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re3.git
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miami
GTA III and Vice City reverse engineered source code
Rafael Marcalo
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path:
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src
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audio
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AudioSamples.h
Age
Commit message (
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Author
2021-08-29
Merge branch 'miami' into lcs
Sergeanur
2021-08-29
Audio: fixing bugs, fixing types, making code more accurate to original
Sergeanur
2021-07-09
Mission audio cleanup + sound pause
Sergeanur
2021-06-24
LCS sfx + mission audio
Sergeanur
2021-05-16
Merge branch 'miami' into lcs
Sergeanur
2021-05-16
Fixes to sfx names
Sergeanur
2021-05-12
Merge branch 'miami' into lcs
Sergeanur
2021-05-12
Complete sfx enum, rename some sounds + fixes of missing ped comments
Sergeanur
2021-01-25
Merge branch 'miami' into lcs
Sergeanur
2021-01-24
make building with Codewarrior 7 possible
withmorten
2021-01-08
Enable trains
Sergeanur
2020-12-19
merge attempt
Nikolay Korolev
2020-12-07
uint32 enums fixed
withmorten
2020-12-07
uint32 enums fixed
withmorten
2020-11-07
Ped comments fixes
Sergeanur
2020-11-06
Sfx audio logic
Filip Gawin
2020-06-06
ps2 audio banks
Sergeanur
2020-05-26
Very basic compatibility with original sfx.raw/sdt
Sergeanur
2020-03-22
Implement ProcessGarages + small cleanup
Filip Gawin
2019-10-27
SfxEnum
Sergeanur
2019-10-26
Audio stuff moved around, removed MusicManager dependencies, eMusicMode used ...
Sergeanur
2019-08-02
sampman done
Fire-Head
2019-07-19
ComputeDopplerEffectedFrequency
Filip Gawin
2019-06-29
Implement some GetXTalkSfx methods
Filip Gawin
2019-06-29
fixes for AudioManager::GetPhrase
Filip Gawin
2019-06-29
AudioManager::GetPhrase
Filip Gawin