Age | Commit message (Collapse) | Author |
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neo screen droplets
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# Conflicts:
# premake5.lua
# src/CMakeLists.txt
# src/collision/Collision.cpp
# src/core/Collision.h
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enable static runtime for all windows builds; fast floating point for x86/x64 builds; no sized dealloc for windows builds
# Conflicts:
# premake5.lua
# src/core/config.h
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# Conflicts:
# premake5.lua
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# Conflicts:
# gamefiles/TEXT/american.gxt
# premake5.lua
# src/audio/MusicManager.cpp
# src/control/Darkel.cpp
# src/control/Script.cpp
# src/core/FileLoader.cpp
# src/core/Frontend.cpp
# src/core/Game.cpp
# src/core/Streaming.cpp
# src/core/config.h
# src/core/re3.cpp
# src/extras/frontendoption.cpp
# src/extras/frontendoption.h
# src/render/Hud.cpp
# src/skel/glfw/glfw.cpp
# src/vehicles/CarGen.cpp
# src/vehicles/Vehicle.cpp
# src/weapons/WeaponInfo.cpp
# utils/gxt/american.txt
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Fixes xcode4 project from Premake getting the wrong target (for now).
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This should support ARM64 and x86-64.
-target flag based on information from
https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary#3618377.
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Fixes xcode4 project from Premake getting the wrong target (for now).
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This should support ARM64 and x86-64.
-target flag based on information from
https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary#3618377.
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# Conflicts:
# premake5.lua
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# Conflicts:
# librw
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# Conflicts:
# premake5.lua
# src/render/Coronas.cpp
# src/render/Timecycle.cpp
# src/render/Timecycle.h
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# Conflicts:
# premake5.lua
# sdk/rwsdk/include/d3d8/baaplylt.c
# sdk/rwsdk/include/d3d8/rpstereo.h
# sdk/rwsdk/include/d3d8/rpstereo.rpe
# sdk/rwsdk/include/d3d8/rtintel.h
# sdk/rwsdk/include/d3d8/rtintel.rpe
# src/audio/oal/stream.cpp
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OPUS support for OpenAL
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# Conflicts:
# src/audio/AudioLogic.cpp
# src/control/Garages.cpp
# src/core/SurfaceTable.cpp
# src/core/SurfaceTable.h
# src/core/World.cpp
# src/core/main.cpp
# src/modelinfo/PedModelInfo.cpp
# src/peds/Ped.cpp
# src/render/Timecycle.cpp
# src/vehicles/Automobile.cpp
# src/vehicles/Automobile.h
# src/vehicles/Heli.cpp
# src/vehicles/Vehicle.cpp
# src/weapons/Weapon.cpp
# src/weapons/WeaponInfo.h
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# Conflicts:
# eax/eax.h
# premake5.lua
# src/audio/oal/stream.cpp
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# Conflicts:
# premake5.lua
# src/control/Script.cpp
# src/core/SurfaceTable.cpp
# src/core/config.h
# src/entities/Physical.cpp
# src/entities/Physical.h
# src/objects/Object.h
# src/skel/skeleton.h
# src/vehicles/Vehicle.h
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# Conflicts:
# premake5.lua
# src/peds/Ped.cpp
# src/peds/PedIK.cpp
# src/peds/PedIK.h
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# Conflicts:
# premake5.lua
# src/core/ZoneCull.cpp
# src/core/Zones.cpp
# src/objects/CutsceneHead.cpp
# src/render/Clouds.cpp
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Linux build support
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