Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-08 | Revert "small fix" | Nikolay Korolev | |
This reverts commit bd9658443381d91dd0bb1ded544617f2f0e3f1e0. | |||
2021-08-08 | small fix | Nikolay Korolev | |
2021-08-08 | small fix | Nikolay Korolev | |
2021-08-08 | small refactoring | Nikolay Korolev | |
2021-08-08 | fixed tab | Nikolay Korolev | |
2021-08-04 | CVehicle fixes and cleanup | aap | |
2021-08-02 | CPhysical fixes and cleanup | aap | |
2021-08-02 | Merge pull request #1268 from Nick007J/master | Sergeanur | |
move debug stuff to a separate file | |||
2021-08-02 | Fix waypoint disappearing after each save | Sergeanur | |
2021-08-01 | sync | Nikolay Korolev | |
2021-08-01 | move debug script stuff to a separate file | Nikolay Korolev | |
2021-07-31 | Fix radio scroll when player controls disabled | erorcun | |
2021-07-31 | Merge pull request #1251 from Sergeanur/HigherDrawDist | Sergeanur | |
Make cars and peds to not despawn when you look away | |||
2021-07-31 | Merge pull request #1248 from davicr/radar-cutscene-bugfix | Sergeanur | |
Fix blip rendering during scripted sequences | |||
2021-07-29 | CVisibilityPlugins and CRenderer fixes | aap | |
2021-07-29 | Reverse unused audio functions from mobile | Sergeanur | |
2021-07-28 | Fix comments | Sergeanur | |
2021-07-27 | One more type fix | Sergeanur | |
2021-07-27 | Type fix | Sergeanur | |
2021-07-27 | cAudioManager::GetCollisionOneShotRatio cleanup | Sergeanur | |
2021-07-27 | Merge pull request #1257 from Nopey/fixbugs_pedgaplist | erorcun | |
Fix bug triggering gnNumTempPedList assertion | |||
2021-07-27 | Remove static_assert from previous commit | Magnus Larsen | |
2021-07-26 | Allow sector ped count to exceed gap-list size | Magnus Larsen | |
This solves the gnNumTempPedList assertion. To prove this works, change gapTempPedList's length to 12, and visit the Triad's basketball court. | |||
2021-07-26 | fix | withmorten | |
2021-07-26 | Remove deceiving comment | Sergeanur | |
2021-07-26 | Fix smooth spray when shooting with colt or usi while using PC controls | Sergeanur | |
2021-07-26 | Fix ridiculously accurate bullets when you shoot behind with enabled free camera | Sergeanur | |
2021-07-26 | Make cars and peds to not despawn when you look away | Sergeanur | |
2021-07-26 | Fix | Sergeanur | |
2021-07-26 | Audio changes: | Sergeanur | |
- Reorder AudioCollision.cpp functions into original order - Add missing cAudioCollision::Reset() - Move cAudioCollision ctor into .h (like original) - Fix argument types for ped comment functions and more - Fix wrong names of ped comment functions - Fix incorrect ped comments - Remove getters - Reorder declarations of cAudioManager - Wrap PC only functions around ifdef - Add cAudioManager methods from PS2 and mobile | |||
2021-07-24 | sync | Nikolay Korolev | |
2021-07-22 | Fix aiming with flamethrower with PC controls | Sergeanur | |
2021-07-22 | Properly fix blip rendering during scripted sequences | Davi | |
Changes conditionals from "DrawBlips" and "ShowRadarTrace", "ShowRadarTraceWithHeight" to allow blips to be rendered during scripted sequences when "MENU_MAP" is enabled. | |||
2021-07-22 | Fixes from miami | Sergeanur | |
2021-07-19 | fix garbage data written in garage save block | withmorten | |
2021-07-18 | render -> renderer (original name) | Sergeanur | |
2021-07-15 | Merge pull request #1217 from Nopey/master | withmorten | |
Fix debug script loader crashing missions | |||
2021-07-15 | Make PS2 VB files work together with PC audio files | Sergeanur | |
2021-07-15 | Remove stupid cast | Sergeanur | |
2021-07-13 | Merge pull request #1236 from Nopey/fix_nearPeds | erorcun | |
Fix NearPed count going negative | |||
2021-07-12 | Fix NearPed count going negative | Magnus Larsen | |
2021-07-13 | Use svcGetInfo definitions from libnx | Adrian Graber | |
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com> | |||
2021-07-13 | Save current usable memory for Switch application | Adrian Graber | |
2021-07-13 | Finish cmake stuff for Switch build | Adrian Graber | |
* SDL2 for OpenAL not needed anymore * Add re3_platform_target function and use that instead of manually building NRO | |||
2021-07-13 | Move assets to dedicated folder and redefine GLFW mappings for Switch | Adrian Graber | |
2021-07-13 | Add Switch controller asset and configuration | Adrian Graber | |
* Add GXT string for the Nintendo Switch Controller * Add frontend and button textures for Nintendo Switch controllers * Fix wrong #ifndef when hiding screen resolution option on GTA_HANDHELD | |||
2021-07-13 | Fix WINDOWS -> WIN32 on cmake | Adrian Graber | |
2021-07-13 | cmake: fix OpenAL on Switch + using X11 on Linux | Anonymous Maarten | |
2021-07-13 | Replace GTA_SWITCH macro and use GAMEPAD_MENU | Adrian Graber | |
* Replace GTA_SWITCH macro with __SWITCH__ for platform specific stuff and GTA_HANDHELD for the rest (which could be used by other ports) * Use GAMEPAD_MENU on GTA_HANDHELD, which will replace the usual controller setup (which contains some useless features for handhelds) * Fix some identation inconsistencies * Disable PC_PLAYER_CONTROLS on GTA_HANDHELD builds | |||
2021-07-13 | Add platform specific functions for glfw vibration | Adrian Graber | |
With implementation for Switch vibration through libnx hid/pad API |