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path: root/src/core/Cam.cpp
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2020-05-15Weapon layer in Pedseray orçunus
2020-05-13Merge branch 'master' into miamiSergeanur
# Conflicts: # src/control/Garages.cpp # src/core/FileLoader.cpp # src/core/Streaming.cpp # src/core/Zones.cpp # src/core/Zones.h # src/render/Renderer.cpp # src/rw/VisibilityPlugins.cpp
2020-05-12Fix linux warningsFilip Gawin
2020-05-12little fixes to CClouds; disabled object clipping for SA camaap
2020-05-12CClouds; disabled object clipping for SA camaap
2020-05-11Merge branch 'master' into miamiSergeanur
# Conflicts: # src/animation/AnimBlendAssociation.h # src/animation/AnimBlendClumpData.h # src/animation/AnimManager.h # src/animation/FrameUpdate.cpp # src/control/AutoPilot.h # src/control/PathFind.h # src/core/PlayerInfo.h # src/entities/Building.h # src/entities/Dummy.h # src/entities/Entity.h # src/entities/Physical.h # src/entities/Treadable.h # src/modelinfo/BaseModelInfo.h # src/modelinfo/ClumpModelInfo.cpp # src/modelinfo/ClumpModelInfo.h # src/modelinfo/PedModelInfo.h # src/modelinfo/SimpleModelInfo.h # src/modelinfo/TimeModelInfo.h # src/modelinfo/VehicleModelInfo.h # src/objects/CutsceneHead.h # src/objects/CutsceneObject.h # src/objects/DummyObject.h # src/objects/Object.h # src/peds/DummyPed.h # src/peds/PedIK.cpp # src/rw/VisibilityPlugins.cpp # src/vehicles/Automobile.h # src/vehicles/Boat.h # src/vehicles/Heli.h # src/vehicles/Plane.h # src/vehicles/Train.h # src/vehicles/Vehicle.h
2020-05-11few fixesaap
2020-05-11little fix for camaap
2020-05-10RpAnimBlend and frame updatesaap
2020-05-10vehicle model descriptions; a bit of heli codeaap
2020-05-10Merge branch 'master' into miamiSergeanur
# Conflicts: # src/animation/AnimManager.cpp # src/control/CarCtrl.cpp # src/control/Curves.cpp # src/core/templates.h
2020-05-09Place debug menu under ifdefSergeanur
2020-05-09Merge branch 'master' into miamiSergeanur
# Conflicts: # src/animation/AnimBlendAssocGroup.cpp # src/animation/AnimBlendAssociation.cpp # src/animation/AnimManager.cpp # src/core/Streaming.cpp
2020-05-09Fix corona scalingSergeanur
2020-05-08Merge branch 'master' into miamiSergeanur
2020-05-08Fix water UV on high FPS and inverted free cameraSergeanur
2020-05-07VC vehicles just barely working nowaap
2020-05-05More use of GetModelIndexSergeanur
2020-05-02SetPosition, part 2Sergeanur
2020-04-30Adding getters and setters for type and statusSergeanur
2020-04-25Merge remote-tracking branch 'upstream/master'Nikolay Korolev
2020-04-24implemented skinned peds, no cutscene hands yetaap
2020-04-21Merge remote-tracking branch 'upstream/master'Nikolay Korolev
2020-04-20Try to build with mingwFilip Gawin
2020-04-191.1 patch stuffNikolay Korolev
2020-04-17Remove patchesSergeanur
2020-04-17rem refsFire-Head
2020-04-11Fix cutscene camera latencySergeanur
2020-04-08Small camera fixesSergeanur
2020-04-05fixed look behind bugaap
2020-04-03CCamera fixesaap
2020-03-31Mouse free cam for peds&cars (under FREE_CAM)eray orçunus
2020-03-29rotating FollowPed cam (disabled by default for now)aap
2020-03-28CCam fixaap
2020-03-28CCam fixaap
2020-03-27implemented some unused PS2 camsaap
2020-03-27Finished CCam; various smaller thingsaap