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-rw-r--r--src/weapons/Explosion.cpp2
-rw-r--r--src/weapons/Explosion.h2
-rw-r--r--src/weapons/ProjectileInfo.cpp4
-rw-r--r--src/weapons/ProjectileInfo.h8
-rw-r--r--src/weapons/WeaponEffects.cpp106
-rw-r--r--src/weapons/WeaponEffects.h27
6 files changed, 141 insertions, 8 deletions
diff --git a/src/weapons/Explosion.cpp b/src/weapons/Explosion.cpp
index 3d00052a..02243702 100644
--- a/src/weapons/Explosion.cpp
+++ b/src/weapons/Explosion.cpp
@@ -19,7 +19,7 @@
#include "WaterLevel.h"
#include "World.h"
-CExplosion(&gaExplosion)[NUM_EXPLOSIONS] = *(CExplosion(*)[NUM_EXPLOSIONS])*(uintptr*)0x64E208;
+CExplosion gaExplosion[NUM_EXPLOSIONS];
// these two were not initialised in original code, I'm really not sure what were they meant to be
RwRGBA colMedExpl = { 0, 0, 0, 0 };
diff --git a/src/weapons/Explosion.h b/src/weapons/Explosion.h
index 45e2d5bb..bf54328c 100644
--- a/src/weapons/Explosion.h
+++ b/src/weapons/Explosion.h
@@ -46,4 +46,4 @@ public:
static void RemoveAllExplosionsInArea(CVector pos, float radius);
};
-extern CExplosion (&gaExplosion)[NUM_EXPLOSIONS]; \ No newline at end of file
+extern CExplosion gaExplosion[NUM_EXPLOSIONS]; \ No newline at end of file
diff --git a/src/weapons/ProjectileInfo.cpp b/src/weapons/ProjectileInfo.cpp
index b33d2d62..8f04278c 100644
--- a/src/weapons/ProjectileInfo.cpp
+++ b/src/weapons/ProjectileInfo.cpp
@@ -13,8 +13,8 @@
#include "Weapon.h"
#include "World.h"
-CProjectileInfo (&gaProjectileInfo)[NUM_PROJECTILES] = *(CProjectileInfo(*)[NUM_PROJECTILES])*(uintptr*)0x64ED50;
-CProjectile* (&CProjectileInfo::ms_apProjectile)[NUM_PROJECTILES] = *(CProjectile*(*)[NUM_PROJECTILES])*(uintptr*)0x87C748;
+CProjectileInfo gaProjectileInfo[NUM_PROJECTILES];
+CProjectile *CProjectileInfo::ms_apProjectile[NUM_PROJECTILES];
void
CProjectileInfo::Initialise()
diff --git a/src/weapons/ProjectileInfo.h b/src/weapons/ProjectileInfo.h
index a4ea369a..b88322f9 100644
--- a/src/weapons/ProjectileInfo.h
+++ b/src/weapons/ProjectileInfo.h
@@ -9,14 +9,14 @@ class CProjectileInfo
{
public:
eWeaponType m_eWeaponType;
- CEntity* m_pSource;
+ CEntity *m_pSource;
uint32 m_nExplosionTime;
bool m_bInUse;
CVector m_vecPos;
public:
- static CProjectileInfo* GetProjectileInfo(int32 id);
- static CProjectile* (&ms_apProjectile)[NUM_PROJECTILES];
+ static CProjectileInfo *GetProjectileInfo(int32 id);
+ static CProjectile *ms_apProjectile[NUM_PROJECTILES];
static void Initialise();
static void Shutdown();
@@ -29,4 +29,4 @@ public:
static bool IsProjectileInRange(float x1, float x2, float y1, float y2, float z1, float z2, bool remove);
};
-extern CProjectileInfo (&gaProjectileInfo)[NUM_PROJECTILES]; \ No newline at end of file
+extern CProjectileInfo gaProjectileInfo[NUM_PROJECTILES]; \ No newline at end of file
diff --git a/src/weapons/WeaponEffects.cpp b/src/weapons/WeaponEffects.cpp
new file mode 100644
index 00000000..2ed9e662
--- /dev/null
+++ b/src/weapons/WeaponEffects.cpp
@@ -0,0 +1,106 @@
+#include "common.h"
+#include "patcher.h"
