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2021-08-08Revert "small fix"Nikolay Korolev
This reverts commit bd9658443381d91dd0bb1ded544617f2f0e3f1e0.
2021-08-08small fixNikolay Korolev
2021-08-08small fixNikolay Korolev
2021-08-08small refactoringNikolay Korolev
2021-08-08fixed tabNikolay Korolev
2021-08-04CVehicle fixes and cleanupaap
2021-08-02CPhysical fixes and cleanupaap
2021-08-02Merge pull request #1268 from Nick007J/masterSergeanur
move debug stuff to a separate file
2021-08-02Fix waypoint disappearing after each saveSergeanur
2021-08-01syncNikolay Korolev
2021-08-01move debug script stuff to a separate fileNikolay Korolev
2021-07-31Fix radio scroll when player controls disablederorcun
2021-07-31Merge pull request #1251 from Sergeanur/HigherDrawDistSergeanur
Make cars and peds to not despawn when you look away
2021-07-31Merge pull request #1248 from davicr/radar-cutscene-bugfixSergeanur
Fix blip rendering during scripted sequences
2021-07-29CVisibilityPlugins and CRenderer fixesaap
2021-07-29Reverse unused audio functions from mobileSergeanur
2021-07-28Fix commentsSergeanur
2021-07-27One more type fixSergeanur
2021-07-27Type fixSergeanur
2021-07-27cAudioManager::GetCollisionOneShotRatio cleanupSergeanur
2021-07-27Merge pull request #1257 from Nopey/fixbugs_pedgaplisterorcun
Fix bug triggering gnNumTempPedList assertion
2021-07-27Remove static_assert from previous commitMagnus Larsen
2021-07-26Allow sector ped count to exceed gap-list sizeMagnus Larsen
This solves the gnNumTempPedList assertion. To prove this works, change gapTempPedList's length to 12, and visit the Triad's basketball court.
2021-07-26fixwithmorten
2021-07-26Remove deceiving commentSergeanur
2021-07-26Fix smooth spray when shooting with colt or usi while using PC controlsSergeanur
2021-07-26Fix ridiculously accurate bullets when you shoot behind with enabled free cameraSergeanur
2021-07-26Make cars and peds to not despawn when you look awaySergeanur
2021-07-26FixSergeanur
2021-07-26Audio changes:Sergeanur
- Reorder AudioCollision.cpp functions into original order - Add missing cAudioCollision::Reset() - Move cAudioCollision ctor into .h (like original) - Fix argument types for ped comment functions and more - Fix wrong names of ped comment functions - Fix incorrect ped comments - Remove getters - Reorder declarations of cAudioManager - Wrap PC only functions around ifdef - Add cAudioManager methods from PS2 and mobile
2021-07-24syncNikolay Korolev
2021-07-22Fix aiming with flamethrower with PC controlsSergeanur
2021-07-22Properly fix blip rendering during scripted sequencesDavi
Changes conditionals from "DrawBlips" and "ShowRadarTrace", "ShowRadarTraceWithHeight" to allow blips to be rendered during scripted sequences when "MENU_MAP" is enabled.
2021-07-22Fixes from miamiSergeanur
2021-07-19fix garbage data written in garage save blockwithmorten
2021-07-18render -> renderer (original name)Sergeanur
2021-07-15Merge pull request #1217 from Nopey/masterwithmorten
Fix debug script loader crashing missions
2021-07-15Make PS2 VB files work together with PC audio filesSergeanur
2021-07-15Remove stupid castSergeanur
2021-07-13Merge pull request #1236 from Nopey/fix_nearPedserorcun
Fix NearPed count going negative
2021-07-12Fix NearPed count going negativeMagnus Larsen
2021-07-13Use svcGetInfo definitions from libnxAdrian Graber
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2021-07-13Save current usable memory for Switch applicationAdrian Graber
2021-07-13Finish cmake stuff for Switch buildAdrian Graber
* SDL2 for OpenAL not needed anymore * Add re3_platform_target function and use that instead of manually building NRO
2021-07-13Move assets to dedicated folder and redefine GLFW mappings for SwitchAdrian Graber
2021-07-13Add Switch controller asset and configurationAdrian Graber
* Add GXT string for the Nintendo Switch Controller * Add frontend and button textures for Nintendo Switch controllers * Fix wrong #ifndef when hiding screen resolution option on GTA_HANDHELD
2021-07-13Fix WINDOWS -> WIN32 on cmakeAdrian Graber
2021-07-13cmake: fix OpenAL on Switch + using X11 on LinuxAnonymous Maarten
2021-07-13Replace GTA_SWITCH macro and use GAMEPAD_MENUAdrian Graber
* Replace GTA_SWITCH macro with __SWITCH__ for platform specific stuff and GTA_HANDHELD for the rest (which could be used by other ports) * Use GAMEPAD_MENU on GTA_HANDHELD, which will replace the usual controller setup (which contains some useless features for handhelds) * Fix some identation inconsistencies * Disable PC_PLAYER_CONTROLS on GTA_HANDHELD builds
2021-07-13Add platform specific functions for glfw vibrationAdrian Graber
With implementation for Switch vibration through libnx hid/pad API