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GTA III and Vice City reverse engineered source code
Rafael Marcalo
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audio
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AudioManager.cpp
Age
Commit message (
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Author
2021-08-20
Audio refactoring:
Sergeanur
2021-08-19
Add AUDIO_REVERB define
Sergeanur
2021-08-19
Audio: ifdef more things that aren't on ps2
Sergeanur
2021-08-18
Port audio changes from master
Sergeanur
2021-08-16
PS2 audio reflections
Sergeanur
2021-08-16
Fix cAudioManager::ProcessVehicleEngine return type, rename Sound Intensity
Sergeanur
2021-08-12
Fix sampman_null
Sergeanur
2021-08-12
Sync audio changes from master
Sergeanur
2021-07-29
Reverse unused audio functions
Sergeanur
2021-07-29
Reverse unused audio functions from mobile
Sergeanur
2021-07-28
Get rid of audio getters
Sergeanur
2021-07-27
AudioManager.cpp reordering
Sergeanur
2021-07-03
Fix overflow in audio code
Sergeanur
2021-06-28
rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for con...
withmorten
2021-06-25
High FPS Fixes
Sergeanur
2021-06-24
Add macros to set sample loop offsets
Sergeanur
2021-06-24
Increase the number of audio channels to PS2 count and some small audio fixes
Sergeanur
2021-06-24
Use bool8 in audio code
Sergeanur
2021-01-24
make building with Codewarrior 7 possible
withmorten
2021-01-05
Audio fixes
Sergeanur
2021-01-04
Fix uninitialized filed in cAudioManager
Sergeanur
2021-01-03
Fix speed of sound
Sergeanur
2020-12-25
Merge pull request #895 from ShFil119/miami_audio
shfil
2020-12-25
Small type use fixes
Sergeanur
2020-12-25
fixes
Filip Gawin
2020-12-22
More audio
Filip Gawin
2020-12-01
cAudioManager::ProcessPedOneShots + fixes
Sergeanur
2020-11-02
fix serviceSoundEffects an cleanup
Roman Masanin
2020-10-24
mark reflections done
Roman Masanin
2020-10-24
merge Upstream
Roman Masanin
2020-10-22
Police Radio + fixes
Sergeanur
2020-10-12
sirenes and more marks for audio. also fix cAudioMrg size
Roman Masanin
2020-10-12
SampleManager
eray orçunus
2020-10-12
mark some audio stuff and fix frameCounter
Roman Masanin
2020-10-02
revert some changes and little fix
Roman Masanin
2020-10-02
letter 'c' is done
Roman Masanin
2020-10-02
rewieved some audio functions
Roman Masanin
2020-10-02
final processActiveQueues
Roman Masanin
2020-10-01
second pass processActiveQueues
Roman Masanin
2020-10-01
half done processActiveQueues
Roman Masanin
2020-09-30
Fix build (if -> ifdef)
Filip Gawin
2020-09-30
Make frequency more consistent with vanilla
Filip Gawin
2020-09-30
Merge pull request #722 from theR4K/master
shfil
2020-09-21
some style and bug fixes, updated sfx enum, and implemented processVehicleEngine
Roman Masanin
2020-09-09
cMusicManager, cDMAudio, radio position save/load, a few commands implemented
Sergeanur
2020-07-18
Fix OneShotPriority overflow
Sergeanur
2020-06-30
Merge branch 'master' into miami
Sergeanur
2020-06-30
Audio fixes
Sergeanur
2020-06-29
Merge remote-tracking branch 'origin/master' into miami
Sergeanur
2020-06-29
Merge branch 'master' into ps2menu
Fire_Head
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