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GTA III and Vice City reverse engineered source code
Rafael Marcalo
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AudioManager.h
Age
Commit message (
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Author
2021-08-20
Audio refactoring:
Sergeanur
2021-08-19
Add AUDIO_REVERB define
Sergeanur
2021-08-18
Port audio changes from master
Sergeanur
2021-08-16
Merge branch 'master' into miami
Sergeanur
2021-08-16
Fix ped comments playing at full volume behind the wall
Sergeanur
2021-08-16
Remove not needed entry from config
Sergeanur
2021-08-16
Remove not needed entry from config
Sergeanur
2021-08-16
PS2 audio reflections
Sergeanur
2021-08-16
Fix cAudioManager::ProcessVehicleEngine return type, rename Sound Intensity
Sergeanur
2021-08-15
Fix ifdef for audio reflection members
Sergeanur
2021-08-15
Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, re...
Sergeanur
2021-08-12
Sync audio changes from master
Sergeanur
2021-08-12
Rename unused audio member
Sergeanur
2021-08-12
Put more things under ifdef
Sergeanur
2021-08-08
merge
Nikolay Korolev
2021-07-29
Reverse unused audio functions
Sergeanur
2021-07-29
Reverse unused audio functions from mobile
Sergeanur
2021-07-29
Reverse unused audio functions from mobile
Sergeanur
2021-07-28
Fix comments
Sergeanur
2021-07-28
cAudioManager declaration reordering
Sergeanur
2021-07-28
Get rid of audio getters
Sergeanur
2021-07-28
Ped comments ordering and type fix + vice function(s) fix
Sergeanur
2021-07-28
AudioLogic type fixes and reordering (after peds)
Sergeanur
2021-07-28
AudioLogic type fixes and reordering (before peds)
Sergeanur
2021-07-27
PolRadio type fixes
Sergeanur
2021-07-27
Type fix
Sergeanur
2021-07-27
AudioManager.cpp reordering
Sergeanur
2021-07-27
Sort AudioCollision functions into original order
Sergeanur
2021-07-26
Audio changes:
Sergeanur
2021-07-11
get rid of // done comments in audiomanager.h
withmorten
2021-06-24
forgot
Sergeanur
2021-06-24
Add macros to set sample loop offsets
Sergeanur
2021-06-24
Increase the number of audio channels to PS2 count and some small audio fixes
Sergeanur
2021-06-24
Use bool8 in audio code
Sergeanur
2021-06-24
Fix redone + add hud fix
Sergeanur
2021-06-24
Fix cut off sfx on high framerates
Sergeanur
2021-06-24
Add macros to set sample loop offsets
Sergeanur
2021-06-24
Increase the number of audio channels to PS2 count and some small audio fixes
Sergeanur
2021-06-24
Fix return type
Sergeanur
2021-06-24
Use bool8 in audio code
Sergeanur
2021-02-26
Uhh, right
Sergeanur
2021-02-26
Uhh, right
Sergeanur
2021-01-24
make building with Codewarrior 7 possible
withmorten
2021-01-03
Sync miami things
Sergeanur
2020-12-26
Weapon flags changed from bit fields to bit mask (R* vision)
Sergeanur
2020-12-26
cPedParams ctor
Sergeanur
2020-12-25
cVehicleParams ctor
Sergeanur
2020-12-25
cVehicleParams ctor
Sergeanur
2020-12-25
cPedParams fixes
Sergeanur
2020-12-25
cAudioManager::ProcessOneShotScriptObject
Sergeanur
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