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path: root/src/audio/AudioManager.h
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2021-09-01Audio: PS2 mission audioSergeanur
2021-09-01Audio: some PS2 codeSergeanur
2021-08-30Audio: ps2 code ifdefSergeanur
2021-08-29Audio: fixing bugs, fixing types, making code more accurate to originalSergeanur
2021-08-25Refactor cPedCommentsSergeanur
2021-08-25Audio: refactoring, type fixes, renaming cAudioManager fieldsSergeanur
2021-08-24Audio enhancements:Sergeanur
* redo high fps fix * make releasing vehicle sounds attach to entities * fix bug with reusing audio entity that is still being used * use time scale to modify sound speed
2021-08-21Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* ↵Sergeanur
vision)
2021-08-20A few small audio changesSergeanur
2021-08-20Audio refactoring:Sergeanur
* renamed tSound fields, added descriptions for each field * getting rid of term 'intensity' in favour of 'max distance' * renamed two cAudioManager fields * fix volume not being reduced for stopping sounds that are looped * reverse a few PS2 bits
2021-08-18More type fixes in audioSergeanur
2021-08-17Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensitySergeanur
2021-08-16Fix ped comments playing at full volume behind the wallSergeanur
2021-08-16Remove not needed entry from configSergeanur
2021-08-15Fix ifdef for audio reflection membersSergeanur
2021-08-15Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, ↵Sergeanur
rename Sound Intensity
2021-08-12Rename unused audio memberSergeanur
2021-08-12Put more things under ifdefSergeanur
2021-07-29Reverse unused audio functions from mobileSergeanur
2021-07-28Fix commentsSergeanur
2021-07-27Type fixSergeanur
2021-07-26Audio changes:Sergeanur
- Reorder AudioCollision.cpp functions into original order - Add missing cAudioCollision::Reset() - Move cAudioCollision ctor into .h (like original) - Fix argument types for ped comment functions and more - Fix wrong names of ped comment functions - Fix incorrect ped comments - Remove getters - Reorder declarations of cAudioManager - Wrap PC only functions around ifdef - Add cAudioManager methods from PS2 and mobile
2021-06-24Fix redone + add hud fixSergeanur
2021-06-24Fix cut off sfx on high frameratesSergeanur
2021-06-24Add macros to set sample loop offsetsSergeanur
2021-06-24Increase the number of audio channels to PS2 count and some small audio fixesSergeanur
2021-06-24Fix return typeSergeanur
2021-06-24Use bool8 in audio codeSergeanur
2021-02-26Uhh, rightSergeanur
2021-01-03Sync miami thingsSergeanur
2020-12-26Weapon flags changed from bit fields to bit mask (R* vision)Sergeanur
2020-12-25cVehicleParams ctorSergeanur
2020-12-25cPedParams fixesSergeanur
2020-12-25Small type use fixesSergeanur
2020-11-22Audio fixesSergeanur
2020-11-08pointers to referencies tooRoman Masanin
2020-11-07Fix cAudioManager::GetPhraseSergeanur
2020-10-22Fix argument typeSergeanur
2020-10-22Police Radio fixesSergeanur
2020-09-28Fix arg typesSergeanur
2020-09-19Fixes to MusicManagerSergeanur
2020-07-16Audio fixesSergeanur
2020-06-30Audio fixesSergeanur
2020-06-29menu fixesFire-Head
2020-06-29Merge branch 'master' into ps2menuFire_Head
2020-06-28mips overdoseFire-Head
2020-06-08IsMissionAudioSamplePlaying (from VC)Sergeanur
2020-06-06ps2 audio banksSergeanur
2020-06-04fixes, mostly from miamieray orçunus
2020-05-23More audio cleanupSergeanur