diff options
Diffstat (limited to 'src/skel/glfw/glfw.cpp')
-rw-r--r-- | src/skel/glfw/glfw.cpp | 47 |
1 files changed, 34 insertions, 13 deletions
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp index 4d41a900..7354c90a 100644 --- a/src/skel/glfw/glfw.cpp +++ b/src/skel/glfw/glfw.cpp @@ -40,6 +40,7 @@ #include "Sprite2d.h" #include "AnimViewer.h" #include "Font.h" +#include "MemoryMgr.h" #define MAX_SUBSYSTEMS (16) @@ -244,8 +245,10 @@ double psTimer(void) { struct timespec start; -#ifdef __linux__ +#if defined(CLOCK_MONOTONIC_RAW) clock_gettime(CLOCK_MONOTONIC_RAW, &start); +#elif defined(CLOCK_MONOTONIC_FAST) + clock_gettime(CLOCK_MONOTONIC_FAST, &start); #else clock_gettime(CLOCK_MONOTONIC, &start); #endif @@ -275,7 +278,11 @@ psMouseSetPos(RwV2d *pos) RwMemoryFunctions* psGetMemoryFunctions(void) { +#ifdef USE_CUSTOM_ALLOCATOR + return &memFuncs; +#else return nil; +#endif } /* @@ -382,7 +389,7 @@ psInitialize(void) InitialiseLanguage(); -#ifndef GTA3_1_1_PATCH +#if GTA_VERSION < GTA3_PC_11 FrontEndMenuManager.LoadSettings(); #endif @@ -436,7 +443,7 @@ psInitialize(void) #ifndef PS2_MENU -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 FrontEndMenuManager.LoadSettings(); #endif @@ -826,7 +833,10 @@ psSelectDevice() PSGLOBAL(fullScreen) = !FrontEndMenuManager.m_nPrefsWindowed; #endif - + +#ifdef MULTISAMPLING + RwD3D8EngineSetMultiSamplingLevels(1 << FrontEndMenuManager.m_nPrefsMSAALevel); +#endif return TRUE; } @@ -893,7 +903,7 @@ void psPostRWinit(void) RwEngineGetVideoModeInfo(&vm, GcurSelVM); glfwSetKeyCallback(PSGLOBAL(window), keypressCB); - glfwSetWindowSizeCallback(PSGLOBAL(window), resizeCB); + glfwSetFramebufferSizeCallback(PSGLOBAL(window), resizeCB); glfwSetScrollCallback(PSGLOBAL(window), scrollCB); glfwSetCursorPosCallback(PSGLOBAL(window), cursorCB); glfwSetCursorEnterCallback(PSGLOBAL(window), cursorEnterCB); @@ -1414,8 +1424,13 @@ _InputTranslateShiftKeyUpDown(RsKeyCodes *rs) { // TODO this only works in frontend(and luckily only frontend use this). Fun fact: if I get pos manually in game, glfw reports that it's > 32000 void cursorCB(GLFWwindow* window, double xpos, double ypos) { - FrontEndMenuManager.m_nMouseTempPosX = xpos; - FrontEndMenuManager.m_nMouseTempPosY = ypos; + if (!FrontEndMenuManager.m_bMenuActive) + return; + + int winw, winh; + glfwGetWindowSize(PSGLOBAL(window), &winw, &winh); + FrontEndMenuManager.m_nMouseTempPosX = xpos * (RsGlobal.maximumWidth / winw); + FrontEndMenuManager.m_nMouseTempPosY = ypos * (RsGlobal.maximumHeight / winh); } void @@ -1438,12 +1453,14 @@ WinMain(HINSTANCE instance, RwChar** argv; SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE); -#if 0 - // TODO: make this an option somewhere - AllocConsole(); - freopen("CONIN$", "r", stdin); - freopen("CONOUT$", "w", stdout); - freopen("CONOUT$", "w", stderr); +#ifndef MASTER + if (strstr(cmdLine, "-console")) + { + AllocConsole(); + freopen("CONIN$", "r", stdin); + freopen("CONOUT$", "w", stdout); + freopen("CONOUT$", "w", stderr); + } #endif #else @@ -1454,6 +1471,10 @@ main(int argc, char *argv[]) RwV2d pos; RwInt32 i; +#ifdef USE_CUSTOM_ALLOCATOR + InitMemoryMgr(); +#endif + #ifndef _WIN32 struct sigaction act; act.sa_sigaction = terminateHandler; |