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GTA III and Vice City reverse engineered source code
Rafael Marcalo
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audio
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MusicManager.cpp
Age
Commit message (
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Author
2020-06-08
IsMissionAudioSamplePlaying (from VC)
Sergeanur
2020-05-27
Fix city sound playing on restarting a new game
Sergeanur
2020-05-18
Remove MAX_VOLUME dups
Sergeanur
2020-05-05
More use of GetModelIndex
Sergeanur
2020-04-30
Adding getters and setters for type and status
Sergeanur
2020-04-28
Changing prefixes for some audio fields
Sergeanur
2020-04-20
Try to build with mingw
Filip Gawin
2020-04-18
bug fixes
Nikolay Korolev
2020-04-17
Remove patches
Sergeanur
2020-04-16
More refs removed
Sergeanur
2020-04-02
fixes
Sergeanur
2020-03-28
CCopPed done and #include cleanup
eray orçunus
2020-03-22
Remove all constexpr
Filip Gawin
2020-03-22
Fixes for review
Filip Gawin
2020-02-07
cMusicManager
Sergeanur
2019-10-26
Audio stuff moved around, removed MusicManager dependencies, eMusicMode used ...
Sergeanur
2019-10-26
Fixes for aap review (audio8)
Filip Gawin
2019-10-26
More work
Filip Gawin
2019-10-26
audio7
Filip Gawin
2019-10-06
Radio shadow fix, RAMPAGE!! message fix
Sergeanur
2019-08-15
CParticleObject done, cDMAudio done
Fire-Head
2019-08-02
sampman done
Fire-Head
2019-07-19
more audio process
Filip Gawin
2019-07-07
cAudioManager::Initialise
Filip Gawin
2019-06-30
Cleanup project a bit
Filip Gawin
2019-06-25
Initial commit for Frontend.
_AG
2019-06-22
First commit of replay system
Nikolay Korolev
2019-06-20
Code clean up.
_AG
2019-06-20
Update CRadar.cpp, CHud.cpp, CDraw.cpp fixed bug in templates.h.
_AG
2019-06-17
Update HUD stuff, bug and format fixes.
_AG
2019-06-16
Updates Draw.cpp, MusicManager.cpp.
_AG
2019-05-30
implemented some higher level functions; added lots of stubs; switched top an...
aap