Age | Commit message (Expand) | Author |
2021-09-01 | Audio: separate buffers for mission audio | Sergeanur |
2021-09-01 | Merge branch 'miami' into lcs | Sergeanur |
2021-09-01 | Audio: add separate buffer for player comments like on PS2 to fix overflow, a... | Sergeanur |
2021-08-29 | Merge branch 'miami' into lcs | Sergeanur |
2021-08-29 | Audio: fixing bugs, fixing types, making code more accurate to original | Sergeanur |
2021-08-20 | CAutomobile done | aap |
2021-08-12 | Merge branch 'miami' into lcs | Sergeanur |
2021-08-12 | Sync audio changes from master | Sergeanur |
2021-07-15 | Make PS2 VB files work together with PC audio files | Sergeanur |
2021-06-24 | Make sampman stream functions default to stream 0 + type fixes | Sergeanur |
2021-06-24 | Increase the number of audio channels to PS2 count and some small audio fixes | Sergeanur |
2021-06-24 | Fix MAX_DIGITAL_MIXER_CHANNELS | Sergeanur |
2021-06-24 | Use bool8 in audio code | Sergeanur |
2021-06-24 | Fix engine sounds, player and male01 ped comments | Sergeanur |
2021-06-24 | Fall back to mp3 if vb is not found | Sergeanur |
2021-06-24 | LCS sfx + mission audio | Sergeanur |
2021-06-24 | Make sampman stream functions default to stream 0 + type fixes | Sergeanur |
2021-06-24 | Increase the number of audio channels to PS2 count and some small audio fixes | Sergeanur |
2021-06-24 | Fix MAX_DIGITAL_MIXER_CHANNELS | Sergeanur |
2021-06-24 | Use bool8 in audio code | Sergeanur |
2021-01-23 | Merge remote-tracking branch 'origin/miami' into lcs | Sergeanur |
2021-01-23 | Includes overhaul, fix some compiler warnings | erorcun |
2021-01-11 | CutsceneMgr done + use original VB audio + make interiors visible + use hashe... | Sergeanur |
2021-01-07 | Make opus available alongside other formats | Sergeanur |
2020-10-30 | Add VB file list | Sergeanur |
2020-10-28 | OpenAL channels now use their own sound buffers | Sergeanur |
2020-10-12 | SampleManager | eray orçunus |
2020-09-21 | some style and bug fixes, updated sfx enum, and implemented processVehicleEngine | Roman Masanin |
2020-09-09 | cMusicManager, cDMAudio, radio position save/load, a few commands implemented | Sergeanur |
2020-08-02 | Merge branch 'master' into miami | Sergeanur |
2020-07-29 | Merge pull request #587 from Sergeanur/opus | Sergeanur |
2020-07-23 | Add ps2 audio paths | Sergeanur |
2020-06-08 | Mission audio slots | Sergeanur |
2020-06-06 | Merge branch 'master' into miami | Sergeanur |
2020-06-06 | ps2 audio banks | Sergeanur |
2020-05-31 | game logic | Nikolay Korolev |
2020-05-27 | Support of original mp3/wav/adf | Sergeanur |
2020-05-24 | Merge branch 'master' into opus | Sergeanur |
2020-05-24 | Fix OAL crash | Sergeanur |
2020-05-22 | opus support | Sergeanur |
2020-05-04 | oal upd | Fire-Head |
2020-04-23 | ps2 particles, sampman oal started | Fire-Head |
2020-04-19 | Struct cleanup, various fixes, enable PS2 rand | eray orçunus |
2020-04-16 | Removed refs from sampman | Fire-Head |
2020-02-02 | Audio, use of enums and true/false | Sergeanur |
2019-10-27 | Implement PreloadMissionAudio + small fixes | Filip Gawin |
2019-08-03 | sampman cosmetic fix | Fire-Head |
2019-08-02 | sampman done | Fire-Head |