+#include "WeaponEffects.h"
+#include "TxdStore.h"
+#include "Sprite.h"
+
+RwTexture *gpCrossHairTex;
+RwRaster *gpCrossHairRaster;
+
+CWeaponEffects gCrossHair;
+
+CWeaponEffects::CWeaponEffects()
+{
+
+}
+
+CWeaponEffects::~CWeaponEffects()
+{
+
+}
+
+void
+CWeaponEffects::Init(void)
+{
+ gCrossHair.m_bActive = false;
+ gCrossHair.m_vecPos = CVector(0.0f, 0.0f, 0.0f);
+ gCrossHair.m_nRed = 0;
+ gCrossHair.m_nGreen = 0;
+ gCrossHair.m_nBlue = 0;
+ gCrossHair.m_nAlpha = 255;
+ gCrossHair.m_fSize = 1.0f;
+ gCrossHair.m_fRotation = 0.0f;
+
+
+ CTxdStore::PushCurrentTxd();
+ int32 slot = CTxdStore::FindTxdSlot("particle");
+ CTxdStore::SetCurrentTxd(slot);
+
+ gpCrossHairTex = RwTextureRead("crosshair", nil);
+ gpCrossHairRaster = RwTextureGetRaster(gpCrossHairTex);
+
+ CTxdStore::PopCurrentTxd();
+}
+
+void
+CWeaponEffects::Shutdown(void)
+{
+ RwTextureDestroy(gpCrossHairTex);
+}
+
+void
+CWeaponEffects::MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint8 alpha, float size)
+{
+ gCrossHair.m_bActive = true;
+ gCrossHair.m_vecPos = pos;
+ gCrossHair.m_nRed = red;
+ gCrossHair.m_nGreen = green;
+ gCrossHair.m_nBlue = blue;
+ gCrossHair.m_nAlpha = alpha;
+ gCrossHair.m_fSize = size;
+}
+
+void
+CWeaponEffects::ClearCrossHair(void)
+{
+ gCrossHair.m_bActive = false;
+}
+
+void
+CWeaponEffects::Render(void)
+{
+ if ( gCrossHair.m_bActive )
+ {
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpCrossHairRaster);
+
+ RwV3d pos;
+ float w, h;
+ if ( CSprite::CalcScreenCoors(gCrossHair.m_vecPos, &pos, &w, &h, true) )
+ {
+ float recipz = 1.0f / pos.z;
+ CSprite::RenderOneXLUSprite(pos.x, pos.y, pos.z,
+ gCrossHair.m_fSize * w, gCrossHair.m_fSize * h,
+ gCrossHair.m_nRed, gCrossHair.m_nGreen, gCrossHair.m_nBlue, 255,
+ recipz, 255);
+ }
+
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
+ }
+}
+
+STARTPATCHES
+ //InjectHook(0x564C40, CWeaponEffects::CWeaponEffects, PATCH_JUMP);
+ //InjectHook(0x564C50, CWeaponEffects::~CWeaponEffects, PATCH_JUMP);
+ InjectHook(0x564C60, CWeaponEffects::Init, PATCH_JUMP);
+ InjectHook(0x564CF0, CWeaponEffects::Shutdown, PATCH_JUMP);
+ InjectHook(0x564D00, CWeaponEffects::MarkTarget, PATCH_JUMP);
+ InjectHook(0x564D60, CWeaponEffects::ClearCrossHair, PATCH_JUMP);
+ InjectHook(0x564D70, CWeaponEffects::Render, PATCH_JUMP);
+ENDPATCHES \ No newline at end of file
diff --git a/src/weapons/WeaponEffects.h b/src/weapons/WeaponEffects.h
new file mode 100644
index 00000000..31c5a309
--- /dev/null
+++ b/src/weapons/WeaponEffects.h
@@ -0,0 +1,27 @@
+#pragma once
+
+class CWeaponEffects
+{
+public:
+ bool m_bActive;
+ char _pad[3];
+ CVector m_vecPos;
+ uint8 m_nRed;
+ uint8 m_nGreen;
+ uint8 m_nBlue;
+ uint8 m_nAlpha;
+ float m_fSize;
+ float m_fRotation;
+
+public:
+ CWeaponEffects();
+ ~CWeaponEffects();
+
+ static void Init(void);
+ static void Shutdown(void);
+ static void MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint8 alpha, float size);
+ static void ClearCrossHair(void);
+ static void Render(void);
+};
+
+VALIDATE_SIZE(CWeaponEffects, 0x1C); \ No newline at end of file