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path: root/src/control/GameLogic.cpp
AgeCommit message (Collapse)Author
2020-11-19neo screen dropletsaap
2020-10-11Control updatesNikolay Korolev
2020-09-30Population and many small classes done, mouse AUX buttons, Frontend, Hud, fixeseray orçunus
2020-08-21call streaming funcsaap
2020-08-14Stats(except displaying), PlayerInfo, marker fixeray orçunus
2020-07-13Merge branch 'master' into miamiSergeanur
# Conflicts: # src/control/CarAI.cpp # src/control/Phones.cpp # src/control/Phones.h # src/control/Record.cpp # src/control/Restart.cpp # src/control/Script.cpp # src/core/Collision.cpp # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.h # src/core/Streaming.cpp # src/core/TempColModels.cpp # src/core/Wanted.cpp # src/core/Zones.cpp # src/core/config.h # src/core/main.cpp # src/core/re3.cpp # src/entities/Entity.cpp # src/entities/Physical.cpp # src/extras/frontendoption.cpp # src/modelinfo/ModelInfo.cpp # src/modelinfo/PedModelInfo.cpp # src/peds/CivilianPed.cpp # src/peds/CopPed.cpp # src/peds/EmergencyPed.cpp # src/peds/Ped.cpp # src/peds/Ped.h # src/peds/Population.cpp # src/render/Renderer.cpp # src/save/GenericGameStorage.cpp # src/skel/win/win.cpp # src/vehicles/Automobile.cpp # src/vehicles/Boat.cpp # src/vehicles/Boat.h # src/vehicles/Vehicle.cpp
2020-07-13Rename LEVEL_NONE to LEVEL_GENERICSergeanur
2020-06-29Merge remote-tracking branch 'origin/master' into miamiSergeanur
# Conflicts: # src/audio/AudioLogic.cpp # src/audio/soundlist.h # src/control/Script.cpp # src/control/ScriptCommands.h # src/core/Cam.cpp # src/core/Camera.cpp # src/core/Camera.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.cpp # src/core/MenuScreens.cpp # src/core/Pad.cpp # src/core/Pad.h # src/core/config.h # src/entities/Entity.cpp # src/render/Credits.cpp # src/render/Fluff.cpp # src/render/Hud.cpp # src/render/MBlur.cpp # src/render/Timecycle.cpp # src/skel/glfw/glfw.cpp # src/skel/win/win.cpp # src/text/Text.cpp
2020-06-29Merge branch 'master' into ps2menuFire_Head
2020-06-28mips overdoseFire-Head
2020-06-22CWanted, anim fix, ped objs renaming, remove III beta featureseray orçunus
2020-06-08fixesSergeanur
2020-06-08Mission audio slotsSergeanur
2020-06-03Merge remote-tracking branch 'origin/master' into miamiSergeanur
# Conflicts: # src/control/GameLogic.cpp # src/control/PathFind.cpp # src/control/RoadBlocks.cpp # src/control/Script.cpp # src/control/Script.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/MenuScreens.cpp # src/core/TempColModels.cpp # src/core/config.h # src/core/re3.cpp # src/modelinfo/SimpleModelInfo.cpp # src/modelinfo/VehicleModelInfo.cpp # src/modelinfo/VehicleModelInfo.h # src/render/Skidmarks.h # src/render/WaterLevel.cpp # src/save/GenericGameStorage.h # src/vehicles/Automobile.cpp # src/vehicles/Automobile.h # src/vehicles/DamageManager.cpp # src/vehicles/Vehicle.cpp # src/vehicles/Vehicle.h
2020-05-31game logicNikolay Korolev
2020-05-27mission replayNikolay Korolev
2020-04-30Adding getters and setters for type and statusSergeanur
2020-04-20Try to build with mingwFilip Gawin
2020-04-17Remove patchesSergeanur
2020-04-17rem refsFire-Head
2020-04-09normalized line endings to LFaap
2020-03-28CWeaponEffects(autoaim crosshair) done, CGame done. restored some original ↵Fire-Head
R* names
2020-03-28CCopPed done and #include cleanuperay orçunus
2020-03-12CPopulation done, CCopPed and fixeseray orçunus
2019-10-26Fixed use of boolean type for in CGameLogicSergeanur
2019-10-26Fixed CGameLogic::PassTime typesSergeanur
2019-10-19Moved CCutsceneMgr::ms_cutsceneProcessing to privateSergeanur
2019-10-08Full CGameLogicSergeanur