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GTA III and Vice City reverse engineered source code
Rafael Marcalo
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PathFind.cpp
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Commit message (
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Author
2020-06-01
fixed roadblocks
Nikolay Korolev
2020-05-05
Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULL
Sergeanur
2020-05-05
Remove Miami stuff
Sergeanur
2020-05-05
More use of GetModelIndex
Sergeanur
2020-05-03
GTA_BRIDGE and GTA_TRAIN defines
aap
2020-05-03
implemented most of vice city path system
aap
2020-04-20
Try to build with mingw
Filip Gawin
2020-04-18
Revert "Part one"
Filip Gawin
2020-04-17
Part one
Filip Gawin
2020-04-17
Remove patches
Sergeanur
2020-04-17
rem refs
Fire-Head
2020-04-14
CPedPath improvements
saml1er
2020-04-14
Remove float casts
saml1er
2020-04-14
Refactor CPedPath::CalcPedRoute
saml1er
2020-04-14
CPedPath complete
saml1er
2020-04-10
implemented CTrafficLights
aap
2020-03-26
CCopPed 2 and fixes
eray orçunus
2020-03-22
Fixes for Serge's review
Filip Gawin
2020-02-16
script 1000-1154
Nikolay Korolev
2019-12-28
CPlayerPed & fixes
eray orçunus
2019-10-26
Fixes for nitpicks
Filip Gawin
2019-10-26
audio7
Filip Gawin
2019-10-14
More PathFind fixes
Sergeanur
2019-10-14
Some PathFind fixes (not all)
Sergeanur
2019-10-14
PathFind fix and some Peds
eray orçunus
2019-10-08
Added read/write template functions for save data, small Load/Save arguments ...
Sergeanur
2019-08-09
finished CPathFind
aap
2019-08-07
CCarCtrl::GenerateOneRandomVehicle!
Nikolay Korolev
2019-07-21
CPed continues, including some fixes
eray orçunus
2019-07-10
added wrappers around math functions
aap
2019-07-06
CBridge
guard3
2019-06-27
started filling debug menu
aap
2019-06-18
finished CFileLoader, except a crash!
aap
2019-06-17
first part of CFileLoader
aap
2019-05-30
implemented some higher level functions; added lots of stubs; switched top an...
aap