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Diffstat (limited to 'src/vehicles/Automobile.cpp')
-rw-r--r--src/vehicles/Automobile.cpp9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 60f17204..a880f26d 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -252,6 +252,7 @@ CAutomobile::ProcessControl(void)
strongGrip2 = true;
}
}
+ default: break;
}
}
@@ -423,6 +424,7 @@ CAutomobile::ProcessControl(void)
m_fGasPedal = 0.0f;
m_nCarHornTimer = 0;
break;
+ default: break;
}
// what's going on here?
@@ -1259,6 +1261,7 @@ CAutomobile::PreRender(void)
m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.05f),
CVector(0.0f, 0.0f, 0.0f), nil, 0.1f);
break;
+ default: break;
}
}
}else{
@@ -1383,6 +1386,7 @@ CAutomobile::PreRender(void)
GetForward().x, GetForward().y,
&m_aWheelSkidmarkMuddy[CARWHEEL_REAR_LEFT], &m_aWheelSkidmarkBloody[CARWHEEL_REAR_LEFT]);
break;
+ default: break;
}
switch(m_aWheelState[CARWHEEL_REAR_RIGHT]){
@@ -1400,6 +1404,7 @@ CAutomobile::PreRender(void)
GetForward().x, GetForward().y,
&m_aWheelSkidmarkMuddy[CARWHEEL_REAR_RIGHT], &m_aWheelSkidmarkBloody[CARWHEEL_REAR_RIGHT]);
break;
+ default: break;
}
}
@@ -1851,7 +1856,7 @@ CAutomobile::PreRender(void)
false);
CVector pos = GetPosition() - 4.0f*GetForward();
if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK ||
- Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
+ Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) {
if(m_fBrakePedal > 0.0f)
CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f),
10.0f, 1.0f, 0.0f, 0.0f,
@@ -1860,6 +1865,7 @@ CAutomobile::PreRender(void)
CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f),
7.0f, 0.6f, 0.0f, 0.0f,
CPointLights::FOG_NONE, false);
+ }
}
}else{
// Lights off
@@ -3781,6 +3787,7 @@ CAutomobile::IsDoorReady(eDoors door)
case DOOR_FRONT_RIGHT: doorflag = CAR_DOOR_FLAG_RF; break;
case DOOR_REAR_LEFT: doorflag = CAR_DOOR_FLAG_LR; break;
case DOOR_REAR_RIGHT: doorflag = CAR_DOOR_FLAG_RR; break;
+ default: break;
}
return (doorflag & m_nGettingInFlags) == 0;
}