Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-29 | Fix Squalo render out poly | Sergeanur | |
2021-08-29 | Audio: fixing bugs, fixing types, making code more accurate to original | Sergeanur | |
2021-08-28 | fix | Nikolay | |
2021-08-26 | fix debug teleport | Nikolay Korolev | |
2021-08-26 | Merge remote-tracking branch 'upstream/miami' into miami | Nikolay Korolev | |
2021-08-26 | fixed debug teleport | Nikolay Korolev | |
2021-08-26 | Fix acceleration sound on exiting the vehicle | Sergeanur | |
2021-08-26 | Fix reflections with audio time scale | Sergeanur | |
2021-08-26 | keep noinline only for broken vs versions | Nikolay Korolev | |
2021-08-25 | Refactor cPedComments | Sergeanur | |
2021-08-25 | Audio: refactoring, type fixes, renaming cAudioManager fields | Sergeanur | |
2021-08-24 | Audio: fix PS2 ifdefs | Sergeanur | |
2021-08-24 | Merge branch 'master' into miami | Sergeanur | |
# Conflicts: # .github/workflows/build-switch.yml # .vscode/settings.json # CMakeLists.txt # README.md # cmake/nx/NXFunctions.cmake # gamefiles/TEXT/american.gxt # gamefiles/TEXT/french.gxt # gamefiles/TEXT/german.gxt # gamefiles/TEXT/italian.gxt # gamefiles/TEXT/polish.gxt # gamefiles/TEXT/russian.gxt # gamefiles/TEXT/spanish.gxt # gamefiles/models/frontend_nsw.txd # gamefiles/models/nswbtns.txd # res/images/logo.svg # res/images/logo_1024.png # res/images/logo_256.jpg # src/CMakeLists.txt # src/audio/AudioCollision.cpp # src/audio/AudioLogic.cpp # src/audio/AudioManager.cpp # src/audio/AudioManager.h # src/audio/MusicManager.cpp # src/audio/PolRadio.cpp # src/audio/PolRadio.h # src/audio/sampman_miles.cpp # src/audio/sampman_oal.cpp # src/control/CarCtrl.cpp # src/core/ControllerConfig.cpp # src/core/Frontend.cpp # src/core/Frontend.h # src/core/MenuScreens.cpp # src/core/MenuScreensCustom.cpp # src/core/common.h # src/core/config.h # src/peds/Ped.cpp # src/peds/PedAI.cpp # src/peds/PedFight.cpp # src/peds/PlayerPed.cpp # src/peds/PlayerPed.h # src/skel/crossplatform.cpp # src/skel/glfw/glfw.cpp # src/weapons/Weapon.cpp # utils/gxt/polish.txt # utils/gxt/russian.txt | |||
2021-08-24 | Audio enhancements: | Sergeanur | |
* redo high fps fix * make releasing vehicle sounds attach to entities * fix bug with reusing audio entity that is still being used * use time scale to modify sound speed | |||
2021-08-24 | Audio enhancements: | Sergeanur | |
* redo high fps fix * make releasing vehicle sounds attach to entities * fix bug with reusing audio entity that is still being used * use time scale to modify sound speed | |||
2021-08-23 | Adjust plane free cam values for sparks to be visible in Dodo | erorcun | |
2021-08-23 | Make ped comments update position and volume + fix cPedComments::Process | Sergeanur | |
2021-08-23 | Make ped comments update position and volume | Sergeanur | |
2021-08-22 | Add forgotten bit from X11 detection | erorcun | |
2021-08-22 | Cam: Fix can't look to right on BEHINDCAR | erorcun | |
2021-08-22 | PedIK: fix fix | erorcun | |
2021-08-22 | Add forgotten bit from X11 detection | erorcun | |
2021-08-21 | Fix an original bug about entering boat sometimes takes 2 key press | erorcun | |
2021-08-21 | Fix map teleport Z coordinate | erorcun | |
2021-08-21 | Fix a bug about switching to previous weapon unintendedly | erorcun | |
2021-08-21 | VC bits | erorcun | |
2021-08-21 | Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* ↵ | Sergeanur | |
vision) | |||
2021-08-21 | Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* ↵ | Sergeanur | |
vision) | |||
2021-08-21 | Audio: bits of PS2 code | Sergeanur | |
2021-08-20 | Auto switch to remote grenade after detonator | erorcun | |
2021-08-20 | Fix some auto-aim problems | erorcun | |
2021-08-20 | fix | Nikolay Korolev | |
2021-08-20 | fix | Nikolay Korolev | |
2021-08-20 | small refactoring | Nikolay Korolev | |
2021-08-20 | small refactoring | Nikolay Korolev | |
2021-08-20 | Rename unknown audio field | Sergeanur | |
2021-08-20 | Audio refactoring: | Sergeanur | |
* renamed tSound fields, added descriptions for each field * getting rid of term 'intensity' in favour of 'max distance' * renamed two cAudioManager fields * fix volume not being reduced for stopping sounds that are looped | |||
2021-08-20 | A few small audio changes | Sergeanur | |
2021-08-20 | Audio refactoring: | Sergeanur | |
* renamed tSound fields, added descriptions for each field * getting rid of term 'intensity' in favour of 'max distance' * renamed two cAudioManager fields * fix volume not being reduced for stopping sounds that are looped * reverse a few PS2 bits | |||
2021-08-20 | CAutomobile fixes | aap | |
2021-08-20 | CAutomobile fixes | aap | |
2021-08-19 | update librw | withmorten | |
2021-08-19 | update librw | withmorten | |
2021-08-19 | Fix police yelling from empty or destroyed boats | Sergeanur | |
2021-08-19 | Add AUDIO_REVERB define | Sergeanur | |
2021-08-19 | Audio: ifdef more things that aren't on ps2 | Sergeanur | |
2021-08-18 | Audio: ifdef more things that aren't on ps2 | Sergeanur | |
2021-08-18 | Fix acceleration sound playing when exiting the vehicle, code fixes in ↵ | Sergeanur | |
ProcessPlayersVehicleEngine | |||
2021-08-18 | Fix acceleration sound playing when exiting the vehicle | Sergeanur | |
2021-08-18 | Possible fix of ProcessVehicleOneShots crash | Sergeanur | |