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-rw-r--r--src/renderer/PointLights.h50
1 files changed, 50 insertions, 0 deletions
diff --git a/src/renderer/PointLights.h b/src/renderer/PointLights.h
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+++ b/src/renderer/PointLights.h
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+#pragma once
+
+class CRegisteredPointLight
+{
+public:
+ CVector coors;
+ CVector dir;
+ float radius;
+ float red;
+ float green;
+ float blue;
+ int8 type;
+ int8 fogType;
+ bool castExtraShadows;
+};
+VALIDATE_SIZE(CRegisteredPointLight, 0x2C);
+
+class CPointLights
+{
+public:
+ static int16 NumLights;
+ static CRegisteredPointLight aLights[NUMPOINTLIGHTS];
+ static CVector aCachedMapReads[32];
+ static float aCachedMapReadResults[32];
+ static int32 NextCachedValue;
+
+ enum {
+ LIGHT_POINT,
+ LIGHT_DIRECTIONAL,
+ LIGHT_DARKEN, // no effects at all
+ // these have only fog, otherwise no difference?
+ // only used by CEntity::ProcessLightsForEntity it seems
+ // and there used together with fog type
+ LIGHT_FOGONLY_ALWAYS,
+ LIGHT_FOGONLY,
+ };
+ enum {
+ FOG_NONE,
+ FOG_NORMAL, // taken from Foggyness
+ FOG_ALWAYS
+ };
+
+ static void Init(void);
+ static void InitPerFrame(void);
+ static void AddLight(uint8 type, CVector coors, CVector dir, float radius, float red, float green, float blue, uint8 fogType, bool castExtraShadows);
+ static float GenerateLightsAffectingObject(Const CVector *objCoors);
+ static void RemoveLightsAffectingObject(void);
+ static void RenderFogEffect(void);
+ static bool ProcessVerticalLineUsingCache(CVector coors, float *groundZ);
+};