summaryrefslogtreecommitdiff
path: root/src/skel/win/win.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/skel/win/win.cpp')
-rw-r--r--src/skel/win/win.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index c49f0ab9..639f6272 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -2380,8 +2380,8 @@ WinMain(HINSTANCE instance,
printf("Into TheGame!!!\n");
#else
- LoadingScreen(nil, nil, "loadsc0");
- // LoadingScreen(nil, nil, "loadsc0"); // duplicate
+ LoadingScreen(nil, nil, "sceelee");
+ // LoadingScreen(nil, nil, "sceelee"); // duplicate
#endif
if ( !CGame::InitialiseOnceAfterRW() )
RsGlobal.quit = TRUE;
@@ -2398,8 +2398,8 @@ WinMain(HINSTANCE instance,
#ifndef PS2_MENU
case GS_INIT_FRONTEND:
{
- LoadingScreen(nil, nil, "loadsc0");
- // LoadingScreen(nil, nil, "loadsc0"); // duplicate
+ LoadingScreen(nil, nil, "sceelee");
+ // LoadingScreen(nil, nil, "sceelee"); // duplicate
FrontEndMenuManager.m_bGameNotLoaded = true;
@@ -2560,7 +2560,7 @@ WinMain(HINSTANCE instance,
CGame::InitialiseWhenRestarting();
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
LoadSplash(GetLevelSplashScreen(CGame::currLevel));
- FrontEndMenuManager.m_bWantToLoad = false;
+ //FrontEndMenuManager.m_bWantToLoad = false;
}
else
{