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path: root/src/audio/sampman.h
AgeCommit message (Expand)Author
2021-08-29Audio: fixing bugs, fixing types, making code more accurate to originalSergeanur
2021-08-12Sync audio changes from masterSergeanur
2021-07-15Make PS2 VB files work together with PC audio filesSergeanur
2021-06-24Make sampman stream functions default to stream 0 + type fixesSergeanur
2021-06-24Increase the number of audio channels to PS2 count and some small audio fixesSergeanur
2021-06-24Fix MAX_DIGITAL_MIXER_CHANNELSSergeanur
2021-06-24Use bool8 in audio codeSergeanur
2021-01-23Includes overhaul, fix some compiler warningserorcun
2021-01-07Make opus available alongside other formatsSergeanur
2020-10-30Add VB file listSergeanur
2020-10-28OpenAL channels now use their own sound buffersSergeanur
2020-10-12SampleManagereray orçunus
2020-09-21some style and bug fixes, updated sfx enum, and implemented processVehicleEngineRoman Masanin
2020-09-09cMusicManager, cDMAudio, radio position save/load, a few commands implementedSergeanur
2020-08-02Merge branch 'master' into miamiSergeanur
2020-07-29Merge pull request #587 from Sergeanur/opusSergeanur
2020-07-23Add ps2 audio pathsSergeanur
2020-06-08Mission audio slotsSergeanur
2020-06-06Merge branch 'master' into miamiSergeanur
2020-06-06ps2 audio banksSergeanur
2020-05-31game logicNikolay Korolev
2020-05-27Support of original mp3/wav/adfSergeanur
2020-05-24Merge branch 'master' into opusSergeanur
2020-05-24Fix OAL crashSergeanur
2020-05-22opus supportSergeanur
2020-05-04oal updFire-Head
2020-04-23ps2 particles, sampman oal startedFire-Head
2020-04-19Struct cleanup, various fixes, enable PS2 randeray orçunus
2020-04-16Removed refs from sampmanFire-Head
2020-02-02Audio, use of enums and true/falseSergeanur
2019-10-27Implement PreloadMissionAudio + small fixesFilip Gawin
2019-08-03sampman cosmetic fixFire-Head
2019-08-02sampman doneFire-Head