Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-09-01 | Audio: PS2 mission audio | Sergeanur | |
2021-09-01 | Audio: some PS2 code | Sergeanur | |
2021-08-30 | Audio: ps2 code ifdef | Sergeanur | |
2021-08-29 | Audio: fixing bugs, fixing types, making code more accurate to original | Sergeanur | |
2021-08-25 | Refactor cPedComments | Sergeanur | |
2021-08-25 | Audio: refactoring, type fixes, renaming cAudioManager fields | Sergeanur | |
2021-08-24 | Audio enhancements: | Sergeanur | |
* redo high fps fix * make releasing vehicle sounds attach to entities * fix bug with reusing audio entity that is still being used * use time scale to modify sound speed | |||
2021-08-21 | Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* ↵ | Sergeanur | |
vision) | |||
2021-08-20 | A few small audio changes | Sergeanur | |
2021-08-20 | Audio refactoring: | Sergeanur | |
* renamed tSound fields, added descriptions for each field * getting rid of term 'intensity' in favour of 'max distance' * renamed two cAudioManager fields * fix volume not being reduced for stopping sounds that are looped * reverse a few PS2 bits | |||
2021-08-18 | More type fixes in audio | Sergeanur | |
2021-08-17 | Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensity | Sergeanur | |
2021-08-16 | Fix ped comments playing at full volume behind the wall | Sergeanur | |
2021-08-16 | Remove not needed entry from config | Sergeanur | |
2021-08-15 | Fix ifdef for audio reflection members | Sergeanur | |
2021-08-15 | Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, ↵ | Sergeanur | |
rename Sound Intensity | |||
2021-08-12 | Rename unused audio member | Sergeanur | |
2021-08-12 | Put more things under ifdef | Sergeanur | |
2021-07-29 | Reverse unused audio functions from mobile | Sergeanur | |
2021-07-28 | Fix comments | Sergeanur | |
2021-07-27 | Type fix | Sergeanur | |
2021-07-26 | Audio changes: | Sergeanur | |
- Reorder AudioCollision.cpp functions into original order - Add missing cAudioCollision::Reset() - Move cAudioCollision ctor into .h (like original) - Fix argument types for ped comment functions and more - Fix wrong names of ped comment functions - Fix incorrect ped comments - Remove getters - Reorder declarations of cAudioManager - Wrap PC only functions around ifdef - Add cAudioManager methods from PS2 and mobile | |||
2021-06-24 | Fix redone + add hud fix | Sergeanur | |
2021-06-24 | Fix cut off sfx on high framerates | Sergeanur | |
2021-06-24 | Add macros to set sample loop offsets | Sergeanur | |
2021-06-24 | Increase the number of audio channels to PS2 count and some small audio fixes | Sergeanur | |
2021-06-24 | Fix return type | Sergeanur | |
2021-06-24 | Use bool8 in audio code | Sergeanur | |
2021-02-26 | Uhh, right | Sergeanur | |
2021-01-03 | Sync miami things | Sergeanur | |
2020-12-26 | Weapon flags changed from bit fields to bit mask (R* vision) | Sergeanur | |
2020-12-25 | cVehicleParams ctor | Sergeanur | |
2020-12-25 | cPedParams fixes | Sergeanur | |
2020-12-25 | Small type use fixes | Sergeanur | |
2020-11-22 | Audio fixes | Sergeanur | |
2020-11-08 | pointers to referencies too | Roman Masanin | |
2020-11-07 | Fix cAudioManager::GetPhrase | Sergeanur | |
2020-10-22 | Fix argument type | Sergeanur | |
2020-10-22 | Police Radio fixes | Sergeanur | |
2020-09-28 | Fix arg types | Sergeanur | |
2020-09-19 | Fixes to MusicManager | Sergeanur | |
2020-07-16 | Audio fixes | Sergeanur | |
2020-06-30 | Audio fixes | Sergeanur | |
2020-06-29 | menu fixes | Fire-Head | |
2020-06-29 | Merge branch 'master' into ps2menu | Fire_Head | |
2020-06-28 | mips overdose | Fire-Head | |
2020-06-08 | IsMissionAudioSamplePlaying (from VC) | Sergeanur | |
2020-06-06 | ps2 audio banks | Sergeanur | |
2020-06-04 | fixes, mostly from miami | eray orçunus | |
2020-05-23 | More audio cleanup | Sergeanur | |