32*)0x8F57E4;
+uint32 &CWeather::LightningDuration = *(uint32*)0x940578;
+
+float &CWeather::Foggyness = *(float*)0x885AF4;
+float &CWeather::CloudCoverage = *(float*)0x8E2818;
+float &CWeather::Wind = *(float*)0x8E2BF8;
+float &CWeather::Rain = *(float*)0x8E2BFC;
+float &CWeather::InterpolationValue = *(float*)0x8F2520;
+float &CWeather::WetRoads = *(float*)0x8F5FF8;
+float &CWeather::Rainbow = *(float*)0x940598;
+
+bool &CWeather::bScriptsForceRain = *(bool*)0x95CD7D;
+bool &CWeather::Stored_StateStored = *(bool*)0x95CDC1;
+
+WRAPPER void CWeather::RenderRainStreaks(void) { EAXJMP(0x524550); }
+
+void CWeather::ReleaseWeather()
+{
+ ForcedWeatherType = -1;
+}