summaryrefslogtreecommitdiff
path: root/src/skel/glfw/glfw.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/skel/glfw/glfw.cpp')
-rw-r--r--src/skel/glfw/glfw.cpp47
1 files changed, 34 insertions, 13 deletions
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index 4d41a900..7354c90a 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -40,6 +40,7 @@
#include "Sprite2d.h"
#include "AnimViewer.h"
#include "Font.h"
+#include "MemoryMgr.h"
#define MAX_SUBSYSTEMS (16)
@@ -244,8 +245,10 @@ double
psTimer(void)
{
struct timespec start;
-#ifdef __linux__
+#if defined(CLOCK_MONOTONIC_RAW)
clock_gettime(CLOCK_MONOTONIC_RAW, &start);
+#elif defined(CLOCK_MONOTONIC_FAST)
+ clock_gettime(CLOCK_MONOTONIC_FAST, &start);
#else
clock_gettime(CLOCK_MONOTONIC, &start);
#endif
@@ -275,7 +278,11 @@ psMouseSetPos(RwV2d *pos)
RwMemoryFunctions*
psGetMemoryFunctions(void)
{
+#ifdef USE_CUSTOM_ALLOCATOR
+ return &memFuncs;
+#else
return nil;
+#endif
}
/*
@@ -382,7 +389,7 @@ psInitialize(void)
InitialiseLanguage();
-#ifndef GTA3_1_1_PATCH
+#if GTA_VERSION < GTA3_PC_11
FrontEndMenuManager.LoadSettings();
#endif
@@ -436,7 +443,7 @@ psInitialize(void)
#ifndef PS2_MENU
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
FrontEndMenuManager.LoadSettings();
#endif
@@ -826,7 +833,10 @@ psSelectDevice()
PSGLOBAL(fullScreen) = !FrontEndMenuManager.m_nPrefsWindowed;
#endif
-
+
+#ifdef MULTISAMPLING
+ RwD3D8EngineSetMultiSamplingLevels(1 << FrontEndMenuManager.m_nPrefsMSAALevel);
+#endif
return TRUE;
}
@@ -893,7 +903,7 @@ void psPostRWinit(void)
RwEngineGetVideoModeInfo(&vm, GcurSelVM);
glfwSetKeyCallback(PSGLOBAL(window), keypressCB);
- glfwSetWindowSizeCallback(PSGLOBAL(window), resizeCB);
+ glfwSetFramebufferSizeCallback(PSGLOBAL(window), resizeCB);
glfwSetScrollCallback(PSGLOBAL(window), scrollCB);
glfwSetCursorPosCallback(PSGLOBAL(window), cursorCB);
glfwSetCursorEnterCallback(PSGLOBAL(window), cursorEnterCB);
@@ -1414,8 +1424,13 @@ _InputTranslateShiftKeyUpDown(RsKeyCodes *rs) {
// TODO this only works in frontend(and luckily only frontend use this). Fun fact: if I get pos manually in game, glfw reports that it's > 32000
void
cursorCB(GLFWwindow* window, double xpos, double ypos) {
- FrontEndMenuManager.m_nMouseTempPosX = xpos;
- FrontEndMenuManager.m_nMouseTempPosY = ypos;
+ if (!FrontEndMenuManager.m_bMenuActive)
+ return;
+
+ int winw, winh;
+ glfwGetWindowSize(PSGLOBAL(window), &winw, &winh);
+ FrontEndMenuManager.m_nMouseTempPosX = xpos * (RsGlobal.maximumWidth / winw);
+ FrontEndMenuManager.m_nMouseTempPosY = ypos * (RsGlobal.maximumHeight / winh);
}
void
@@ -1438,12 +1453,14 @@ WinMain(HINSTANCE instance,
RwChar** argv;
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE);
-#if 0
- // TODO: make this an option somewhere
- AllocConsole();
- freopen("CONIN$", "r", stdin);
- freopen("CONOUT$", "w", stdout);
- freopen("CONOUT$", "w", stderr);
+#ifndef MASTER
+ if (strstr(cmdLine, "-console"))
+ {
+ AllocConsole();
+ freopen("CONIN$", "r", stdin);
+ freopen("CONOUT$", "w", stdout);
+ freopen("CONOUT$", "w", stderr);
+ }
#endif
#else
@@ -1454,6 +1471,10 @@ main(int argc, char *argv[])
RwV2d pos;
RwInt32 i;
+#ifdef USE_CUSTOM_ALLOCATOR
+ InitMemoryMgr();
+#endif
+
#ifndef _WIN32
struct sigaction act;
act.sa_sigaction = terminateHandler;