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-rw-r--r--src/renderer/WaterLevel.cpp21
1 files changed, 11 insertions, 10 deletions
diff --git a/src/renderer/WaterLevel.cpp b/src/renderer/WaterLevel.cpp
index dee60d66..1aa63697 100644
--- a/src/renderer/WaterLevel.cpp
+++ b/src/renderer/WaterLevel.cpp
@@ -374,7 +374,7 @@ CWaterLevel::CreateWavyAtomic()
{
wavyMaterial = RpMaterialCreate();
RpMaterialSetTexture(wavyMaterial, gpWaterTex);
- RwRGBA watercolor = { 255, 255, 255, 192 };
+ RwRGBA watercolor = { 255, 255, 255, 255 /*192*/ };
RpMaterialSetColor(wavyMaterial, &watercolor);
}
@@ -1176,13 +1176,13 @@ CWaterLevel::RenderWater()
if ( WavesCalculatedThisFrame )
{
RenderSeaBirds();
- RenderShipsOnHorizon();
- CParticle::HandleShipsAtHorizonStuff();
- HandleBeachToysStuff();
+ //RenderShipsOnHorizon();
+ //CParticle::HandleShipsAtHorizonStuff();
+ //HandleBeachToysStuff();
}
- if ( _bSeaLife )
- HandleSeaLifeForms();
+ //if ( _bSeaLife )
+ // HandleSeaLifeForms();
DefinedState();
}
@@ -1227,7 +1227,7 @@ CWaterLevel::RenderTransparentWater(void)
colorTrans.red = CTimeCycle::GetWaterRed();
colorTrans.green = CTimeCycle::GetWaterGreen();
colorTrans.blue = CTimeCycle::GetWaterBlue();
- colorTrans.alpha = CTimeCycle::GetWaterAlpha();
+ colorTrans.alpha = 255; //CTimeCycle::GetWaterAlpha();
TempBufferVerticesStored = 0;
TempBufferIndicesStored = 0;
@@ -1676,7 +1676,6 @@ void
CWaterLevel::RenderOneWavySector(float fX, float fY, float fZ, RwRGBA const &color, bool bDontRender)
{
CVector vecSectorPos(fX + (SMALL_SECTOR_SIZE/2), fY + (SMALL_SECTOR_SIZE/2), fZ + 2.0f);
-
if ( COcclusion::IsAABoxOccluded(vecSectorPos, SMALL_SECTOR_SIZE, SMALL_SECTOR_SIZE, 4.0f) )
return;
@@ -1815,6 +1814,7 @@ CWaterLevel::RenderWavyMask(float fX, float fY, float fZ,
int32 nCamDirX, int32 nCamDirY, RwRGBA const&color)
#endif
{
+return; // LCS
#ifndef PC_WATER
bool bRender = true;
if (m_nRenderWaterLayers != 0 && m_nRenderWaterLayers != 2 && m_nRenderWaterLayers != 3)
@@ -2531,7 +2531,7 @@ CWaterLevel::RenderBoatWakes(void)
CBoat::FillBoatList();
- float fWakeZ = 5.97f;
+ float fWakeZ = 0.0f;//5.97f;
float fWakeLifeTimeMult = 0.01f / CBoat::WAKE_LIFETIME;
for ( int32 idx = 0; idx < ARRAY_SIZE(CBoat::apFrameWakeGeneratingBoats); idx++ )
@@ -3110,6 +3110,7 @@ CWaterLevel::RenderShipsOnHorizon()
}
}
+/*
void
CWaterLevel::HandleSeaLifeForms()
{
@@ -3150,7 +3151,7 @@ CWaterLevel::HandleSeaLifeForms()
}
CWaterCreatures::UpdateAll();
-}
+}*/
void
CWaterLevel::HandleBeachToysStuff(void)