Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-12-08 | Add NUM_LEVELS | Sergeanur | |
2020-12-08 | GenerateOneRandomCar cleanup | Sergeanur | |
2020-12-08 | Fix CRecordDataForChase::ShouldThisPadBeLeftAlone | Sergeanur | |
2020-12-08 | Fix wrong define | Sergeanur | |
2020-12-07 | Fixing the Ghost vehicle name. | IlDucci | |
2020-12-07 | Restored the original ordering of Spanish.txt. | IlDucci | |
2020-12-07 | Major editing and proofread of the official Spanish translation | IlDucci | |
Alright, this is the big mother update. This commit includes a ton of changes and fixes to the original Spanish translation. Some have been taken from the iOS version (which was just a cleanup), others were done by myself. I've reorganized the entire file per missions and sections just so I could know where I was looking at. There's too much changes to list them, so here's the short version: - Retranslated and naturalized a lot of overly literal translations. - Fixed some uppercasing and lowercasing issues in the menus. - Shortened some subtitle translations that appear in a very short span of time so they are readable by the player. - This translation is European Spanish based, just like the original one and following Rockstar's policy up until GTAV. However, I tried to "neutralize" characters that are Latino American (El Burro, Catalina, Miguel, the Colombians...). If someone wants to do a fully Neutral Spanish translation, it should use a new file instead of overwriting this one in a translation war. | |||
2020-12-07 | Removing iOS strings as requested. | IlDucci | |
2020-12-07 | Spanish translation: adding new re3 strings. | IlDucci | |
2020-12-06 | crossplatform is needed for casepath on non-Windows systems | Anonymous Maarten | |
2020-12-06 | inttypes.h is part of the C++ standard, so prefix it | Anonymous Maarten | |
2020-12-06 | fixed parenthesis | Nikolay | |
2020-12-05 | fixed ANCHOR_BOAT | Nikolay | |
2020-12-05 | fix pMemoryTop | aap | |
2020-12-04 | typo | aap | |
2020-12-04 | bit more GTA_VERSION and GTA_PS2 | aap | |
2020-12-03 | Merge branch 'master' of github.com:GTAmodding/re3 | aap | |
2020-12-03 | forgot some junk | aap | |
2020-12-03 | Fix discord invite | shfil | |
2020-12-03 | forgot to wrap in FIX_BUGS | aap | |
2020-12-03 | kludge to prevent dodo unique jumps | aap | |
2020-12-03 | more PS2 stuff; memory movement done | aap | |
2020-12-03 | little fixes for animviewer | aap | |
2020-12-02 | bla | aap | |
2020-12-02 | rpDefaultGeometryInstance | aap | |
2020-12-02 | Merge branch 'master' of github.com:GTAmodding/re3 | aap | |
2020-12-02 | better cam lod dist fix | aap | |
2020-12-02 | fast fix | Nikolay Korolev | |
2020-12-02 | added GTA_SCENE_EDIT | Nikolay Korolev | |
2020-12-02 | Merge remote-tracking branch 'upstream/master' | Nikolay Korolev | |
2020-12-01 | Remove ifndef GTA_PS2 around replays | Sergeanur | |
2020-12-01 | TexturePools | Sergeanur | |
2020-12-01 | Removing iOS strings as requested. | IlDucci | |
2020-12-01 | Spanish translation: adding new re3 strings. | IlDucci | |
2020-12-01 | Add GTA_REPLAY | Sergeanur | |
2020-12-01 | some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet) | aap | |
2020-12-01 | fix cam-fix | aap | |
2020-12-01 | Merge pull request #854 from Nick007J/master | aap | |
small garages + templates revision | |||
2020-12-01 | cam stuff | aap | |
2020-12-01 | Merge pull request #856 from ZLau92/patch-2 | aap | |
Update Camera.cpp - Vehicle spawning on ultrawide aspect ratios | |||
2020-12-01 | Merge pull request #846 from withmorten/ini | erorcun | |
add -console cmdline arg instead of #if 0/1 | |||
2020-11-30 | Update Camera.cpp | Zach Charo | |
camdist multiplier is consitently between 1 and 1.4 on 16:9 aspect ratio On ultrawide, the cam dist multiplier jumps to anywhere between 2 and 3 The preferred distance generator for car objects is the cam dist multiplier * 120. Which puts cars that it's trying to generate outside of the allowed gen/draw distance for new car objects when on ultrawide. This means no new cars can spawn. This change caps the scaling for the generation distance a bit above what it would be for 16:9 and does not affect the LOD multiplier. | |||
2020-12-01 | some more GTA_VERSION | aap | |
2020-12-01 | Merge remote-tracking branch 'upstream/master' | Nikolay Korolev | |
2020-11-30 | added a few registered pointers and memory debug | aap | |
2020-11-30 | Merge pull request #850 from aap/master | aap | |
GTA_VERSION define and some config.h cleanup | |||
2020-11-30 | Merge remote-tracking branch 'upstream/master' | Nikolay Korolev | |
2020-11-30 | small garages revision + small template stuff | Nikolay Korolev | |
2020-11-29 | GTA_VERSION define and some config.h cleanup | aap | |
2020-11-29 | add debug script hotkey | aap | |