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-rw-r--r--src/renderer/Fluff.h106
1 files changed, 106 insertions, 0 deletions
diff --git a/src/renderer/Fluff.h b/src/renderer/Fluff.h
new file mode 100644
index 00000000..fe3ab256
--- /dev/null
+++ b/src/renderer/Fluff.h
@@ -0,0 +1,106 @@
+#pragma once
+#include "common.h"
+#include "Vector.h"
+
+class CMovingThing
+{
+public:
+ CMovingThing *m_pNext;
+ CMovingThing *m_pPrev;
+ int16 m_nType;
+ int16 m_nHidden;
+ CVector m_vecPosn;
+ CEntity* m_pEntity;
+
+ void Update();
+ void AddToList(CMovingThing *pThing);
+ void RemoveFromList();
+ int16 SizeList();
+};
+
+#define NUMMOVINGTHINGS 128
+
+class CMovingThings
+{
+public:
+ static CMovingThing StartCloseList;
+ static CMovingThing EndCloseList;
+ static int16 Num;
+ static CMovingThing aMovingThings[NUMMOVINGTHINGS];
+
+ static void Init();
+ static void Shutdown();
+ static void Update();
+ static void Render();
+};
+
+class CScrollBar
+{
+private:
+ uint8 m_Counter;
+ const char* m_pMessage;
+ CVector m_Position;
+ uint32 m_MessageCurrentChar;
+ uint32 m_MessageLength;
+ CVector m_Size;
+ float m_fIntensity;
+ uint8 m_MessageBar[40];
+ uint8 m_Type;
+ bool m_bVisible;
+ uint8 m_uRed;
+ uint8 m_uGreen;
+ uint8 m_uBlue;
+ float m_fScale;
+
+public:
+ void SetVisibility(bool visible) { m_bVisible = visible; }
+ bool IsVisible() { return m_bVisible; }
+
+ void Init(CVector, uint8, float, float, float, uint8, uint8, uint8, float);
+ void Update();
+ void Render();
+};
+
+class CTowerClock
+{
+private:
+ CVector m_Position;
+ CVector m_Size;
+ float m_fDrawDistance;
+ float m_fScale;
+ uint8 m_uRed;
+ uint8 m_uGreen;
+ uint8 m_uBlue;
+ bool m_bVisible;
+ float m_fIntensity;
+
+public:
+ void SetVisibility(bool visible) { m_bVisible = visible; }
+ bool IsVisible() { return m_bVisible; }
+
+ void Init(CVector, float, float, uint8, uint8, uint8, float, float);
+ void Update();
+ void Render();
+};
+
+class CDigitalClock
+{
+private:
+ CVector m_Position;
+ CVector m_Size;
+ float m_fDrawDistance;
+ float m_fScale;
+ uint8 m_uRed;
+ uint8 m_uGreen;
+ uint8 m_uBlue;
+ bool m_bVisible;
+ float m_fIntensity;
+
+public:
+ void SetVisibility(bool visible) { m_bVisible = visible; }
+ bool IsVisible() { return m_bVisible; }
+
+ void Init(CVector, float, float, uint8, uint8, uint8, float, float);
+ void Update();
+ void Render();
+}; \ No newline at end of file